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Single player games doomed?

Posted: 2007-07-17 04:14pm
by RazorOutlaw
http://www.raphkoster.com/2006/02/10/ar ... es-doomed/
Raph Koster wrote:
The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

– me, at the Churchill Club

Well, that one set the cat among the pigeons…

After 24 hours, we see story after story after story after story after story on this, and of course, I also got a bunch of emails from co-workers, including the memorably titled “Are you serious?”

Yes, I am serious, but it’s worth digging into the topic a bit more thoroughly.

Historically speaking, single-player games are indeed an aberration.

Games are either symmetric or asymmetric. The vast majority of games are symmetric games: that is, games where the opposition to a player’s activity has the same choices to make as the player does. In tennis, both players get a racket, and a side of the court; in chess, both players get a side of the board and the same array of pieces, and so on. In the pre-electronic days, there were very few asymmetric games.

Some, like fox and geese, literally provided different pieces and choices to each side (the best-known modern multiplayer asymmetric game is probably Starcraft). Others, like solitaire, relied on randomization to provide the cognitive challenge to the player. Upon occasion, you would get asymmetric puzzles, as in crossword puzzles or the current rage of sudoku, but these aren’t really games in the strict sense.

It isn’t until the advent of the computer that we suddenly get widespread asymmetric design. The earliest computer games were symmetric ones — Pong, Spacewar. But quickly, the power of the computer meant that the opponent’s role was taken by primitive AI, and very quickly, developers realized that the very nature of computers meant that the opponent would likely have to have different choices than the player did. The result was games like Space Invaders, where the set of moves available to the player’s opponent is extremely different from what the player can choose from.

The videogame industry became set in an asymmetric pattern pretty early on, and has remained largely in that pattern for a variety of reasons.

* Human interface factors. It is difficult to get multiple people around a computer monitor.
* The invention of co-operative play, which permitted players to mimic symmetric sports games (both Gauntlet and the 100m hurdles share this structure; players play in parallel against the same opposition, which in the case of hurdles happens to be physics).
* As computers developed, it becamse easier to deliver stories using them. It’s notable than many of the objections to my sweeping statement centered around affection for story — not around affection for gameplay.

Taken as a whole, it’s clear that the computer enabled a vibrant new branch of game types to come into full flower — the asymmetric game flourished on the computer, and by and large is clumsy in person-to-person gaming.

However, it’s also worth noting that from very early on, electronic games were also employed in a multiplayer fashion. After all, computers, from very early on, were envisioned to be networked. Right when mainframes were first proliferating across campuses, Spacewar appeared in multiplayer form. Right when PLATO terminals appeared, they were promptly used for multiplayer gaming. Right when personal computers started to be deployed in homes, MUDs were invented to take advantage of early forms of the Internet. When those personal computers were at their peak with the Apple II, Atari 8-bit, and Commodore machines, they came with multiple joystick ports so you oculd play with your friends. Right when online services first began to provide walled gardens for subscribers, there were multiplayer games there to rake in millions of dollars.

The multiplayer game never went away. It especially never went away if you consider how much of even single-player gaming was played with an audience. The default mode of playing a console game today is with multiple people on a couch. In a very real sense, we regularly play single-player games as multiplayer ones, passing the controller around, spectating, and so on. Modern market research data shows that the myth of the solitary gamer bathing in the glow of their cathode ray tube is just that, a myth.

It can be argued that the major reason why so many games were designed for single-player play instead was because of who was doing the designing. If you survey personality types, you’ll find that the personality type of the gamer is strongly introverted. In 21st Century Game Design Bateman and Boon identify what is generally considered to be the core gamer market as mostly INTJ, ISTJ, INTP and ISTP in the Myers-Briggs typology. As they say of their “hardcore conqueror” segment,

The Myers-Briggs types that dominate this cluster (INTJ, ISTJ) are two of four types that research has shown to be common to programmers, and indeed, Type 1 gameplay dominates current game design assumptions in most developers and publishers. In some cases, it seems that this has been identified as the only style of “legitimate” gameplay…

The types of games these players prefer? Action games and computer role-playing games (which it should be noted have very little to do with face to face roleplaying, when regarded from a mechanical perspective, being mostly about acquisition and power fantasies).

