Online Roleplaying
Posted: 2008-03-13 10:34pm
Who wants to talk about online roleplaying? Specifically, I'm talking about text based games with a focus on prose and imagination, rather than something more mechanical like MUDs or graphical games of any kind.
Text based online roleplaying games have been a hobby of mine for as long as I've had access to the internet. I started out with free form consent based games, sometimes play by post (PBP) but usually based in chatrooms. From consent games, I moved to MUDs, and then from MUDs to MUSHing. I think MUSHes are pretty much an ideal fit for me, in terms of what I find enjoyable in games. They allow for complex code and descriptions, and they tend to be based around complete tabletop mechanics. The learning curve is somewhat steeper than chat based RP, but if you can figure out how to log on in the first place, actual roleplay isn't any more difficult.
So, I think MUSHes are awesome. Whether you're looking for classic World of Darkness, four color comics games, games based on TV shows, or old school D&D, there's generally something out there for you. There are hundreds of games. The problem is, the community is declining. Fewer people are finding their way in from chat or PBP games, and as the older players stop playing for whatever reason there are fewer active players, which makes for fewer active scenes, which means the whole apparatus is decaying. This is really frustrating for me, because it means my favored hobby is just sort of wasting away. I still play tabletop with my friends, obviously, but I really like the 24-hour persistent availability of MU* games, and I just don't have the patience to go back to dealing with the inanity of chat games.
It occurs to me, though, that PBP and chat games are still huge. Googling that stuff comes up with tons of hits; hell there are even PBP games on this very message board. It seems to me that the way to get new players into MUSHing is to get the word out to chat players there is something else available out there. Obviously the more structured MU* environment isn't for everyone, but I'm sure there are a ton of people out there who would enjoy it but just haven't given it a shot.
So what's up? How many chat/PBP players do we have here? How many of you are willing to give MUSHing a shot? How many have already given it a shot, and what did you think? What sorts of genres are you looking for? I am primarily an old World of Darkness player, but I move to other systems and settings as the whim takes me. Lately I've been doing a fair bit of four color and second edition Exalted.
BTW, to explain: MUD stands for multi-user dungeon. They are text based combat games very similar to modern MMOs. In fact, the first MMOs evolved directly out of MUDs and a lot of their terminology (ex. 'mob') comes from that. MUSH, on the other hand, stands for multi-user shared hallucination. There are slight variations on this, MUCK, MUX, etc, which is why I sometimes use the term MU* to refer to them. MUSHes are similar in structure to MUDs, with a grid of described rooms and interaction with coded objects, but the focus is more on roleplaying with other people rather than automated combat. The code is generally there to facilitate roleplay through easy access to character sheets, varied descriptions and basic combat and dice rolling, etc. It's actually very similar to chat based games, but once you get used to it, it's far and away more engrossing and easier to deal with. This is my opinion, your mileage may vary.
Text based online roleplaying games have been a hobby of mine for as long as I've had access to the internet. I started out with free form consent based games, sometimes play by post (PBP) but usually based in chatrooms. From consent games, I moved to MUDs, and then from MUDs to MUSHing. I think MUSHes are pretty much an ideal fit for me, in terms of what I find enjoyable in games. They allow for complex code and descriptions, and they tend to be based around complete tabletop mechanics. The learning curve is somewhat steeper than chat based RP, but if you can figure out how to log on in the first place, actual roleplay isn't any more difficult.
So, I think MUSHes are awesome. Whether you're looking for classic World of Darkness, four color comics games, games based on TV shows, or old school D&D, there's generally something out there for you. There are hundreds of games. The problem is, the community is declining. Fewer people are finding their way in from chat or PBP games, and as the older players stop playing for whatever reason there are fewer active players, which makes for fewer active scenes, which means the whole apparatus is decaying. This is really frustrating for me, because it means my favored hobby is just sort of wasting away. I still play tabletop with my friends, obviously, but I really like the 24-hour persistent availability of MU* games, and I just don't have the patience to go back to dealing with the inanity of chat games.
It occurs to me, though, that PBP and chat games are still huge. Googling that stuff comes up with tons of hits; hell there are even PBP games on this very message board. It seems to me that the way to get new players into MUSHing is to get the word out to chat players there is something else available out there. Obviously the more structured MU* environment isn't for everyone, but I'm sure there are a ton of people out there who would enjoy it but just haven't given it a shot.
So what's up? How many chat/PBP players do we have here? How many of you are willing to give MUSHing a shot? How many have already given it a shot, and what did you think? What sorts of genres are you looking for? I am primarily an old World of Darkness player, but I move to other systems and settings as the whim takes me. Lately I've been doing a fair bit of four color and second edition Exalted.
BTW, to explain: MUD stands for multi-user dungeon. They are text based combat games very similar to modern MMOs. In fact, the first MMOs evolved directly out of MUDs and a lot of their terminology (ex. 'mob') comes from that. MUSH, on the other hand, stands for multi-user shared hallucination. There are slight variations on this, MUCK, MUX, etc, which is why I sometimes use the term MU* to refer to them. MUSHes are similar in structure to MUDs, with a grid of described rooms and interaction with coded objects, but the focus is more on roleplaying with other people rather than automated combat. The code is generally there to facilitate roleplay through easy access to character sheets, varied descriptions and basic combat and dice rolling, etc. It's actually very similar to chat based games, but once you get used to it, it's far and away more engrossing and easier to deal with. This is my opinion, your mileage may vary.