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DirectX 10 Hardware Is Now Obsolete

Posted: 2007-08-11 02:32pm
by The Grim Squeaker
Source wrote:Vole shoots foot with 10.1 upgrade

DX10 hardware is already obsolete

REPRESENTATIVES from the almighty Vole have been speaking at Siggraph over the last few days, and what they've said hasn't exactly lowered the blood pressure of many attendees.

Microserfs were there to espouse the greatness of DirectX 10.1, the next revision to the DX graphics spec, which is due to arrive with Windows Vista SP1.

Here's the thing. DX10 hardware - such as the GeForce 8800 or the Radeon 2900 - won't work with the new 10.1 features.
The 0.1 revision requires completely new hardware for support, thus royally cheesing off many gamers who paid top whack for their new hardware over the last few months on the basis of future game compatibility.

But these gamers shouldn't fret too much - 10.1 adds virtually nothing that they will care about and, more to the point, adds almost nothing that developers are likely to care about.
The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently.

We suspect that the spec is likely to be ill-received. Not only does it require brand new hardware, immediately creating a miniscule sub-set of DX10 owners, but it also requires Vista SP1, and also requires developer implementation.

With developers struggling to justify including DX10 features in their games (see the recent comments by John Carmack and Mark Rein), they're going to be about as likely to further limit their product's market as they are to start developing NES games again. This is especially true given the incredibly limited benefits 10.1 is bringing to the party.
Well, I feel justified in not upgrading my graphic card yet, don't you :P .

Re: DirectX 10 Hardware Is Now Obsolete

Posted: 2007-08-11 03:08pm
by Xisiqomelir
Crytek went and fucked everything up Image

Posted: 2007-08-11 03:54pm
by Ace Pace
Oh wow, another stupid Inq statment.
Everything in DX10.1 is capable in DX10, as they stated out, it 'adds' nothing, in essence, this is avoiding cap bits in DX9. The one real addition, not mentioned, is an ehnanced featureset of of cubemaps(if I recall correctly).
This will change nothing.

Posted: 2007-08-11 04:15pm
by Starglider
This is an utter non-issue.

Posted: 2007-08-11 04:17pm
by Ace Pace
Starglider wrote:This is an utter non-issue.
It reminds me of everyone screaming how the 9700Pro was somehow obsolete the moment DX9a came out and MS announced DX9c.

Posted: 2007-08-11 06:28pm
by Vendetta
Doesn't this happen every three months in the graphics card market anyway?

Posted: 2007-08-11 10:43pm
by InnocentBystander
Vendetta wrote:Doesn't this happen every three months in the graphics card market anyway?
Not really, the last big 'upgrade' was directx 9c's shader model 3, as I recall. And that was supported starting with like the nvidia 6 series and the ati x1000 series and only within the last year or so (I think) have games started to really make use of it. I'd say, 2 years or so.

Posted: 2007-08-12 02:13am
by Ace Pace
InnocentBystander wrote:
Vendetta wrote:Doesn't this happen every three months in the graphics card market anyway?
Not really, the last big 'upgrade' was directx 9c's shader model 3, as I recall. And that was supported starting with like the nvidia 6 series and the ati x1000 series and only within the last year or so (I think) have games started to really make use of it. I'd say, 2 years or so.
Even better, very few of the 9c's upgrades were used untill recently, meaing a 9700Pro could still do all the effects.

Posted: 2007-08-12 09:33am
by Vendetta
I did also see Beth say that Fallout 3 (due in about a year) still won't require DX10, though it'll likely use it if you have it.