These four Myers-Briggs types represent only 33% of the American population. More significatly, they represent only 19% of women.

According to Bateman and Boon, it’s actually the “participant” player type who represents the larger cluster in the general population. They go on to state, “In truth, we lknow very little about these players…”

It is therefore unsurprising to see commentary on my statement that reads like this:

Such optimism towards human interaction is just wonderful, but lets face it. Playing video games in any context will always be much more rewarding than actual human interaction.
-A poster on the Joystiq thread

What we see there, people, is the introvert in action.

It is hardly a major prediction to state that as games that reach these segments become available, that they will be connected in some fashion. And indeed, the major casual games sites, which have enormous female populations, are heavily community-oriented.

Today, even single-player games are played in “connected” fashion. The poster child for this is, of course, Xbox Live. Every single-player game on that platform has online profiles, special badges called “achievements,” awareness of other players playing in parallel — basically, all the qualities of playing games in a living room in parallel, all the qualities of playing in parallel in an arcade, all the qualities of a playground. Competing for a high score in Geometry Wars 2 is exactly the same as engaging in a footrace against the clock; you are playing a lengthy extended parallel symmetric game against other players, whilst you are also playing an asymmetric one against the direct opponent (the computer, in the case of Geometry Wars; physics, in the case of the footrace).

But this is hardly the only way in which this happens. These days, the forums attached to a game are part of the gameplay experience. The collaborative building of walkthroughs is part of the game. The sharing of screenshots is part of the game. The trading of user-created game assets is part of the game. These are all forms of multiplayer play. They have a direct impact on the gameplay experience. They often serve as badges, as profiles, and as awareness of other players playing in parallel.

Some have accused World of Warcraft of being a “massively single-player game” in that it enables solo play to such an extent that you can play much of the game by yourself. Unsurprisingly, many of the current hardcore gamer community cite the attraction of playing by themselves “near other people.” There’s that introvert again… and once again, what the game provides is badges of achievement in the form of levels, profiles in the form of avatars, and awareness other players playing in parallel, via chat channels. And the difference is…?

Half the PC game market revenue comes from games on networks. Casual games, found on websites with forums and chat channels and online scoreboards; and massively multiplayer games, which brings those things within the game. The dwindling segment is the single-player eloaborately architected authorial experience. Even there, vast swaths of the market demand multiplayer content now; try making an action game without it, even a heavily story-driven one. Even the elaborately story-driven experiences made by developers like Bioware and Bethesda come with tools designed to enable players to trade game content.

In addition, the console market will be 99% connected gameplay by the end of 2008 or so as current consoles are abandoned. The entire next-gen is going to a connected experience. Even the most heavily single-player driven experience, the RPGs and story games, will be intrinsically connected. You will never be playing alone; there will always be other players there right on the other side of a network adapter. You will be playing a single-player game only in the sense that a kid on a playground who is swinging on a swing is “playing alone” in the crowd of other kids playing near them, waiting turns, pushing them, and competing with them to see who can loop-de-loop the swing and be the first in the school to crack open their skull.

In the end, there are some fundamental trends driving all this.

* It’s now physically possible. It wasn’t before. But very soon, all gaming platforms will be on the Net.
* We’re actually getting everyone to play, instead of only the introverted geeks.
* This larger audience is partly driven by the fact that the geeks want games that are too damn expensive to break even given how few geeks there are.
* Lastly, even the introverted geeks want social approval, so they engage in wrapping their games with social content that demands connection, such as walkthroughs and forums.

None of this takes away anything from the immersive story-driven experience that many gamers love. The dense rich RPGs, the elaborate RTS campaigns, the lengthy searches for secrets of the platformer, these things will all still be there as long as we can afford to make them. But they won’t be the single-player game as we know it today. Some compare these sorts of experiences to books. But books are also enjoyed as social activities today — they are traded in book clubs, they are read in classrooms, they are recommended on television and argued about in newspapers. Few books are truly enjoyed as solitary experiences except on a truly momentary level.

