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New Fallout 3 screens

Posted: 2007-08-24 04:54pm
by Xisiqomelir
Didn't see these posted yet

Obligatory NMA reactions link for lulz

Posted: 2007-08-24 04:59pm
by Zor
Those ingame shots look incredable. I praticularly like the decayed and faded Vault billbord.

Zor

Posted: 2007-08-24 05:08pm
by Chardok
So...we're from Vault 101 in this one? I thought there were *only* 13?

Posted: 2007-08-24 05:14pm
by SirNitram
Chardok wrote:So...we're from Vault 101 in this one? I thought there were *only* 13?
Couple hundred, actually. Of course, I have to wonder what sick and twisted experiment 101 was conducting.

ZOMG I SPOILERZ'D FALLOUT 2!!!

Posted: 2007-08-24 05:18pm
by Chardok
SirNitram wrote:
Chardok wrote:So...we're from Vault 101 in this one? I thought there were *only* 13?
Couple hundred, actually. Of course, I have to wonder what sick and twisted experiment 101 was conducting.

ZOMG I SPOILERZ'D FALLOUT 2!!!

Where was that stated? Maybe it was just the way the lore was presented in I and 2 that I thought there were only thirteen. But it seems like there should be a helluva lot more pure survivors if there were hundreds.

G.E.C.K. FTW

Posted: 2007-08-24 05:23pm
by SirNitram
Chardok wrote:
SirNitram wrote:
Chardok wrote:So...we're from Vault 101 in this one? I thought there were *only* 13?
Couple hundred, actually. Of course, I have to wonder what sick and twisted experiment 101 was conducting.

ZOMG I SPOILERZ'D FALLOUT 2!!!

Where was that stated? Maybe it was just the way the lore was presented in I and 2 that I thought there were only thirteen. But it seems like there should be a helluva lot more pure survivors if there were hundreds.

G.E.C.K. FTW
Well, this is gleaned from a convo aboard the Oil Rig in FO2, the Fallout Bible(PDF's Black Isle passed out), and leaked info on their abortive attempt at Fallout 3, codenamed 'Van Buren'. Details may be wrong.

The Vaults were never intended to help people survive nuclear war. They were a psychological experiment. Each one had a different thing wrong with it, and the goal was to analyze what happened. Vault 68? Only one female. Vault 08(Vault City in FO2)? Opened early. The Vault under Necropolis? The outer door never sealed. And so on.

The eventual goal was a complete analysis of how people react in these situations, because the US Government had built a starship under D.C., with intent of, when the nuclear war -did- come, simply piling in and leaving the Commie-Bastards to the irradiated, dying world. This meant it was something of a surprise when the missiles flew and the Vaults engaged.

(There's a tiny continuity flaw, though: Necropolis and Vault City require something going cataclysmically wrong outside the Vaults to have their experiments succeed. Self-nuking?)

Posted: 2007-08-24 05:32pm
by SirNitram
Ah, correction: Vault 8 is the 'Control', and operated by the book. Here's a list of the ones Black Isle wrote down, and the little bit we know about V101:
* Vault 8 - The control Vault (this Vault later became Vault City).
* Vault 12 - The door did not close properly, exposing the inhabitants to extreme radiation.This Vault was below Necropolis.
* Vault 13 - Intended to stay closed for 200 years as a study of prolonged isolation (this particular part of the experiment was compromised when the water purification chip broke).
* Vault 15 - Intended to stay closed for 50 years and include people of radically diverse ideologies. Aradesh came from this Vault.
* Vault 27 - Double the designed population was placed in this Vault.
* Vault 29 - This Vault contained no one over the age of 15. Harold is presumed to have come from this Vault.
* Vault 34 - This Vault's armoury was overstocked, and not equipped with a lock.
* Vault 36 - The food extruders were designed to produce only a thin, watery gruel.
* Vault 42 - All the lights were very low-power, making the whole Vault very dark. Possibly where the Riddick easter egg character comes from.
* Vault 53 - Every few months, most of the equipment would break down. The damage was repairable, but was designed to stress the inhabitants unduly. Possibly where the Reavers came from, given their technical skills, and advanced weaponry.
* Vault 55 - All entertainment tapes were removed.
* Vault 56 - All entertainment tapes were removed, except those of one particularly bad comic actor. Sociologists predicted that this Vault would fail long before Vault 55.
* Vault 68 - Of the one thousand people who entered, there was only one woman.
* Vault 69 - Of the one thousand people who entered, there was only one man.
* Vault 70 - All jumpsuit extruders fail after 6 months.
* Vault 101 - Meant to remain permanently shut, however this experiment is compromised in Fallout 3.
* Vault 106 - Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.

