Phantom Hourglass (standard spoilers apply)
Posted: 2007-12-07 04:16pm
The search function assures me that this hasn't already been done, so having just beaten Phantom Hourglass, here's a thread about it.
First, the controls. The touch screen controls are nifty, and fairly intuitive. Rolling isn't quite as accurate as I'm used to, so I have to fiddle with Link for a bit before I can knock shit out of trees. But what gets me is the bow. I keep trying to shoot at the upper right corner, but I end up tapping the item icon and not shooting. Still, the implementation of the Bombchu was fun, and it makes for a very effective delayed weapon.
The game seems fairly short, but I'm sure that's just because the last Zelda game was Twilight Princess. To my chagrin, there was no shield upgrade, so I made it through the entire game without a shield, and I didn't notice that there aren't any heart pieces until I was getting ready to tackle the Isle of Ruin.
And now, plot points! The post-Bellum, pre-ship chase battle cutscene was a good fakeout, what with the start of credit music and everything. The real ending to the game was...strange, and if not for the fact that Ciela can do funky things to time, I might've dismissed the whole thing as Link's Awakening redux. My other thought was that perhaps the Ghost Ship was a dimensional portal like in Majora's Mask, but it stems primarily from Ciela's farewell, which is rather open to interpretation, and may mean nothing more than how spirits and mortals don't usually interact.
I once argued that LttP Zoras could be OoT Zoras wearing battle armor. The presence of the Zora swordsmen (assuming they are in fact Zora, sine they look like fishmen and even do the whole fire breathing thing) completely torpedoes that.
First, the controls. The touch screen controls are nifty, and fairly intuitive. Rolling isn't quite as accurate as I'm used to, so I have to fiddle with Link for a bit before I can knock shit out of trees. But what gets me is the bow. I keep trying to shoot at the upper right corner, but I end up tapping the item icon and not shooting. Still, the implementation of the Bombchu was fun, and it makes for a very effective delayed weapon.
The game seems fairly short, but I'm sure that's just because the last Zelda game was Twilight Princess. To my chagrin, there was no shield upgrade, so I made it through the entire game without a shield, and I didn't notice that there aren't any heart pieces until I was getting ready to tackle the Isle of Ruin.
And now, plot points! The post-Bellum, pre-ship chase battle cutscene was a good fakeout, what with the start of credit music and everything. The real ending to the game was...strange, and if not for the fact that Ciela can do funky things to time, I might've dismissed the whole thing as Link's Awakening redux. My other thought was that perhaps the Ghost Ship was a dimensional portal like in Majora's Mask, but it stems primarily from Ciela's farewell, which is rather open to interpretation, and may mean nothing more than how spirits and mortals don't usually interact.
I once argued that LttP Zoras could be OoT Zoras wearing battle armor. The presence of the Zora swordsmen (assuming they are in fact Zora, sine they look like fishmen and even do the whole fire breathing thing) completely torpedoes that.