id's Tech 5 engine not to focus on graphics rather...
Posted: 2007-07-14 04:32pm
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As mentioned to me by Destructionator, this is something that has existed for a while in pure software, having multiple platforms just a compile away, but for computer games, this is huge.In an interview with IGN, Tim Willits, co-owner of id Software, developer of some of the most famous and advanced for their time 3D engines, says that his company’s latest engine was not created with the goal to make latest PC graphics cards beg for mercy. This time, the engine is definitely tailored for consoles and the PC, whereas id used to create PC engines and let its licensees handle consoles port down the lane.
At this year’s E3 Media and Business Summit, id only demonstrated its long since announced Enemy Territory: Quake Wars, a game currently in beta test. Nonetheless, the Texan ISV did not mind talking a bit about it long awaited and recently presented technology, Tech 5.
With these E3 interviews, we got learn that id’s engine and new IP were not promised to be high end PC showcases, but we also learned about the current state of the engine across the three platforms it currently supports.
Steve Nix, director of business development at id, on his end answered Gamespot’s questions. Some of these answers shed some light on Tech 5’s flexibility. According to Nix, the engine currently runs the same content in 60Hz across all the platforms --PC, Xbox 360 and PlayStation 3. Nix insists that the exact same assets run on the three platforms and that no extra steps were required.
This easy-to-use interoperability of assets across platforms in id’s solution contrasts with what developers experience with other engines, such as Epic’s Unreal Engine 3. The maturity of the engine on every platform, if verified in the facts, should be noted and appreciated by publishers and developers alike.