Posted: 2007-08-24 06:44pm
by Ritterin Sophia
SirNitram wrote:
* Vault 69 - Of the one thousand people who entered, there was only one man.
Lucky bastard....

Posted: 2007-08-24 06:52pm
by LadyTevar
General Schatten wrote:
SirNitram wrote:
* Vault 69 - Of the one thousand people who entered, there was only one man.
Lucky bastard....
I think that was the one where Men were 'protected' (enslaved) because they were such a precious commodity, and Women had all the Important Jobs.

Never heard what happened to 68. The Chick probably died after a mass rape... or several men were killed fighting over her... or both.

Posted: 2007-08-24 07:18pm
by Ritterin Sophia
What do you mean by enslaved, do you mean I wouldn't have to ever do work and would always be having sex? Cuz I'm not seeing the slavery there. :lol:

Posted: 2007-08-24 07:24pm
by SirNitram
General Schatten wrote:What do you mean by enslaved, do you mean I wouldn't have to ever do work and would always be having sex? Cuz I'm not seeing the slavery there. :lol:
You don't have the choice of sex partners. You can't go anywhere or do anything. And you have no rights. And if they want it, you supply it.

Yes, even the ugly, mannish ones.

Posted: 2007-08-24 07:26pm
by Stark
General Schatten wrote:What do you mean by enslaved, do you mean I wouldn't have to ever do work and would always be having sex? Cuz I'm not seeing the slavery there. :lol:
That's because you're an idiot.

The FO2 retcon of the Vault's idea always struck me as something they cooked up when drunk, but that didn't really make much sense. I mean, what a ridiculous way to acquire this experimental data! It also made some of the mood of FO1 break. All those things that happened to Vaults? Not bad luck, not poor organisation, not a failed attempt to save mankind, but the giant conspiracy to gather university research credits. :lol:

Posted: 2007-08-24 07:38pm
by SirNitram
Stark wrote:
General Schatten wrote:What do you mean by enslaved, do you mean I wouldn't have to ever do work and would always be having sex? Cuz I'm not seeing the slavery there. :lol:
That's because you're an idiot.

The FO2 retcon of the Vault's idea always struck me as something they cooked up when drunk, but that didn't really make much sense. I mean, what a ridiculous way to acquire this experimental data! It also made some of the mood of FO1 break. All those things that happened to Vaults? Not bad luck, not poor organisation, not a failed attempt to save mankind, but the giant conspiracy to gather university research credits. :lol:
This was the game with an encounter with the Holy Hand Grenade Of Antioch. I think we can put 'Those whacky scientists' down as one of the least offensive things. It's certainly more sensible than, say, the Brahimn.

Posted: 2007-08-24 07:46pm
by weemadando
Dear god, NMA keep becoming more and more hilarious.

Complaints about the belt design.

Complaints that it has nothing to do with FO1 and FO2 (wow, maybe because its set on the other side of the damn continent?) which I honestly thought they might support as it would cause less issues for their precious continuity.

And people complaining about the blur in the first one. I'm assuming, given that there's nowhere NEAR that much in the others that its some sort of concussion/wound effect.

Posted: 2007-08-24 09:39pm
by Nephtys
LadyTevar wrote:
General Schatten wrote:
SirNitram wrote:
Lucky bastard....
I think that was the one where Men were 'protected' (enslaved) because they were such a precious commodity, and Women had all the Important Jobs.

Never heard what happened to 68. The Chick probably died after a mass rape... or several men were killed fighting over her... or both.
I'm pretty sure that was from the Fallout MUSH, not anything canon. The first part, at least.

As for the vault numbering... it makes sense. On the West Coast, it starts from Vault 1 and increases. Meanwhile all the way back on the East Coast, you're up to the 80s, 90s and 100s.

Posted: 2007-08-24 09:55pm
by Vendetta
Hell, if you want to, you can even tie in the hideouslt bad console game. The core concept (Vault-Tec have their own private employee only Vault and it goes to shit) works with the series.

Pity the game was shit, really. But then I recall the howling and screeching when Black Isle opened a foum for it, were told it was Evil and Wrong, and closed it within days. Whereas the Baldur's Gate: Dark Alliance forums, child of an equally revered series, managed to attract sane and sensible critics who, between their efforts, shaped one of the best Diablo clones in history.

Posted: 2007-08-24 10:26pm
by Vympel
The Fallout 3 "bible" by Chris Avellone is of course, not really canon. It makes the Vault's as social experiment easier to stomach when you don't have all these absurd experiments like those listed in the bible.

Posted: 2007-08-24 10:48pm
by Chardok
Well, It looks amazing. Here's to hoping it's not Vista Only. and here's to hoping it's not Parappa the Rapper.

