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Hypothetical MTW2 sequel: Three Kingdoms era China, viable?
Posted: 2007-06-26 02:25am
by AniThyng
I was playing MTW2 and after sacking the Holy Land for the Pope, it occured to me that the Three Kingdoms period might make a decent setting for the next total war game, seeing as we've already done Japan, Rome and the middle ages.
Granted, Rome 2 with the awesome animation of MTW2 would be fun too, but would the 3 kingdoms work for the Total war series?
Posted: 2007-06-26 03:19am
by ray245
Yes, the chinese usually field a much larger army,so I should be more fun...like you fighting against a AI Zhuge Liang.
Posted: 2007-06-26 03:29am
by ray245
Posted: 2007-06-26 09:00am
by GuppyShark
AniThyng wrote:Would you play Total War: Three Kingdoms if it existed?
Haha, that's a stupid question. I'd play Total War: Ant Farm. Total War games are all awesome.
Oh, and it'd be Three Kingdoms: Total War or similar.
Posted: 2007-06-27 04:54am
by haard
GuppyShark wrote:AniThyng wrote:Would you play Total War: Three Kingdoms if it existed?
Haha, that's a stupid question. I'd play Total War: Ant Farm. Total War games are all awesome.
Oh, and it'd be Three Kingdoms: Total War or similar.
SimAnt... aaah. The memories =)
Posted: 2007-06-27 07:11am
by Stark
I wouldn't play TW: Three Kingdoms. CA could never produce a dip system to encompass the themes of loyalty, betrayal, influence and coalition-building inherent in the Three Kingdoms setting. Just imagine your last game of Rome or Medieval, and imagine trying to peddle influence, keep control of your untrustworthy generals, track down famous sages and disrupt enemy alliances with intruige. You know what it'd be.
Build Zhuge Liang. Two turns with 'Jade Tower'.
Send Zhuge Liang downriver. Three turns.
Zhuge Liang employs a strategy. It fails 80% of the time and he dies.
Forget where Zhuge Liang is for the next 50 turns until he gets assassinated.
Let's not forget they'd have a retarded Imperial Court like the Senate and an awful faction system.
Posted: 2007-06-27 08:51am
by Vaporous
Yeah, thats probably true. The story doesn't work without the personalities.
Plus all the changing rulers and betrayals...they'd need a revamp of the faction system.
I'd like them to bring the Time Period option from Shogun/Medieval I back.
Yeah, they'd replace Senate missions with requests from the Emperor, and it wouldn't make any sense.
Posted: 2007-06-27 01:26pm
by Dartzap
I'd quite like to see a Napoleonic game - if only to get the chance to have a Sharpe like character
Besides, who doesn't enjoy kicking the French up the arse with the scum of the Earth?
Oh, and if only they improved the Navel element, that would be crucial to such a game...
Posted: 2007-06-27 01:31pm
by Darth Wong
Dartzap wrote:Oh, and if only they improved the Navel element, that would be crucial to such a game...
I don't see how the Total War games would benefit from visible belly buttons.
Posted: 2007-06-27 01:45pm
by wautd
Dartzap wrote:I'd quite like to see a Napoleonic game - if only to get the chance to have a Sharpe like character
Besides, who doesn't enjoy kicking the French up the arse with the scum of the Earth?
Oh, and if only they improved the Navel element, that would be crucial to such a game...
Imperial Glory did it. While I love the era (waging war in pretty uniforms and ships, whats not to like?) it missed a few things (smaller armies, fewer units, slower gameplay,...) compared to RTW and went back to killing Romans again
Posted: 2007-06-27 01:54pm
by Dartzap
Darth Wong wrote:Dartzap wrote:Oh, and if only they improved the Navel element, that would be crucial to such a game...
I don't see how the Total War games would benefit from visible belly buttons.
Blah!
That's what one gets for dashing for ones dinner......
Posted: 2007-06-27 02:54pm
by Darth Servo
How long do you think it will be before the fundies make Israel: Total War?
Posted: 2007-06-27 03:11pm
by The Vortex Empire
Darth Servo wrote:How long do you think it will be before the fundies make Israel: Total War?
Never, since Total War belongs to CA. They would make Israel: Jihad, or something along those lines.
Posted: 2007-06-28 12:29am
by Fire Fly
Regarding the setting, I wouldn't mind a Total War game in ancient China. There's enough history to make things constantly interesting. I am getting somewhat tired of playing on the European continent and the New World thing, that didn't really work for me. Now, if they were to make a RTW2 with improved everything plus new features, I wouldn't mind that though.
I just hope that in the next Total War game, there's enough new bells and whistles with attention to detail to make me submerge myself into the game. MTW2 hasn't been able to make me play biting my nails and screaming at my monitor yet like RTW did.
Posted: 2007-06-28 01:21am
by Arthur_Tuxedo
I'd still like to see a Shogun 2: TW.
Posted: 2007-06-28 12:01pm
by Edward Yee
Arthur_Tuxedo wrote:I'd still like to see a Shogun 2: TW.
But what'd be new about the game? The only other games similar I've played are Nobunaga's Ambition and Taikou Risshiden V, but I don't see how you could do macro-scale
sengokujidai differently.
Posted: 2007-06-28 12:14pm
by AniThyng
I'd drop the turn-based portion used in RTW and MTW2 in favour of the Shogun and MTW style map, but keep the improved RTS graphics - It'll help with a lot of the retarded AI that just can't handle the style of play needed for the RTW-based map I think.
Posted: 2007-06-28 12:15pm
by ray245
We might as well as for a ww2 or cold war total war.
Posted: 2007-06-28 01:14pm
by Edward Yee
AniThyng wrote:I'd drop the turn-based portion used in RTW and MTW2 in favour of the Shogun and MTW style map, but keep the improved RTS graphics - It'll help with a lot of the retarded AI that just can't handle the style of play needed for the RTW-based map I think.
What's the RTW/MTW2 turn-based portion like?
(For comparison, NA11 used STW style, while NA12 used the RTK9/RTK11 style of combining strategy/management and battle with a stop-go timer.)