And boy is it shiny

Eve Online Trinity Trailer
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PS. Some may find it interesting that the interface (hated by many here) will be tweaked as well
Moderator: Thanas
New players start with 2 million skillpoints these days, which allows them being competitive a lot sooner (the bastards). Since almost for a year now afaik.Hotfoot wrote:Do they change the hours and hours and hours of grinding for cash so you can do the "Fun Stuff(tm)"?
2 mil? I thought it was 800k?wautd wrote:New players start with 2 million skillpoints these days, which allows them being competitive a lot sooner (the bastards). Since almost for a year now afaik.
Used to, it's been upped again since 2 the last large expansion. If you know what you're doing during character creation it's possible to start off with small tech II guns together with your racial frigate at level V.Brother-Captain Gaius wrote:2 mil? I thought it was 800k?wautd wrote:New players start with 2 million skillpoints these days, which allows them being competitive a lot sooner (the bastards). Since almost for a year now afaik.
Don't really care about skills, those were always silly because all you needed was time. Interesting they chose to go that route though.wautd wrote:New players start with 2 million skillpoints these days, which allows them being competitive a lot sooner (the bastards). Since almost for a year now afaik.
That hardly answers the question. When last I joined, the only way to get to the "Good Bits" was to join a player alliance out in 0.0 and those were always funded in bulk by large scale mining ops. Player Owned Stations were a HUGE waste of time, and the only ways to make any serious amount of money were grind-tastic.Regarding cash, you can but don't need to grind to get some buck. There are more ways than just mining/npc'ing.
So short answer, no. Bored with too much money means you do boring shit to get money in the first place, which of course means that doing the fun stuff (PVP), is of course still expensive as it ever was, which means the death penalty is still fucking insane.+ I'm near broke most of the time. I usually get bored when I have too much money
Now, when you say that, do you mean that 1v1 or 2v2 cheap tech 1 cruisers can stand up to more expensive tech 2 cruisers and win, or do you mean something else? Last I checked, T1 ships with baseline T1 gear was utter shit most of the time, and the only way to stay competitive was to get either named or T2 components and usually named was the way to go because it had lower requirements than T2 for the top-tier shit, but of course was so fucking expensive it blew your mind.As an example, the latest annual PvP tournament has clearly shown that cheap tech 1 cruisers can still be a formidable force. So unless you're idea of fun is having the rarest and most expensive gear all the time, money isn't everything to have fun
Subjective. I for one like the EvE system over the kill NPC's for marginal XP increaseHotfoot wrote:Don't really care about skills, those were always silly because all you needed was time. Interesting they chose to go that route though.wautd wrote:New players start with 2 million skillpoints these days, which allows them being competitive a lot sooner (the bastards). Since almost for a year now afaik.
Missions are more worth while. Exploration has (and will more) increased in profits. Invention opened a new market (+ enabled cheaper tech 2). Rigging opened a new market. I myself made my latest fortune with hacking. These are all also available in empire space by the wayThat hardly answers the question. When last I joined, the only way to get to the "Good Bits" was to join a player alliance out in 0.0 and those were always funded in bulk by large scale mining ops. Player Owned Stations were a HUGE waste of time, and the only ways to make any serious amount of money were grind-tastic.Regarding cash, you can but don't need to grind to get some buck. There are more ways than just mining/npc'ing.
Don't really know what you mean here. I don't find the death penalty insane at all, but maybe I've gotten used to it.So short answer, no. Bored with too much money means you do boring shit to get money in the first place, which of course means that doing the fun stuff (PVP), is of course still expensive as it ever was, which means the death penalty is still fucking insane.+ I'm near broke most of the time. I usually get bored when I have too much money
IndeedNow, when you say that, do you mean that 1v1 or 2v2 cheap tech 1 cruisers can stand up to more expensive tech 2 cruisers and win, or do you mean something else?As an example, the latest annual PvP tournament has clearly shown that cheap tech 1 cruisers can still be a formidable force. So unless you're idea of fun is having the rarest and most expensive gear all the time, money isn't everything to have fun
Last I checked, T1 ships with baseline T1 gear was utter shit most of the time, and the only way to stay competitive was to get either named or T2 components and usually named was the way to go because it had lower requirements than T2 for the top-tier shit, but of course was so fucking expensive it blew your mind.
