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And the secound new race for DoW: Soulstorm is.....

Posted: 2007-10-27 07:30am
by Dartzap
Gamespot
Warhammer 40,000: Dawn of War: Soulstorm First Impressions
THQ, Relic, and Iron Lore are looking to deliver the biggest Warhamer 40,000: Dawn of War expansion yet, and we have the first details.

It's not unusual to see PC games get an expansion pack after they're released, though it's rare when a game that's not named The Sims gets a second expansion. So what does it say about Warhammer 40,000: Dawn of War that we're now up to Soulstorm, the recently announced third expansion to 2004's real-time strategy game based on the popular sci-fi miniatures franchise from Games Workshop? Relic Studios is responsible for some amazing and innovative games, from Homeworld to Company of Heroes, but the Dawn of War series may very well be its most enduring and popular. However, even Relic and collaborator Iron Lore Entertainment face a daunting task with Soulstorm, as last year's Dark Crusade expansion raised the bar considerably for what fans expect. The solution? Top Dark Crusade by offering even more.

Let's get the basics out of the way. The big news in Soulstorm is that there are two new factions. The first is the previously announced Dark Eldar, while the second is the previously unannounced Sisters of Battle. The popular strategic campaign from Dark Crusade that featured an entire planet to conquer has been trumped by Soulstorm's epic strategic campaign, which features a whopping four planets and three moons. Just like Dark Crusade, this will be a stand-alone expansion, which means you will not have to own any of the previous Dawn of War games to play it. If you only own Soulstorm, you'll have access to all nine Dawn of War factions in the single-player campaign or in single-player skirmish games, but in multiplayer you'll only be able to play as the Dark Eldar or the Sisters of Battle. To access the other factions in multiplayer, you'll need to own the respective Dawn of War games that they appear in. Oh yeah, we should also mention that there are air units in Soulstorm (a first for the series), as well as achievements.

Soulstorm takes its name from the region of space it takes place in. A strange warp storm around a group of planets draws the various factions in to investigate, but the storm also wreaks havoc with their navigation systems, stranding them on the planets where full-fledged chaos then ensues. You can command any of the nine factions in the turn-based strategic game, which lets you plot moves and attacks on planetary maps, sort of like the board game Risk. Battles are then resolved in real-time strategy style. Like in Dark Crusade, territories can confer special bonuses to whichever faction possesses them. One example is the ability to move twice or attack twice in a single turn; normally armies can just move once or attack once per turn. There will also be planetary bonuses if a faction can seize an entire world.

The Dark Eldar and Sisters of Battle will offer up some interesting new approaches to the game. The former are an offshoot of the Eldar faction, though much more evil. The Dark Eldar is basically a pirate race that specializes in quick strikes, using speed and poison abilities to stun the enemy. Their units tend to be fairly mobile, such as the scourge, which are heavy infantry equipped with bat wings that let them jump and hover. On top of that, the Dark Eldar utilize a third resource that's unique to them: souls. The Dark Eldar consume souls, so when they kill an enemy they can collect the soul essence that is left behind. The Sisters of Battle, on the other hand, are basically heavily armed warrior nuns and the feared enforcers of the Imperium. As described to us, they're basically the Spanish Inquisition in space. The Sisters are driven by faith, which lets them call on their God-Emperor for "Acts of the Faith," which are powerful abilities, like a protective hand that shields them from damage or raining brimstone down on the battlefield. These acts are fueled by faith, which can be generated if the Sisters divert resources from unit production and research. That will make you have to choose how much to spend on the economy and how much to spend on generating faith.

This is actually the first Dawn of War game that's not being developed primarily by Relic. Instead, the studio turned to Iron Lore, of Titan Quest fame, for the expansion. It turns out that having an outside perspective allowed Iron Lore to approach the game in different ways. Perhaps that explains the addition of air units, which adds a whole new dimension to the battlefield that wasn't there before. Not only will the new factions have air units, but each of the existing factions will also get air units to balance things out.