Single-player gaming is doomed, because already today, the large crowd playing Solitaire is doing it online, whilst chatting in a chat room, because they can; because the RPG player is doing it whilst chatting with friends about the plot in a chat room, because they can; because fundamentally, the vast majority of humans want human contact even if only fleeting. We want to know where we stand compared to everyone else, whether what we like matches what the world likes, and whether or not others care that we are there.

That’s the connected future. You need to get used to it, because it’s halfway here already.

Edit: Since the Internet seems to be erupting with commentary on this, a short form of my argument: Very soon, all single-player gaming will happen within a multiplayer context of connectivity, persistent and publicly visible profiles, and awareness of other users.
From the gamers I know of there's always been strong opinions on multiplayer and single-player. My close friends, people I see in real life (yes, one would hope so), would always talk to me about both the fun they had in multiplayer and singleplayer. Both parts were uniquely interesting.

But I can't help but think that Raph has a point. Anytime I think of people gathering around a couch, I think of the HALO games. You would literally plow through the single-player with friends. You just didn't sit there, all by your lonesome, and finish the game without anybody around to see it.

Posted: 2007-07-17 04:29pm
by Bounty
Old and bullshit. Yes, gaming communities are growing, no, this won't kill pure single-player gaming just as TV didn't kill radio.

Posted: 2007-07-17 04:32pm
by Arthur_Tuxedo
Good multiplayer games are still a lot rarer than good singleplayer ones, especially when you discount MMO's. Multiplayer hasn't been more common than singleplayer since the Atari VCS days, and I don't forsee this changing anytime soon.

Posted: 2007-07-17 04:49pm
by rhoenix
I certainly hope not. I've actively avoided MMORPG's like the plague - the closest thing to it that I've played was Diablo 2 on Battle.net, and that mostly because playing with others was an option, not a requirement.

I prefer playing single-player RPG's, and get far more enjoyment out of playing an enjoyably active part in a good story world, which is what I think most of the point of video games should be in the first place, no matter the genre.

Posted: 2007-07-17 04:59pm
by Pablo Sanchez
This article is stupid for several reasons.

First off, advances in technology have enabled videogames to become more multiplayer-friendly, and "games" in general have historically been communal activities. But by the same token, advances in videogame technology have allowed for games that can be enjoyed on a similar level to films or other solitary pursuits.

Second and more importantly, using screenshot sharing, Gamefaqs, and forum participation as a way to claim that every game is now multiplayer is fucking retarded. As in he's reaching so far for that point that he's fallen on his face. He goes on to claim that book reading is an interactive social experience... what in the fuck is he talking about? When I read The Gulag Archipelago I later discussed it with people who had also read it--but I was by myself when I fucking read it. Single, alone--a solitary, single player experience. Only a stone cold fucking idiot would think that reading is a social activity.

As for the example of Xbox badges for single player games--hilarity. Those things are completely meaningless and I've never heard of any person who thought they meant anything.

Posted: 2007-07-17 05:13pm
by Schuyler Colfax
I'll make this quick, no, single player games aren't doomed far from it actually.

Posted: 2007-07-17 05:19pm
by rhoenix
Elite Pwnage wrote:I'll make this quick, no, single player games aren't doomed far from it actually.
Would you mind elaborating on your opinion?

Posted: 2007-07-17 05:37pm
by Schuyler Colfax
rhoenix wrote:
Elite Pwnage wrote:I'll make this quick, no, single player games aren't doomed far from it actually.
Would you mind elaborating on your opinion?
No.

Posted: 2007-07-17 05:39pm
by Hotfoot
Elite Pwnage wrote:
rhoenix wrote:
Elite Pwnage wrote:I'll make this quick, no, single player games aren't doomed far from it actually.
Would you mind elaborating on your opinion?
No.
Then do it.

Posted: 2007-07-17 05:40pm
by Ghost Rider
Elite Pwnage wrote:
rhoenix wrote:
Elite Pwnage wrote:I'll make this quick, no, single player games aren't doomed far from it actually.
Would you mind elaborating on your opinion?
No.
Then don't fucking spam, you pissant. All you did is parrot another response. Either make a contribution or don't fucking hit submit.

