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Maya Help: Importing Images
Posted: 2007-10-06 11:09am
by Tasoth
Currently, my deadlock with maya is that I can't import image files into it to use as templates. The book I have for it doesn't even say how to do this and the tutorial that came with it is ugly and something I do not want to use. So, any one know how I can import something like jpg/gif/png into Maya?
Re: Maya Help: Importing Images
Posted: 2007-10-06 11:23am
by Master of Cards
Tasoth wrote:Currently, my deadlock with maya is that I can't import image files into it to use as templates. The book I have for it doesn't even say how to do this and the tutorial that came with it is ugly and something I do not want to use. So, any one know how I can import something like jpg/gif/png into Maya?
For?
Mapping?
side views?
Lighting?
Posted: 2007-10-06 12:51pm
by Tasoth
Template actually. So I have some form of reference to actually model. I haven't even made it as far as rigging yet.
Posted: 2007-10-06 01:02pm
by Master of Cards
Tasoth wrote:Template actually. So I have some form of reference to actually model. I haven't even made it as far as rigging yet.
Rigging? I never mentioned it. Just put a plane on there to the porpitions of the image, and put the image on that plain.
Posted: 2007-10-06 04:40pm
by Dooey Jo
You can set the view(s) you use to use your image as a background. It's under the Environment menu on the view's attribute editor.
Posted: 2007-10-06 05:19pm
by Covenant
I usually just create a material, change the 'color' to a file, and choose my file. Then I can set up the backgrounds so that they're always the correct size, even if I zoom in and out. An image plane is fine, but I prefer to out it on actual geometry.
You'd do that through hypershade.
Posted: 2007-10-08 04:44am
by Covenant
If anyone reads this thread again, I've got a question. I'm using a PNG to create a transparent object so I can use an image instead of geometry for the fronds of a palm tree. But the fucking program doesn't seem to give a shit, and even with raytracing leaves a slight, lightly shaded box in the shape of the polygon I'm using. What's the deal? Is there some way for me to make sure that it actually makes it as transparent as the preview window say it is?
Switching to depth-map shadows just makes it worse. I really don't know what to do. Took me a while to draw this, I really don't want to go back and make palm fronds out of geometry!