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GalCiv2 next addon

Posted: 2007-09-05 09:41pm
by Stark
So I was reading about the next GalCiv2 addon, and it seems that they're moving it EVEN FURTHER from what I want. GalCiv2 was a great sandbox game with a stupid story. It was a bit rough round the edges and didn't have some obvious features, but I was a bit of a fan. One of the big selling points was that the game was fair: the AI didn't cheat until the very highest diffs.

Then they released Dark Avatar, which included a lot of new stuff - some good, some stupid - and made the game unfair by supercharging the base races. They added retarded 'super powers' to races. There were a lot of fixes and a lot of neat features, but the game was less 'sandboxy' and more 'play their stupid story'.

The features for the next addon seem like they're moving further in this direction. I don't *want* unique tech trees and weapons per race. I don't *want* their stupid scenario world-building bullshit to interfere with my 'Civ in space only not shit' game. These additions aren't options, they're compulsory.

I play Dark Avatar, although not as much as I played the original game. Losing all your ship designs and Stardock not bothering to tell you how the new system works was bad enough, but I prefer to play with many custom races - all of which are now distinctly inferior to the base races. Some stupid errors have been present since launch, and they're still there - like no damn thumbnails for scenarios, areas of the UI that are retardly inefficient, etc, which makes the addition of dumb shit like transporter-driven asteroid mines AT THE START OF THE GAME even lamer. Wait, having freighters carry the ore would make the game too interesting. :)

Do people actually want games like Galciv to be inseparable from the story or scenario the devs cooked up? I enjoyed throwing together crazy combinations and customising races against their 'type' (ie, bloodthirsty humans, trader Drengin etc) but this is apparently not what the devs want you to do. I consider games like this a toolset, and I simply have no time at all for their silly story. Losing flexibility reduces the fun of the game for me, so adding 'race specific tech trees' sounds like a really bad idea.