Posted: 2007-07-17 06:29pm
by Molyneux
Ghost Rider wrote:
Elite Pwnage wrote:
rhoenix wrote: Would you mind elaborating on your opinion?
No.
Then don't fucking spam, you pissant. All you did is parrot another response. Either make a contribution or don't fucking hit submit.
Perhaps he doesn't understand the meaning of "would you mind"?

The major flaw in the logic behind the claim is that video games are not just like other games. You can play chess as a video game, but you can also perform activities equivalent to reading a book, seeing a movie or solving, say, a jigsaw puzzle - all activities that do not require the input of others.

Party games are a heck of a lot of fun, though, especially when alcohol (or sugar and sleep deprivation) is involved.

Re: Single player games doomed?

Posted: 2007-07-17 06:33pm
by Mad
Raph Koster wrote:The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.
Solitaire is has only existed for 21 years, eh?
Since the Internet seems to be erupting with commentary on this, a short form of my argument: Very soon, all single-player gaming will happen within a multiplayer context of connectivity, persistent and publicly visible profiles, and awareness of other users.
Oh, so solitaire card games are multi-player because you can discuss strategies with your friends, right?

Many new single-player games will have more features that take advantage of the Internet or other networks, but "all" isn't the right word to use. People will play single-player PS2 games for a long time to come, for example. New single-player, non-connected games will still be produced because they're easier to develop. And not every game needs an online component.

Posted: 2007-07-17 06:36pm
by Arthur_Tuxedo
I have to say that I'm rather disappointed at the continuing lack of story driven multiplayer. It's either an MMO, which are giant sandboxes almost completely devoid of any story or direction despite being called RPG's, or it's based on matches of competing players or teams. Multiplayer games that feature worthwhile co-op or whose gameplay otherwise unfolds as the game progresses are extremely rare. Frequency is probably less than one per year.

Posted: 2007-07-17 06:37pm
by Stark
This definition of 'multiplayer' as 'publicly visible profiles', otherwide known as 'high score tables', is fucking retarded. I'm a big multi guy - SP-only games often suffer from either stupid faux-stories or no replayability (or both) and multi can get around that. But almost every genre I play has some single-only games or games I prefer to play in single-sandbox. No, playing Space Rangers 2 and TELLING MY MATES ABOUT IT does not make that game multiplayer, and this 'multiplayer' aspect has not 'doomed' this clearly single player game.

Posted: 2007-07-17 08:27pm
by GuppyShark
Honestly, I love single player games and multiplayer games.

Single player games are great because you can play them WHEN YOU WANT TO. You don't have to wait for a server to fill and hope it's not filling with retards.

And something tells me Deus Ex wouldn't have been the awesome experience it was if I'd had tardmuffins dolphining around everywhere.

Posted: 2007-07-17 08:42pm
by Coaan
I don't think either game genres are dying to be honest...they are suffering from lack of creativity maybe, though fans are still very much enjoying both.

Examples :

In your MMO categories, which I class as proper multiplayer games, you have the likes of WoW, the new 40k one coming soon, or Eve...and their many spinoffs. They are still going stronger than ever or they would have died out long ago.

In the single player world, you have the likes of bioshock, which is due out sometime this year...it's basically the sequal to System shock 2, which was enjoyed greatly as a single player.

I don't think single players are dying at all....it is the single player aspect that sells a game to the customers as a whole. It's a multiplayer aspect that keeps them interested in the game...they both have parts to play in the game world.

Posted: 2007-07-17 09:00pm
by chitoryu12
We have things like Half-Life 2 and Grand Theft Auto. As long as they keep it fun and unique, there's no problem. Each Half-Life game added something new and fun to the formula, whereas GTA uses a tried-and-true style that's being refined with the "big" sequels (so the "Stories" series doesn't count as big). Of course, we have games that are simply made for multiplayer. I haven't played Halo single player is some time, simply because the game was designed for multiplayer. Of course, certain single player games benefit from a MP mode, but those are mainly the ones that are fun with only you at the controls.

In other words, we have excellent games on both sides of the spectrum, and as long as we keep coming up with new ways to entertain players, neither will die out.

