GalCiv2 next addon
Posted: 2007-09-05 09:41pm
So I was reading about the next GalCiv2 addon, and it seems that they're moving it EVEN FURTHER from what I want. GalCiv2 was a great sandbox game with a stupid story. It was a bit rough round the edges and didn't have some obvious features, but I was a bit of a fan. One of the big selling points was that the game was fair: the AI didn't cheat until the very highest diffs.
Then they released Dark Avatar, which included a lot of new stuff - some good, some stupid - and made the game unfair by supercharging the base races. They added retarded 'super powers' to races. There were a lot of fixes and a lot of neat features, but the game was less 'sandboxy' and more 'play their stupid story'.
The features for the next addon seem like they're moving further in this direction. I don't *want* unique tech trees and weapons per race. I don't *want* their stupid scenario world-building bullshit to interfere with my 'Civ in space only not shit' game. These additions aren't options, they're compulsory.
I play Dark Avatar, although not as much as I played the original game. Losing all your ship designs and Stardock not bothering to tell you how the new system works was bad enough, but I prefer to play with many custom races - all of which are now distinctly inferior to the base races. Some stupid errors have been present since launch, and they're still there - like no damn thumbnails for scenarios, areas of the UI that are retardly inefficient, etc, which makes the addition of dumb shit like transporter-driven asteroid mines AT THE START OF THE GAME even lamer. Wait, having freighters carry the ore would make the game too interesting.
Do people actually want games like Galciv to be inseparable from the story or scenario the devs cooked up? I enjoyed throwing together crazy combinations and customising races against their 'type' (ie, bloodthirsty humans, trader Drengin etc) but this is apparently not what the devs want you to do. I consider games like this a toolset, and I simply have no time at all for their silly story. Losing flexibility reduces the fun of the game for me, so adding 'race specific tech trees' sounds like a really bad idea.
Then they released Dark Avatar, which included a lot of new stuff - some good, some stupid - and made the game unfair by supercharging the base races. They added retarded 'super powers' to races. There were a lot of fixes and a lot of neat features, but the game was less 'sandboxy' and more 'play their stupid story'.
The features for the next addon seem like they're moving further in this direction. I don't *want* unique tech trees and weapons per race. I don't *want* their stupid scenario world-building bullshit to interfere with my 'Civ in space only not shit' game. These additions aren't options, they're compulsory.
I play Dark Avatar, although not as much as I played the original game. Losing all your ship designs and Stardock not bothering to tell you how the new system works was bad enough, but I prefer to play with many custom races - all of which are now distinctly inferior to the base races. Some stupid errors have been present since launch, and they're still there - like no damn thumbnails for scenarios, areas of the UI that are retardly inefficient, etc, which makes the addition of dumb shit like transporter-driven asteroid mines AT THE START OF THE GAME even lamer. Wait, having freighters carry the ore would make the game too interesting.
Do people actually want games like Galciv to be inseparable from the story or scenario the devs cooked up? I enjoyed throwing together crazy combinations and customising races against their 'type' (ie, bloodthirsty humans, trader Drengin etc) but this is apparently not what the devs want you to do. I consider games like this a toolset, and I simply have no time at all for their silly story. Losing flexibility reduces the fun of the game for me, so adding 'race specific tech trees' sounds like a really bad idea.