Posted: 2007-08-24 10:50pm
by Vympel
Chardok wrote:Well, It looks amazing. Here's to hoping it's not Vista Only. and here's to hoping it's not Parappa the Rapper.
They've already emphatically said it's not going to be Vista only.

Posted: 2007-08-24 10:51pm
by Chardok
Vympel wrote:
Chardok wrote:Well, It looks amazing. Here's to hoping it's not Vista Only. and here's to hoping it's not Parappa the Rapper.
They've already emphatically said it's not going to be Vista only.
*whew* I've not read the...comments. this is actually the first I've heard of FO3 in...like....ever?

I mean, I've heard that didn't turn out to be Starcraft: Ghost-ish.

Posted: 2007-08-25 02:23am
by ThatGuyFromThatPlace
SirNitram wrote:Ah, correction: Vault 8 is the 'Control', and operated by the book. Here's a list of the ones Black Isle wrote down, and the little bit we know about V101:
* Vault 8 - The control Vault (this Vault later became Vault City).
* Vault 12 - The door did not close properly, exposing the inhabitants to extreme radiation.This Vault was below Necropolis.
* Vault 13 - Intended to stay closed for 200 years as a study of prolonged isolation (this particular part of the experiment was compromised when the water purification chip broke).
* Vault 15 - Intended to stay closed for 50 years and include people of radically diverse ideologies. Aradesh came from this Vault.
* Vault 27 - Double the designed population was placed in this Vault.
* Vault 29 - This Vault contained no one over the age of 15. Harold is presumed to have come from this Vault.
* Vault 34 - This Vault's armoury was overstocked, and not equipped with a lock.
* Vault 36 - The food extruders were designed to produce only a thin, watery gruel.
* Vault 42 - All the lights were very low-power, making the whole Vault very dark. Possibly where the Riddick easter egg character comes from.
* Vault 53 - Every few months, most of the equipment would break down. The damage was repairable, but was designed to stress the inhabitants unduly. Possibly where the Reavers came from, given their technical skills, and advanced weaponry.
* Vault 55 - All entertainment tapes were removed.
* Vault 56 - All entertainment tapes were removed, except those of one particularly bad comic actor. Sociologists predicted that this Vault would fail long before Vault 55.
* Vault 68 - Of the one thousand people who entered, there was only one woman.
* Vault 69 - Of the one thousand people who entered, there was only one man.
* Vault 70 - All jumpsuit extruders fail after 6 months.
* Vault 101 - Meant to remain permanently shut, however this experiment is compromised in Fallout 3.
* Vault 106 - Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.
I thought (from following the conversation with the President in FO2) that vault 13 was designed to have fewer water-chips, and, based on that conversation and one with the leader of Vault City, that Wault eight was designed to have too many (At least, the Pres states that 'one vault' had not evough water chips and 'another' had too many, and talking with the leader of Vault city reveals that they have an over-abundance of water chips) Though having 'too many' water-chips doesn't exactly strike me as discrediting them from being a 'control'

I woul have hoped that Vault 42 would have a cooler (or at least more ridiculous) problem than just low lights.

Posted: 2007-08-25 03:01am
by Spanky The Dolphin
Hey, dim lights can do a lot to people, like possibly effect their mood and maybe make them more easily depressed.

Plus it'd make it hell when they finally ventured back outside and into the natural brightness of sunlight. :P

Posted: 2007-08-25 04:29am
by Adrian Laguna
Spanky The Dolphin wrote:Hey, dim lights can do a lot to people, like possibly effect their mood and maybe make them more easily depressed.
Yes, but it makes a piss-poor Hitchhicker's Guide to the Galaxy reference. Probably because it isn't it one. ThatGuyFromThatPlace is basically saying that Vault 42 would have been a great chance to make said reference, but they failed to do so.

Posted: 2007-08-25 04:33am
by loomer
I thought (from following the conversation with the President in FO2) that vault 13 was designed to have fewer water-chips, and, based on that conversation and one with the leader of Vault City, that Wault eight was designed to have too many (At least, the Pres states that 'one vault' had not evough water chips and 'another' had too many, and talking with the leader of Vault city reveals that they have an over-abundance of water chips) Though having 'too many' water-chips doesn't exactly strike me as discrediting them from being a 'control'

I woul have hoped that Vault 42 would have a cooler (or at least more ridiculous) problem than just low lights.
It was stated Vault 8 only recieved one GECK due to a shipping error, and instead recieved extra water chips. The ones meant for Vault 13.

Posted: 2007-08-25 04:50am
by DPDarkPrimus
Bloom lighting. It hurts.