Page 1 of 1
Galactic Conquest?
Posted: 2007-07-18 01:15am
by chitoryu12
I just wanted to know if anyone here played the Galactic Conquest mod for Battlefield 1942? I wanted to get some non-professional opinions on it. I personally enjoy it's portrayal of Star Wars, though some tweaking is needed (capital ships moving at one mile per hour is one).
Posted: 2007-07-18 01:33am
by Stark
It's sadly obvious you've recently re-discovered BF1942.
Posted: 2007-07-18 01:36am
by chitoryu12
Stark wrote:It's sadly obvious you've recently re-discovered BF1942.
I was playing a lot of Garry's Mod and Insurgency. Then I check up on Planet Battlefield and find a shitload of new mods.
Posted: 2007-07-18 03:11pm
by RazorOutlaw
Played it, loved it, got sick of it, and when I reinstalled it a fourth time I find there aren't any servers up...so I'm currently not playing it anymore. Some of the best games I had involved the capital ships (the map names escape me). Those were about as close as I got to actually feeling like I was in the movie. Sure the ships were slow, but when you got them up to "full speed" they could get from point A to point B within a minute.
What they needed, but I doubt they could do, would be to have a fully operational ISD rather than some silly level taking place inside. A half-way decent Imperial team could hold the Rebel boarding party right at their own entrance in that map.
Posted: 2007-07-18 03:34pm
by chitoryu12
Played it, loved it, got sick of it, and when I reinstalled it a fourth time I find there aren't any servers up...so I'm currently not playing it anymore.
Exactly the same as me.
Some of the best games I had involved the capital ships (the map names escape me)
Those would be Task Force, Tanaab, and one other in an asteroid field.
What they needed, but I doubt they could do, would be to have a fully operational ISD rather than some silly level taking place inside. A half-way decent Imperial team could hold the Rebel boarding party right at their own entrance in that map.
Definetely. And then we have how even armed guards start with only their handgun and vibroblade and have to find weapons, as does a Rebel boarding team. Who guards a ship with pistols? Even worse, who attacks a ship with them?
Posted: 2007-07-18 09:57pm
by RazorOutlaw
chitoryu12 wrote:Definetely. And then we have how even armed guards start with only their handgun and vibroblade and have to find weapons, as does a Rebel boarding team. Who guards a ship with pistols? Even worse, who attacks a ship with them?
Balance most likely. If the Stormtroopers were to bring an E-Web or have everybody armed with rifles the Rebels would be smeared. In fact that
can happen if the Imperials don't all run towards the entryway and bother themselves with finding a rifle.
The rebels will not stand a chance. On the other hand the narrow corridors teach the importance of "duck and cover" and overcoming the enemy with what you have rather than what you want.
Posted: 2007-07-18 11:30pm
by chitoryu12
Balance most likely. If the Stormtroopers were to bring an E-Web or have everybody armed with rifles the Rebels would be smeared. In fact that can happen if the Imperials don't all run towards the entryway and bother themselves with finding a rifle.
Stormies would never pull a heavy machine gun equivilant out in their own ship. Would you grab up a 20mm cannon and use it to kill someone marching around the bridge of a battleship? Most fighters ignore the extra weapons anyway. All I see are the idiots duking it out with pistols until someone with a T21 comes in a sprays them all down, then a group of enemies kills the guy and they all squabble over the gun. Pathetic, really.
Posted: 2007-07-18 11:40pm
by RazorOutlaw
They wouldn't defend their ISD with blasters either...
Regardless, it's likely the balance that factors into the weapons here. They don't provide grenades either (and 'nade spamming can be a problem on its own as it is.)
Posted: 2007-07-18 11:53pm
by chitoryu12
RazorOutlaw wrote:They wouldn't defend their ISD with blasters either...
Regardless, it's likely the balance that factors into the weapons here. They don't provide grenades either (and 'nade spamming can be a problem on its own as it is.)
So what would they defend their ISD with? Knives? Slingshots? E-Webs are a bad idea only because their heavy power can cause damage to the ship. Weapons like they DH-17 were said to be popular as they cannot penetrate walls easily. During the battle on the Tantive IV, despite the heavy smoke created, the walls were generally unharmed, so hand blasters most likely would cause little more than superficial damage to starship walls. E-Webs have been seen used to try and down starships before (The escape from Echo Base comes to mind), so it's safe to assume that it would probably cause more than smoke and scarring to the surfaces.
