Cthulhutech-not quite a 40k RPG but close
Posted: 2008-01-26 09:52pm
Anyone here heard of Cthulhutech? If not, you should take a gander at it. It's roleplaying in a mythtopian future... and it also has a giant robot tactical fighting game built in.
Basically, it's Cthulhu meets Robotech meets Guyver meets Evangelion. You've got a giant war against the Fun Guys from Yuggoth (sorry, Mi-Gou), and humanity's in the shit. They've got more ships, we've tried nuking them and it doesn't work terribly well,
It uses the Framewerk system, which is essentially a combination of Storyteller and poker with a pinch of d20. You have a skill, and your natural attribute. You roll a number of 10-sided dice equal to your skill, and then either take the highest result, the largest straight, or total up any result you get multiple times.
E.g. Joe Killmore has a Master (6) rating in his firearms skill. He rolls his 6 dice, getting a 10, 8, 8, 7, 6, 5. He could take, as the result, either a 10 (highest), 16 (8+8), or 26 (8+7+6+5). After this, we add his attribute to the roll.
In combat, the system leans towards the brutal although it doesn't cater terribly well to one-hit kills. Against unarmored targets, a skilled shooter with an assault rifle can kill someone with two or three shots, though, which is about enough realism for me. Mechs and vehicles use the Integrity scale, with one Integrity being 50 Vitality. The average Tenacity 5 guy has 50 Vitality total, so a bad shot from a vehicle grade autocannon tends to gib. On the converse side, Vitality-grade weapons are going to be hard pressed to scratch any armored vehicles, but should chew up cars reasonably quick. Cars can take a total of 10 Integrity before being destroyed, so they die pretty fast.
There's Hybrid damage too, to represent stuff like RPGs. It's a game mechanics conceit but I'll forgive it that.
As far as characters go, there are humans, which are basically... well, if you don't know what humans are, you're quite far gone, and the Nazzadi, who were genetically engineered from human DNA by the Mi-Gou to hide their participation. Of course, this backfired quite well and billions of Nazzadi defected to the human side.
There's the normal character templates, like engineers, hackers, arcanotechnicians (play with sanity-eating Mythos technology), soldiers, spies, sorcerers, and then the two special ones, Tagers and Engels.
Tagers are holy warriors made by a cult, their most mentally strong members bonded to extradimensional symbiotes which give them superhuman powers. Tagers gain attribute boosts when they're in human form, and recover from injury far better than normal people, but their true advantage is the ability to shift into a 7-9 foot tall eldritch killing machine. In that form they gain armor, natural weapons, claws, the ability to scare the shit out of anyone who sees them, and Limit Weapons, which are insanely powerful desperation attacks that can only be used once per day. They're also completely undetectable except by other shapeshifters, and gain telepathic mind-linking when transformed, making them guerillas or special forces from hell. They're the baddest mother****ers on the block on the Integrity scale, but go squish to power armor.
Engels are biomechanical mecha built from cloned mythos beasties IIRC hybridized with human DNA and some other stuff that shouldn't be stuck in mythos beasties. They're basically Evangelions, but less humanoid. As befitting the inspiration for them, the pilots tend to go insane and need full time psychologists to keep their grasp on reality.
Now, some of you might be turned off by this, but Cthulhutech has Mecha. Yes, 20-30 foot tall humanoid robots. They have an explanation (or sort of) for it, that the arcanotech engines used in all war machines and vehicles resonate with the user, and by building humanoid vehicles, you give them not only an intuitive understanding of piloting and combat, but also further increase the capabilities of the vehicle itself beyond what's normal. It's not terribly annoying, but some might be turned off.
The smallest "mecha" are 10 foot tall suits of powered combat armor. Space Marines, basically. :p
Engels are humanoid or semi-humanoid because you can't build them any other way. They're the Tager-equivalents on the vehicle scale-a Engel is superior to equivalent conventional units, regenerates, has some nasty melee capability, and is generally awesome.
Migou use mecha as well, but theirs are insectoid.
