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Sins of a Solar Empire

Posted: 2007-09-05 03:24pm
by montypython
Been waiting for a good RTS 4x type game since SW: Rebellion, this might be it:

http://www.sinsofasolarempire.com/index.aspx?c=1

Re: Sins of a Solar Empire

Posted: 2007-09-05 04:23pm
by Flagg
montypython wrote:Been waiting for a good RTS 4x type game since SW: Rebellion, this might be it:

http://www.sinsofasolarempire.com/index.aspx?c=1
It looks compelling. I like the idea of the sheer distances involved being used as a game mechanic to replace the 'turns' used in Civ style games, while still trying top keep that basic style of play.

Posted: 2007-09-05 06:01pm
by Darth Tanner
I saw a few videos of it on youtube a while ago and was quite excited about some of the concepts. Especially the shear scale that may be possible if they keep to their original statements. The shots of fleets seemingly moving about in formation was particularly pleasing.

Definitely one to watch. Feb 2008. Should keep me busy until Empire Total war comes out.

The ships look a bit ugly though and I'm a bit concerned about the RPG elements for the capital ships, it suggests to me that the number of units may be rather low, especially for a galactic scale war.

The first thing I thought when I saw the FTL drive 'jump' however is that it would make an excellent Star Wars mod.

Posted: 2007-09-05 06:51pm
by Stark
I mentioned the beta months ago. It's... erm... it needs a lot of work. Go dig up the beta and see what I mean. Good idea, good multi, but when I played it nowhere *near* finished.

The idea of an RTS that plays slow enough to be basically turn based as old as the hills, btw. :) The basic idea of 'separate maps with slow-ass jumps between them' is one of the few things that works: you get 'inbound bullshit' warnings when the enemy are often several minutes away. Sadly, there isn't enough variety in units or RTS tactics for you to give a shit: it's too easy. Hopefully they'll fix it and we won't end up with another Sword of the Stars.

EDIT - there's a new beta version available from Aug 30. I'll have to see what progress they've made since I tried to pre-order but their site sucked too bad so I got the beta elsewhere.

Posted: 2007-09-05 07:19pm
by Nephtys
So it's basically an updated version of 'Pax Imperia'? Or more like 'Sword of the Stars', but with a real time strategic mode? I have never been able to tell with this game.

Posted: 2007-09-05 07:32pm
by Stark
Nephtys wrote:So it's basically an updated version of 'Pax Imperia'? Or more like 'Sword of the Stars', but with a real time strategic mode? I have never been able to tell with this game.
So download the beta and find out? :) It's similar to what SotS would be if there was no break between the strategy and the real-time parts. No unit design either, and a limited selection of ugly and stupid ships. :) So much of the functionality (like trade) was broken in the build I played I couldn't say if it'll all work in the end.

It's nowhere near as detailed as Pax Imperia, unless I'm remembering it wrong.

Posted: 2007-09-05 07:49pm
by Flagg
Stark wrote:I mentioned the beta months ago. It's... erm... it needs a lot of work. Go dig up the beta and see what I mean. Good idea, good multi, but when I played it nowhere *near* finished.

The idea of an RTS that plays slow enough to be basically turn based as old as the hills, btw. :) The basic idea of 'separate maps with slow-ass jumps between them' is one of the few things that works: you get 'inbound bullshit' warnings when the enemy are often several minutes away. Sadly, there isn't enough variety in units or RTS tactics for you to give a shit: it's too easy. Hopefully they'll fix it and we won't end up with another Sword of the Stars.

EDIT - there's a new beta version available from Aug 30. I'll have to see what progress they've made since I tried to pre-order but their site sucked too bad so I got the beta elsewhere.
I'll have to check that out. This is one of the few games coming down the pike that isn't GTA4 or Spore (or Peter Moleneax talking out of his ass where we'll get maybe 25% of the features they swear will be in it) that I'm even halfway interested in.