Tech levels in games
Posted: 2007-08-17 12:37pm
The civ tanks vs swordsmen got me thinking (oh no) about tech levels in games. In RTS games, tech levels don't really represent actual advances on the battlefield, but the powers that be deeming more powerful weapons necessary. Hence, prices can be balanced with the power of the high tech levels against the low cost and versatility of the low tech levels.
However, in games that span several ages, this doesn't really make sense. Someone said in the civ thread that if a battleship costs twice as much as a man-o-war, then two man-o-wars should be an even match for a battleship.
However, tech levels should increase the efficiency of how many resources you pour in to your various war machines. So, to use the previous example, a very good, state of the art, man-o-war that costs twice as much as a regular warship from that era should be a match for two regular warships. However, if you jump up a tech level and get high tech battleships, it could cost you a similar amount to stock ships of previous tech levels, but still take on relatively more expensive ship.
That's my take on tech.
However, in games that span several ages, this doesn't really make sense. Someone said in the civ thread that if a battleship costs twice as much as a man-o-war, then two man-o-wars should be an even match for a battleship.
However, tech levels should increase the efficiency of how many resources you pour in to your various war machines. So, to use the previous example, a very good, state of the art, man-o-war that costs twice as much as a regular warship from that era should be a match for two regular warships. However, if you jump up a tech level and get high tech battleships, it could cost you a similar amount to stock ships of previous tech levels, but still take on relatively more expensive ship.
That's my take on tech.