New Fallout 3 screens
Posted: 2007-08-24 04:54pm
Get your fill of sci-fi, science, and mockery of stupid ideas
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http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=112635
Couple hundred, actually. Of course, I have to wonder what sick and twisted experiment 101 was conducting.Chardok wrote:So...we're from Vault 101 in this one? I thought there were *only* 13?
SirNitram wrote:Couple hundred, actually. Of course, I have to wonder what sick and twisted experiment 101 was conducting.Chardok wrote:So...we're from Vault 101 in this one? I thought there were *only* 13?
ZOMG I SPOILERZ'D FALLOUT 2!!!
Well, this is gleaned from a convo aboard the Oil Rig in FO2, the Fallout Bible(PDF's Black Isle passed out), and leaked info on their abortive attempt at Fallout 3, codenamed 'Van Buren'. Details may be wrong.Chardok wrote:SirNitram wrote:Couple hundred, actually. Of course, I have to wonder what sick and twisted experiment 101 was conducting.Chardok wrote:So...we're from Vault 101 in this one? I thought there were *only* 13?
ZOMG I SPOILERZ'D FALLOUT 2!!!
Where was that stated? Maybe it was just the way the lore was presented in I and 2 that I thought there were only thirteen. But it seems like there should be a helluva lot more pure survivors if there were hundreds.
G.E.C.K. FTW
* Vault 8 - The control Vault (this Vault later became Vault City).
* Vault 12 - The door did not close properly, exposing the inhabitants to extreme radiation.This Vault was below Necropolis.
* Vault 13 - Intended to stay closed for 200 years as a study of prolonged isolation (this particular part of the experiment was compromised when the water purification chip broke).
* Vault 15 - Intended to stay closed for 50 years and include people of radically diverse ideologies. Aradesh came from this Vault.
* Vault 27 - Double the designed population was placed in this Vault.
* Vault 29 - This Vault contained no one over the age of 15. Harold is presumed to have come from this Vault.
* Vault 34 - This Vault's armoury was overstocked, and not equipped with a lock.
* Vault 36 - The food extruders were designed to produce only a thin, watery gruel.
* Vault 42 - All the lights were very low-power, making the whole Vault very dark. Possibly where the Riddick easter egg character comes from.
* Vault 53 - Every few months, most of the equipment would break down. The damage was repairable, but was designed to stress the inhabitants unduly. Possibly where the Reavers came from, given their technical skills, and advanced weaponry.
* Vault 55 - All entertainment tapes were removed.
* Vault 56 - All entertainment tapes were removed, except those of one particularly bad comic actor. Sociologists predicted that this Vault would fail long before Vault 55.
* Vault 68 - Of the one thousand people who entered, there was only one woman.
* Vault 69 - Of the one thousand people who entered, there was only one man.
* Vault 70 - All jumpsuit extruders fail after 6 months.
* Vault 101 - Meant to remain permanently shut, however this experiment is compromised in Fallout 3.
* Vault 106 - Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.
Lucky bastard....SirNitram wrote:* Vault 69 - Of the one thousand people who entered, there was only one man.
I think that was the one where Men were 'protected' (enslaved) because they were such a precious commodity, and Women had all the Important Jobs.General Schatten wrote:Lucky bastard....SirNitram wrote:* Vault 69 - Of the one thousand people who entered, there was only one man.
You don't have the choice of sex partners. You can't go anywhere or do anything. And you have no rights. And if they want it, you supply it.General Schatten wrote:What do you mean by enslaved, do you mean I wouldn't have to ever do work and would always be having sex? Cuz I'm not seeing the slavery there.
That's because you're an idiot.General Schatten wrote:What do you mean by enslaved, do you mean I wouldn't have to ever do work and would always be having sex? Cuz I'm not seeing the slavery there.
This was the game with an encounter with the Holy Hand Grenade Of Antioch. I think we can put 'Those whacky scientists' down as one of the least offensive things. It's certainly more sensible than, say, the Brahimn.Stark wrote:That's because you're an idiot.General Schatten wrote:What do you mean by enslaved, do you mean I wouldn't have to ever do work and would always be having sex? Cuz I'm not seeing the slavery there.