Posted: 2007-07-17 09:51pm
by Uraniun235
What's especially retarded is that, by all rights, the technology currently exists to make every game "multiplayer" (at least, by his retarded definition of "playing while chatting with others who aren't even playing the game = multiplayer")... and yet, we're not seeing it. We're still seeing games that are distinctly single player.

Yeah, sure, I could see a future where most of the big-box publishers stop publishing single-player games altogether... but there's still going to be small private groups or individuals who self-publish their own games which have no multiplayer functionality at all, because not every game calls for cooperation or competition.

The whole article reads like someone who desperately wants to push an idea for the sake of the hope of being the dude that pushed an idea that became popular. Anyone else get that?

Posted: 2007-07-17 10:07pm
by RazorOutlaw
Ah, see that's where my quick read got me. He wasn't advocating the death of single-player games as we know it (a few of his examples made me think that) rather the death of it period. Heh, so I opened my mouth too soon...

Anyway however wrong he is I think what he's ultimately doing is confusing the social aspect with multiplayer. I couldn't count the number of times I've been playing a game on my computer only to have some curious person come over and ask me about it. It'd be different if these people only asked me its title, but sometimes I get more than just an inquiry. Even his point about passing the controller to the next person to play can be done with a single player game. I've done that with friends playing Otogi...

Posted: 2007-07-18 01:49am
by Oberleutnant
I play games for two very different reasons: story-driven experience and brief relaxation. The so called "social aspect" of multiplayer games doesn't fulfill either of them in my case, because for me the social relations that come from online gaming are superficial at best, or require huge commitment (guilds in WoW, for example) at the cost of real-life social relations. I'm an extrovert, ESFP, according to Myers-Briggs test and I really like being around with people, but when I play games I want to be alone by myself and enjoy being at home.

There's a real world waiting outside, whenever I want to socialize. Its graphics are lifelike and the people who inhabit it aren't called "l337d00d"s or "legolas93"s. Their behaviour is also better than in any online game, although not by much.

Posted: 2007-07-18 04:29am
by 2000AD
One plain simple reason why single player games will continue to exist:

Assholes

Every multiplayer games has assholes, whether it's cheaters, bunnyhoppers or people destroying your immersion in certain games.
If you try running a story driven game like VtM: Bloodlines as a multiplayer then you can bet that there'll be some asshole that wrecks it for the rest, even if it's just saying something like "OMFG joo g4ys sux lolololololo!!!!!"

As long as there are assholes, single player games will exist.

Posted: 2007-07-18 04:48am
by DPDarkPrimus
The single player game will exist as long as games exist.

Posted: 2007-07-18 05:08am
by GuppyShark
Another point in the favor of SP - server maintenance.

Just got kicked from WiC for that reason.

Fuck it, when's a game going to come out that doesn't hate on Aussies?

Posted: 2007-07-18 07:32am
by Solauren
Let's consider for a moment

Single Player games - you can go at your own pace, go over things a few times, and enjoy a nice long story, and immersion. If it takes you 50 hours to play a 20 hour game because that's how you want to play, that's fine.

You can'd do that in multiplayer games nearly as well.

Hell, alot of multi-player games I don't bother playing because of that.

I find something lacking in most multi-player games. Call it "heart"

i.e
I've tried playing a few shooters multi-player. example; Jedi Academy. I find the multiplayer got boring real real fast. Meanwhile, I have no problem tossing the game back on aftera a few months and playing it again.

Posted: 2007-07-18 08:22am
by Lusankya
Not to mention that multiplayer games are generally only fun if you happen to be of an equivalent level to everyone else. It's no fun playing against someone who's vastly weaker than you, because it's no challenge, and it's also no fun playing against someone who's a hell of a lot stronger than you, because it's no fun dying. Even with Co-op, you can often have one person left feeling useless, or have more experienced players find that they're not getting anything out of the game because they've been forced to play on too low a difficulty level for their skill level.

At least with single player games, you can either stormtrooper around and get your level up if you're having difficulty, or you can take your time getting your skills up so you can face challenges in the game without feeling as though you're deadweight.