Finally, Soulstorm will introduce achievements, which will help reward longtime players online, though these are not Games for Windows - Live achievements. Dawn of War is a popular multiplayer game thanks to the fact that it lets you take all those incredibly elaborate, detailed units online to crush other players. Each faction will have its own unique achievements, such as Force Commander, which is rewarded if you win 25 ranked games with the Space Marines. Or there are general achievements, like Hot Streak, which you get if you win 10 online matches in a row. These new achievements should help fuel the competitive fires in terms of multiplayer.

We only got to an early glimpse of Soulstorm, but publisher THQ, Relic, and Iron Lore look like they're going to deliver the biggest Dawn of War expansion yet. Considering how excellent the gameplay was in Dark Crusade--not to mention how great a value it was--Soulstorm is simply bigger and more improved in every possible way. And if the Dawn of War series continues to sell like it has, Soulstorm may not even be the last expansion. Warhammer 40,000: Dawn of War: Soulstorm will ship sometime in the first half of 2008.
Nid lovers loose one trillion points for being optimistic.

Edit: there are a pair of vids for both the Dork Eldar and SoB's on GS.

Posted: 2007-10-27 08:03am
by [R_H]
Noes, why did they have to put the SoBs in? God damn it, they're SMs-Lite... but not as cool or hardcore. I was hoping for AdMech (mmm ElectroPriests 8)0. I do like the fact that it will allow you to play as any of the races in skirmish (it's annoying that this isn't the case for DC).

Posted: 2007-10-27 08:28am
by Brother-Captain Gaius
Didn't we do this thread before? The reason I changed my avatar is because of all the Adepta Sororitas bashing.

As for "not as cool [as Space Marines]", well, I point you to Saint Celestine. Who is in that video.

Posted: 2007-10-27 08:39am
by thecreech
I expected dark eldar but still no tyranids... oh well they said that they are going to be putting flying units in here's hoping they will put swooping hawks for the eldar

Posted: 2007-10-27 09:39am
by Vendetta
They've basically said they won't do 'nids because they really don't fit the control point system, it's not what they're about.

Posted: 2007-10-27 11:04am
by Rogue 9
I kind of saw this coming; it wasn't going to be Tyranids because Relic has said before that the engine can't do them justice.

Also, I heard rumors some time ago that the staff of the now-defunct Sisters of Battle mod for the game were hired by Relic, but they didn't like people talking about it over on the Relic News board, as I recall. So it doesn't really surprise me.

Posted: 2007-10-27 12:39pm
by Laughing Mechanicus
Both the videos I've seen showing off the two new sides look like absolute crap. The textures are very low resolution and the models themselves are a bit dull. Hopefully they are just being retards and using a shit PC to record the videos, doesn't fill me with confidence in this external dev team though.

The Witch Hunters mod Sisters of Battle models look staggeringly superior in every way to those in Soulstorm.

Observe:

Soulstorm
http://image.com.com/gamespot/images/20 ... een001.jpg

Witch Hunters mod
http://img167.imageshack.us/img167/3987 ... c04ao0.jpg

Posted: 2007-10-27 01:58pm
by Joviwan
Either way, I think I am going to be very happy with whatever purchases I make, either for the SoB mod or the SoB expansion. I'll just have to see. Regardless, this confirmation makes me happy, because there just isnt enough SoB love in the world.

Posted: 2007-10-27 03:05pm
by Hawkwings
Aaron Ash wrote:
The Witch Hunters mod Sisters of Battle models look staggeringly superior in every way to those in Soulstorm.

Observe:

Soulstorm
http://image.com.com/gamespot/images/20 ... een001.jpg

Witch Hunters mod
http://img167.imageshack.us/img167/3987 ... c04ao0.jpg
Looks like the screenies were taken at different graphics levels.

Posted: 2007-10-27 03:09pm
by [R_H]
The SoB power armour doesn't look that bulky. Do the SoB receive any strength enhancements? If no, how are they able to carry heavy bolters (like in the WH mod screen)?

Posted: 2007-10-28 01:11am
by Shinova
The game's release date is June 2008. A long time for those models and textures to shape up.

Posted: 2007-10-28 01:57am
by RazorOutlaw
I guess you could call me disappointed, but the Emperor's work must be done. Er...yeah I can live with the choice to have the Sisters of Battle in the game. It's not like they are terribly uninteresting.