Posted: 2007-07-19 12:37am
by Chris OFarrell
Used to play it all the time until everyone ran to Battlefront and abandoned it.
Had a lot of fun though. The cap ship maps worked really really well once you got a full crew (I even got good at landing the escape pods in other ships hangers which was really fun for boarding actions...or just running like hell from a ship about to blow up)
Posted: 2007-07-19 01:06am
by chitoryu12
I could never get the hang of landings. My joystick can never be calibrated right, so I would often just jump out as soon as I hit bottom at a slow enough speed. I couldn't even fly a repair ship into the hanger of a Nebulon-B without crashing.
One issue I have is that some vehicles are classified as air vehicles, and I have to use the joystick. The Imperial artillery, speeder bike, and even droids are classified as air vehicles, so I have to use the joystick to move them and the throttle to make them move forward and backward, which takes major coordination.
Posted: 2007-07-19 10:04am
by RazorOutlaw
chitoryu12 wrote:So what would they defend their ISD with? Knives? Slingshots?
Their rifles, for one rather than coming equipped with those blasters with shitty aim. I thought I already pointed this out?
chitoryu12 wrote:E-Webs are a bad idea only because their heavy power can cause damage to the ship.
Honestly, drop this idea. It's a game. The game allows for E-Webs in other situations, if I remember correctly, and they have nowhere near the amount of damage attached to them that you keep blabbing about. Do I need to point out how an AT-AT's weapons leave no mark on the terrain? The game does NOT emulate any calculations done here.
Chris OFarrell wrote:Had a lot of fun though. The cap ship maps worked really really well once you got a full crew (I even got good at landing the escape pods in other ships hangers which was really fun for boarding actions...or just running like hell from a ship about to blow up)
I recall once running a Carrack cruiser by myself and constantly switching my turret positions to take out several fighters that kept harassing me.
That was a bitch.
Posted: 2007-07-19 01:52pm
by chitoryu12
Their rifles, for one rather than coming equipped with those blasters with shitty aim. I thought I already pointed this out?
Then why did you say "They wouldn't defend their ISD with blasters either".
Honestly, drop this idea. It's a game. The game allows for E-Webs in other situations, if I remember correctly, and they have nowhere near the amount of damage attached to them that you keep blabbing about. Do I need to point out how an AT-AT's weapons leave no mark on the terrain? The game does NOT emulate any calculations done here.
I was just coming up with a reason as to why stormtroopers wouldn't use an E-Web on their own ship, thus showing why that's not available.
Posted: 2007-07-19 02:08pm
by RazorOutlaw
chitoryu12 wrote:Then why did you say "They wouldn't defend their ISD with blasters either".
Because you keep trying to turn this into a discussion about the feasibility of the scenario, and we're really getting off topic.
chitoryu12 wrote:I was just coming up with a reason as to why stormtroopers wouldn't use an E-Web on their own ship, thus showing why that's not available.
You're right. That could be a good reason. But the real reason would be that anybody walking into that corridor would be cut down
fast, so the Rebel boarding team would just quit out of frustration. Are we understanding each other here or do we have to go another round?
Posted: 2007-07-19 02:33pm
by InnocentBystander
A fantastic mod, and I can't help but echo everyone else - the capital ship maps were fantastic.
Posted: 2007-07-19 02:54pm
by RazorOutlaw
The whole capital ship idea makes me wonder if Battlefront was able to do it better, if it did it at all? I played a demo of Battlefront and they di have capital ships...but I was not able to see if they were handled in the same way as Galatic Conquest here.
Posted: 2007-07-19 03:17pm
by chitoryu12
To quote Moff Tarkin, "This bickering is pointless". It really doesn't have much to do with this thread. Let's end this arguement.
The whole capital ship idea makes me wonder if Battlefront was able to do it better, if it did it at all? I played a demo of Battlefront and they di have capital ships...but I was not able to see if they were handled in the same way as Galatic Conquest here.
No. You have two flagships, either a Mon Cal cruiser vs. a Star Destroyer or A Venerator vs. a Seperatist carrier, plus a few frigates surrounding them. The frigates are static AI and can be destroyed, whereas you must destroy the life support, shields, engines, and sensors of the flagships. The flagships are basically hangers and turrets on a static object.