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This is the USS Los Angeles....where the hell are we?

Posted: 2008-03-26 02:36am
by MKSheppard
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A SH4 mod in progress it seems.

English Language Thread here

Russian Language Thread

A lot of the work is being done by commies. 8)

Posted: 2008-03-26 02:38am
by Stark
Will it hack in actual damage, or will it silly use the crappy SH4 damage system?

Posted: 2008-03-26 02:52am
by Vympel
A lot of the work is being done by commies.
So I assume there's going to be Pr. 949A Oscar II SSGNs.

Posted: 2008-03-26 03:31am
by Sea Skimmer
Stark wrote:Will it hack in actual damage, or will it silly use the crappy SH4 damage system?
Even if it doesn’t change the damage system, a couple damage system mods are out that will work with other mods, Natural Sinking Mechanics is a good one, it replaces all the hit point shit with an actual simulation of watertight compartments, flooding and loss of stability.

I can’t say I’m all THAT excited about sinking the entire IJN with an Los Angelus class though, just because I always really enjoyed sinking 175,000 tons of merchant shipping per patrol using nothing but my duel 40mm deck guns (absurdly lethal against anything short of a cruiser!). I’d much rather get an M-1 class submarine monitor with 12in battleship rifle as the main armament

Posted: 2008-03-26 03:41am
by Stark
Sea Skimmer wrote:Even if it doesn’t change the damage system, a couple damage system mods are out that will work with other mods, Natural Sinking Mechanics is a good one, it replaces all the hit point shit with an actual simulation of watertight compartments, flooding and loss of stability.
Really? I've never played SH4 at all due to the change to a stupid hitpoints system - do these mods make it more like SH3?

Posted: 2008-03-26 11:32am
by Sea Skimmer
Stark wrote:
Really? I've never played SH4 at all due to the change to a stupid hitpoints system - do these mods make it more like SH3?
I couldn’t say since I never played SH3, but basically the way thinks work are each ship needs a certain number of compartmented flooded to sink, hitting the same area multiple times wont increase damage because that area is already flooding, though flooding isn’t instant. IIRC with Natural Sinking Mechanics ships are assumed to have centerline bulkheads, so damaging them heavily on one side will cause capsizing and sink the things much faster. Sinking times are semi realistic, ships can take a couple hours to flood down.
Vympel wrote:
A lot of the work is being done by commies.
So I assume there's going to be Pr. 949A Oscar II SSGNs.
Reading that thread Shep linked too it seems one group is working on a 1960s Cold War total conversion mod and already has a November class that’s playable, though without a new interior. Another group is working on newer stuff including an Oscar and a Typhoon but it seems it’s pretty hard to make the game decently simulate modern sonar classification capabilities and guided torpedoes (the only guided torpedoes in SH4 are stern chasing passive homers)

Posted: 2008-03-26 01:48pm
by CaptHawkeye
Wait, if they could make this, what's stopping them from making playable surface ships? *Most* of the physics seem to be present. The models are already there, and a little bit of internet searching can allow one to find interior photos of some old US warships.
Sea Skimmer wrote:I couldn’t say since I never played SH3, but basically the way thinks work are each ship needs a certain number of compartmented flooded to sink, hitting the same area multiple times wont increase damage because that area is already flooding, though flooding isn’t instant. IIRC with Natural Sinking Mechanics ships are assumed to have centerline bulkheads, so damaging them heavily on one side will cause capsizing and sink the things much faster. Sinking times are semi realistic, ships can take a couple hours to flood down.
Clearly I need to go find this mod. I got so tired of SH4's 100% predictable sinking patterns that I just got fed up with the actual game and stopped playing it. (I'm not even counting the bugs, or the game's chronic lack of attention to detail. JAWA sea LOL!)

Thus far, the only use i've found for SH4 is for running into its museum and drooling over Colorado's 3D model. WHY DO YOU TEASE ME BB-45?

Posted: 2008-03-26 05:47pm
by Thanas
CaptHawkeye wrote:Wait, if they could make this, what's stopping them from making playable surface ships? *Most* of the physics seem to be present. The models are already there, and a little bit of internet searching can allow one to find interior photos of some old US warships.
One can already play the Bismarck, Hipper and (the most advanced mod in that category) a german Schnellboot in SH3.

Posted: 2008-03-26 05:59pm
by CaptHawkeye
Thanas wrote:
CaptHawkeye wrote:Wait, if they could make this, what's stopping them from making playable surface ships? *Most* of the physics seem to be present. The models are already there, and a little bit of internet searching can allow one to find interior photos of some old US warships.
One can already play the Bismarck, Hipper and (the most advanced mod in that category) a german Schnellboot in SH3.
Yeah, but I heard the Bismarck and Hipper mods are old, limited by the gameplay design, and only work with the stock game, plus they're full of bugs. So I wasn't in the mood to have to re-install SH3 just for it. The Schnellboot modders complained about some problems with surface vessels too. And personally, I have zero interest in torpedo boats anyway. :P

If the game is geared around submarines, it's rather difficult to set it up for battleships. Especially because Silent Hunter 3's draw distance is a pitiful 6000 meters. :)

I guess i'm looking for more than just "allow player controlled BB's" in Silent Hunter. I'm looking for a total conversion mod allowing for realistically designed surface warfare in general? :) Then again, if someone made a "Play Colorado lol" mod for SH4 soon, i'd be hard pressed to turn it down.

Posted: 2008-03-26 06:25pm
by Flagg
Sea Skimmer wrote:
Stark wrote:Will it hack in actual damage, or will it silly use the crappy SH4 damage system?
Even if it doesn’t change the damage system, a couple damage system mods are out that will work with other mods, Natural Sinking Mechanics is a good one, it replaces all the hit point shit with an actual simulation of watertight compartments, flooding and loss of stability.

I can’t say I’m all THAT excited about sinking the entire IJN with an Los Angelus class though, just because I always really enjoyed sinking 175,000 tons of merchant shipping per patrol using nothing but my duel 40mm deck guns (absurdly lethal against anything short of a cruiser!). I’d much rather get an M-1 class submarine monitor with 12in battleship rifle as the main armament
Where would one get these mods?

Posted: 2008-03-26 09:41pm
by Thanas
^ www.subsim.com - look under forums/downloads, and especially SH3 and SH4 modding.
CaptHawkeye wrote:
Yeah, but I heard the Bismarck and Hipper mods are old, limited by the gameplay design, and only work with the stock game, plus they're full of bugs. So I wasn't in the mood to have to re-install SH3 just for it. The Schnellboot modders complained about some problems with surface vessels too. And personally, I have zero interest in torpedo boats anyway. Razz
Well, those problems seem to have been fixed with the Schnellboote. And trust me, nothing beats rushing into an enemy convoy at speads of 40+knots.