Indie Game Development: The Thread
Posted: 2008-04-30 06:03am
Warning: Tear inducing* story ahead! Tread thread with care!
My lifelong dream has been to design videogames. And I really mean lifelong, I often declined playing with TMNT toys in favour of dreaming up game concepts.
All those epic toy-martial-arts battles (in wich, somehow, no-one ever lost) are long gone, but my lifelong dream remains.
Of course, now that I'm a bit more versed in how the market works, and actually work in IT for a living, I'm reluctantly pushing the dream into the "do it as a hobby" part of my priorities... Wich means... INDIE DEVELOPMENT!
So now you'll be wondering, "why is this <insert gross adjective> inflicting his delusions upon us?", and an excellent question that is! Mainly I just wanted to point out that I'm not the typical game-dev wannabe who picked up the idea after playing Halo, and also that I'm perfectly aware of the hurdles out there, so no need to harass me with "you are delusional" comments (not that that'll stop you, but hey...).
Now, getting to the point, I'd like to ask the masses (unwashed or perfectly groomed) their opinions on the subject of Indie Gaming, that is, what do you think could make an indie game interesting?
To avoid the typical half-assed replies, let me state shortly what defines Indie Develoment:
a) Lack of Funding
Yes, that's it. You can be a creative mastermind, the holy grail of programming gurus, or a psi-enabled graphic artist, but, without money, you're screwed.
In other words, top-notch graphics, exquisite sound, or a rad packaging are out, as well as invasive ad campaigns, or a Con booth. So, gameplay wise, what do you people think would make a nice game?
Now, a few disclaimers:
Firstly, I'm not looking for game ideas (like in certain other thread about an MMO), I'd just like to know what people think makes a good (i.e. fun) game, in order to find out how delusional I am that someone would actually like my ideas.
Secondly, I've read many articles on the subject, but given that each article is written by one person, just getting a few replies here will be more... diverse. And probably fun.
Thirdly, Naysayers can suck my keyboard. If people devote time to fix bugs in the original Pacman, then it is plausible that someone out there doesn't care if their games are not "Triple A" polygon-fests.
*Tears may be caused by sadness, laughter, boredom, general emotion, or allergies.
My lifelong dream has been to design videogames. And I really mean lifelong, I often declined playing with TMNT toys in favour of dreaming up game concepts.
All those epic toy-martial-arts battles (in wich, somehow, no-one ever lost) are long gone, but my lifelong dream remains.
Of course, now that I'm a bit more versed in how the market works, and actually work in IT for a living, I'm reluctantly pushing the dream into the "do it as a hobby" part of my priorities... Wich means... INDIE DEVELOPMENT!
So now you'll be wondering, "why is this <insert gross adjective> inflicting his delusions upon us?", and an excellent question that is! Mainly I just wanted to point out that I'm not the typical game-dev wannabe who picked up the idea after playing Halo, and also that I'm perfectly aware of the hurdles out there, so no need to harass me with "you are delusional" comments (not that that'll stop you, but hey...).
Now, getting to the point, I'd like to ask the masses (unwashed or perfectly groomed) their opinions on the subject of Indie Gaming, that is, what do you think could make an indie game interesting?
To avoid the typical half-assed replies, let me state shortly what defines Indie Develoment:
a) Lack of Funding
Yes, that's it. You can be a creative mastermind, the holy grail of programming gurus, or a psi-enabled graphic artist, but, without money, you're screwed.
In other words, top-notch graphics, exquisite sound, or a rad packaging are out, as well as invasive ad campaigns, or a Con booth. So, gameplay wise, what do you people think would make a nice game?
Now, a few disclaimers:
Firstly, I'm not looking for game ideas (like in certain other thread about an MMO), I'd just like to know what people think makes a good (i.e. fun) game, in order to find out how delusional I am that someone would actually like my ideas.
Secondly, I've read many articles on the subject, but given that each article is written by one person, just getting a few replies here will be more... diverse. And probably fun.
Thirdly, Naysayers can suck my keyboard. If people devote time to fix bugs in the original Pacman, then it is plausible that someone out there doesn't care if their games are not "Triple A" polygon-fests.
*Tears may be caused by sadness, laughter, boredom, general emotion, or allergies.