Which really is quite cheap, especially considering you can insure those ships for 99% of the valueMeanwhile, let's not forget that even lowly Tech 1 cruisers are pretty fucking expensive. When I last played, the cheapest (and, naturally, worst) was around 3 million ISK. The baseline combat models, like the Vexor, Thorax, etc. were 5-7 million ISK.
True, and fine by me. Inflation is a bad thing and money sinks are needed.Components, of course, were more, and uninsurable, much like T2 ships.
Ugh, don't tell me about alliances. Been there, done that 2 years ago and while it was fun at the start, there were some really annoying things as well (POS warfare, cowardly members, spies,...).*snip long rant*
While I like my Thorax (speedy glass cannon of Doom), I'm more of a command ship/HAC guy and I got an expensive habit of pimping them more than needed.Of course, judging by your comment about being constantly broke and your other one focusing on cruisers, I'm guessing you have maybe a battleship to do some Level 4 missions with in secure space so you can fund playing with cruisers on a regular basis.
Find a cheap frigate, load it up with whatever weapons you can, then start warping from asteroid belt to asteroid belt in high security space, shooting NPC rats. For a new player, that's the easiest way to make some fast cash. Once you have enough money to afford a Cruiser . . . continue to fly a frigate and instead go into low security space and try out PVP. Also look through the forums for ship setup guides.Darmalus wrote:I've had EVE for several months, but I never really had a chance to properly "play" it, because my ship kept going out to sea, so I have scads of skills up to 5 but no real idea how to use them or what they do. Well, that and just level 1 missions but some money cause I mine while I do homework/die horribly in WoW honor grinding in AV.
Depends how you play it, but it's always more-or-less boring. For me the fun part wasn't the game, but the metagames: the combat is boring and everything else is WAY MORE boring, but the freeform universe, open market and corp shit was really neat.Spyder wrote:Every now and then I'm tempted to go back to Eve, then I remember how it was basically a second job that didn't pay anything.
Yeah, the universe itself was really neat. I would have liked it better if there was more interaction on space stations and planets ect rather then everything being menu driven.Stark wrote:Depends how you play it, but it's always more-or-less boring. For me the fun part wasn't the game, but the metagames: the combat is boring and everything else is WAY MORE boring, but the freeform universe, open market and corp shit was really neat.Spyder wrote:Every now and then I'm tempted to go back to Eve, then I remember how it was basically a second job that didn't pay anything.
Yeah, that was the kind of thing I was talking about. I'm clicking around trying to find which places have the best prices for whatever mineral I'm carrying, trying to work out what I should do with a bunch of other stuff I'd collected and whatnot, then it occured to me that I'd be having just as much fun doing a real job.I liked it, and I'm too action focused to do anything but PvP, ratting and the more interesting missions. One of my mates is a tradelord who makes more money per time than me, but he stares at fullscreen market windows his whole time so I think I'm ahead.
Supposedly they're working on actual character avatars the space station interiors you can walk around in. I saw a video of the work so far awhile back and it looked pretty nifty.Spyder wrote:Yeah, the universe itself was really neat. I would have liked it better if there was more interaction on space stations and planets ect rather then everything being menu driven.
You would not believe how much isk you can make from ratting down in 0.0 though. It can more than cover your bills, especially if you luck out and manage to hit a faction spawn, because then you get loot that someone is bound to want AND a fair sized chunk of isk.predator490 wrote:I havent went to 0.0 myself due to the inability to cope with the losses I would likely incur. You dont just risk losing your ship but your implants which can set you back more than any ship lose due to the inability to train skills so fast and they cost a fortune.
Hell, you can even use assault frigates or interceptors to kill 0.0 rats, and they are even cheaper. And inties in particular are slippery eels, making them perfect for punch trough gatecamps or outrun a hostile gang.Coaan wrote: As for ship vareity in 0.0 space...most people do use battlecruisers and battleships, I've found. This hasn't to do with apparant costs....it has to do with the ships used being so ridiculous. Let me give you an example. I recently fitted a drake to be transported down to our new 0.0 home.