It's a bit derivative and grab-baggy, but the art is excellent, the system is smooth, the setting is nice, and did I mention the art is beautiful? If you doubt me, go to the official site, linked below.
Official Site
Basically, it's Cthulhu meets Robotech meets Guyver meets Evangelion. You've got a giant war against the Fun Guys from Yuggoth (sorry, Mi-Gou), and humanity's in the shit. They've got more ships, we've tried nuking them and it doesn't work terribly well,
It uses the Framewerk system, which is essentially a combination of Storyteller and poker with a pinch of d20. You have a skill, and your natural attribute. You roll a number of 10-sided dice equal to your skill, and then either take the highest result, the largest straight, or total up any result you get multiple times.
E.g. Joe Killmore has a Master (6) rating in his firearms skill. He rolls his 6 dice, getting a 10, 8, 8, 7, 6, 5. He could take, as the result, either a 10 (highest), 16 (8+8), or 26 (8+7+6+5). After this, we add his attribute to the roll.
In combat, the system leans towards the brutal although it doesn't cater terribly well to one-hit kills. Against unarmored targets, a skilled shooter with an assault rifle can kill someone with two or three shots, though, which is about enough realism for me. Mechs and vehicles use the Integrity scale, with one Integrity being 50 Vitality. The average Tenacity 5 guy has 50 Vitality total, so a bad shot from a vehicle grade autocannon tends to gib. On the converse side, Vitality-grade weapons are going to be hard pressed to scratch any armored vehicles, but should chew up cars reasonably quick. Cars can take a total of 10 Integrity before being destroyed, so they die pretty fast.
There's Hybrid damage too, to represent stuff like RPGs. It's a game mechanics conceit but I'll forgive it that.
As far as characters go, there are humans, which are basically... well, if you don't know what humans are, you're quite far gone, and the Nazzadi, who were genetically engineered from human DNA by the Mi-Gou to hide their participation. Of course, this backfired quite well and billions of Nazzadi defected to the human side.
There's the normal character templates, like engineers, hackers, arcanotechnicians (play with sanity-eating Mythos technology), soldiers, spies, sorcerers, and then the two special ones, Tagers and Engels.
Tagers are holy warriors made by a cult, their most mentally strong members bonded to extradimensional symbiotes which give them superhuman powers. Tagers gain attribute boosts when they're in human form, and recover from injury far better than normal people, but their true advantage is the ability to shift into a 7-9 foot tall eldritch killing machine. In that form they gain armor, natural weapons, claws, the ability to scare the shit out of anyone who sees them, and Limit Weapons, which are insanely powerful desperation attacks that can only be used once per day. They're also completely undetectable except by other shapeshifters, and gain telepathic mind-linking when transformed, making them guerillas or special forces from hell. They're the baddest mother****ers on the block on the Integrity scale, but go squish to power armor.
Engels are biomechanical mecha built from cloned mythos beasties IIRC hybridized with human DNA and some other stuff that shouldn't be stuck in mythos beasties. They're basically Evangelions, but less humanoid. As befitting the inspiration for them, the pilots tend to go insane and need full time psychologists to keep their grasp on reality.
Now, some of you might be turned off by this, but Cthulhutech has Mecha. Yes, 20-30 foot tall humanoid robots. They have an explanation (or sort of) for it, that the arcanotech engines used in all war machines and vehicles resonate with the user, and by building humanoid vehicles, you give them not only an intuitive understanding of piloting and combat, but also further increase the capabilities of the vehicle itself beyond what's normal. It's not terribly annoying, but some might be turned off.
The smallest "mecha" are 10 foot tall suits of powered combat armor. Space Marines, basically. :p
Engels are humanoid or semi-humanoid because you can't build them any other way. They're the Tager-equivalents on the vehicle scale-a Engel is superior to equivalent conventional units, regenerates, has some nasty melee capability, and is generally awesome.
Migou use mecha as well, but theirs are insectoid.
It's a bit derivative and grab-baggy, but the art is excellent, the system is smooth, the setting is nice, and did I mention the art is beautiful? If you doubt me, go to the official site, linked below.
Official Site