The FO2 retcon of the Vault's idea always struck me as something they cooked up when drunk, but that didn't really make much sense. I mean, what a ridiculous way to acquire this experimental data! It also made some of the mood of FO1 break. All those things that happened to Vaults? Not bad luck, not poor organisation, not a failed attempt to save mankind, but the giant conspiracy to gather university research credits.
I'm pretty sure that was from the Fallout MUSH, not anything canon. The first part, at least.LadyTevar wrote:I think that was the one where Men were 'protected' (enslaved) because they were such a precious commodity, and Women had all the Important Jobs.General Schatten wrote:Lucky bastard....SirNitram wrote:
Never heard what happened to 68. The Chick probably died after a mass rape... or several men were killed fighting over her... or both.
They've already emphatically said it's not going to be Vista only.Chardok wrote:Well, It looks amazing. Here's to hoping it's not Vista Only. and here's to hoping it's not Parappa the Rapper.
*whew* I've not read the...comments. this is actually the first I've heard of FO3 in...like....ever?Vympel wrote:They've already emphatically said it's not going to be Vista only.Chardok wrote:Well, It looks amazing. Here's to hoping it's not Vista Only. and here's to hoping it's not Parappa the Rapper.
I thought (from following the conversation with the President in FO2) that vault 13 was designed to have fewer water-chips, and, based on that conversation and one with the leader of Vault City, that Wault eight was designed to have too many (At least, the Pres states that 'one vault' had not evough water chips and 'another' had too many, and talking with the leader of Vault city reveals that they have an over-abundance of water chips) Though having 'too many' water-chips doesn't exactly strike me as discrediting them from being a 'control'SirNitram wrote:Ah, correction: Vault 8 is the 'Control', and operated by the book. Here's a list of the ones Black Isle wrote down, and the little bit we know about V101:
* Vault 8 - The control Vault (this Vault later became Vault City).
* Vault 12 - The door did not close properly, exposing the inhabitants to extreme radiation.This Vault was below Necropolis.
* Vault 13 - Intended to stay closed for 200 years as a study of prolonged isolation (this particular part of the experiment was compromised when the water purification chip broke).
* Vault 15 - Intended to stay closed for 50 years and include people of radically diverse ideologies. Aradesh came from this Vault.
* Vault 27 - Double the designed population was placed in this Vault.
* Vault 29 - This Vault contained no one over the age of 15. Harold is presumed to have come from this Vault.
* Vault 34 - This Vault's armoury was overstocked, and not equipped with a lock.
* Vault 36 - The food extruders were designed to produce only a thin, watery gruel.
* Vault 42 - All the lights were very low-power, making the whole Vault very dark. Possibly where the Riddick easter egg character comes from.
* Vault 53 - Every few months, most of the equipment would break down. The damage was repairable, but was designed to stress the inhabitants unduly. Possibly where the Reavers came from, given their technical skills, and advanced weaponry.
* Vault 55 - All entertainment tapes were removed.
* Vault 56 - All entertainment tapes were removed, except those of one particularly bad comic actor. Sociologists predicted that this Vault would fail long before Vault 55.
* Vault 68 - Of the one thousand people who entered, there was only one woman.
* Vault 69 - Of the one thousand people who entered, there was only one man.
* Vault 70 - All jumpsuit extruders fail after 6 months.
* Vault 101 - Meant to remain permanently shut, however this experiment is compromised in Fallout 3.
* Vault 106 - Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.
Yes, but it makes a piss-poor Hitchhicker's Guide to the Galaxy reference. Probably because it isn't it one. ThatGuyFromThatPlace is basically saying that Vault 42 would have been a great chance to make said reference, but they failed to do so.Spanky The Dolphin wrote:Hey, dim lights can do a lot to people, like possibly effect their mood and maybe make them more easily depressed.
It was stated Vault 8 only recieved one GECK due to a shipping error, and instead recieved extra water chips. The ones meant for Vault 13.I thought (from following the conversation with the President in FO2) that vault 13 was designed to have fewer water-chips, and, based on that conversation and one with the leader of Vault City, that Wault eight was designed to have too many (At least, the Pres states that 'one vault' had not evough water chips and 'another' had too many, and talking with the leader of Vault city reveals that they have an over-abundance of water chips) Though having 'too many' water-chips doesn't exactly strike me as discrediting them from being a 'control'
I woul have hoped that Vault 42 would have a cooler (or at least more ridiculous) problem than just low lights.