Brother-Captain Gaius wrote:Supposedly they're working on actual character avatars the space station interiors you can walk around in. I saw a video of the work so far awhile back and it looked pretty nifty.Spyder wrote:Yeah, the universe itself was really neat. I would have liked it better if there was more interaction on space stations and planets ect rather then everything being menu driven.
Also anyone from SD.net looking for a home is welcome to sign up with Coaan and me, we've got a little corp of our own with 0.0 access negotiated. It's just the two of us but we manage to cover most of the logistics just fine and another friendly face or two wouldnt go amiss.wautd wrote:Also, the average 0.0 space a lot safer than lowsec really. The most dangerous points are the bottleneck systems (always scout with a suicide alt) and the main station systems, but most of the systems are pretty quiet to rat in peace. Just always keep an eye in local or you don't want to rat in pieces. If you're on you're own, the hardest part is logistics (getting stuff out, getting ammo in) if nothing else. 0.0 regions with NPC stations help for the lone players/small groups as well.
That's very true, but do you want to risk being too low on the DPS front when that Officer BS spawn suddenly turns up? They can survive the rats just fine, it's also a matter of how fast they can kill them. I've spent a fair bit of time in 0.0 in good old tech 1 cruisers and frigates, the suicide Kestrel and it's bigger cousin the suicide Caracal...even managed to score a few PVP kills with them. A lot of folk obsess over DPS and so on for PvP, but while it's important, just plain being smarter than your opponent counts for a lot more. I've evaded groups of 20 or so hostiles in 0.0 trying to catch me just through being smarter than they arewautd wrote:Hell, you can even use assault frigates or interceptors to kill 0.0 rats, and they are even cheaper. And inties in particular are slippery eels, making them perfect for punch trough gatecamps or outrun a hostile gang.Coaan wrote: As for ship vareity in 0.0 space...most people do use battlecruisers and battleships, I've found. This hasn't to do with apparant costs....it has to do with the ships used being so ridiculous. Let me give you an example. I recently fitted a drake to be transported down to our new 0.0 home.
I used a blasteranis to kill Serpentis for quite some time. The added advantage is that it could solo some other player ratting battleships as well (since they rarely fitted a webber and never a warp scrambler).
Hell, one time I nearly solo'd 2 noob battleships at once (the NPC's kept them scrambled so I could warp in and out every time I needed to recover). Sadly, a third not-so-noob-and-anti-intyfitted-battleship eventually helped them out and blew me to smithereens. Good fun tough, skirmisch took a whole 15 minutes
Yeah, that seems to be part of what they're getting from the merger with White Wolf.Brother-Captain Gaius wrote:Supposedly they're working on actual character avatars the space station interiors you can walk around in. I saw a video of the work so far awhile back and it looked pretty nifty.Spyder wrote:Yeah, the universe itself was really neat. I would have liked it better if there was more interaction on space stations and planets ect rather then everything being menu driven.
If you want a hand getting the ropes then just let me or Coaan know and you can kick about in game with us. We're both old hands at it these days and more than happy to help out.Darmalus wrote:I've had EVE for several months, but I never really had a chance to properly "play" it, because my ship kept going out to sea, so I have scads of skills up to 5 but no real idea how to use them or what they do. Well, that and just level 1 missions but some money cause I mine while I do homework/die horribly in WoW honor grinding in AV.
With my luck? I've only managed to find one officer in years while some corp members seem to have one every monthKeevan_Colton wrote:That's very true, but do you want to risk being too low on the DPS front when that Officer BS spawn suddenly turns up? )wautd wrote:tesCoaan wrote: As for ship vareity in 0.0 space...most people do use battlecruisers and battleships, I've found. This hasn't to do with apparant costs....it has to do with the ships used being so ridiculous. Let me give you an example. I recently fitted a drake to be transported down to our new 0.0 home.
Reykjavik, Iceland – November 28, 2007 – CCP, one of the world's
largest independent game developers, today announced that the highly
anticipated EVE Online: Trinity expansion for its popular massively
multiplayer online game (MMOG) will be available on December 5, 2007.
Available as a free online download for all EVE subscribers, Trinity
features a next-generation graphics engine that sets a new aesthetic
standard for online games. This expansion comes on the heels of
another important milestone: more than 200,000 players now subscribe
to EVE Online.