Bourne Conspiracy demo [un]impressions.
Posted: 2008-05-08 05:01am
Lets start with the blisteringly obvious (after all this is a 3rd person action game). The driving sections fucking suck. The car handles like it's tyres are made of some substance that grips the road more firmly than a vice grips whatever you fucking put in it. That is to say, that the amount of traction which your tyres are able to keep allows you to ignore such impediments as corners, as even approaching a hairpin with your foot pushing the gas pedal onto the cobblestones beneath the car, it will sweep around the bend without so much as it's back-wheels sliding an inch. I'm serious, the amount of tail-shaking in the driving sections is less than what you'd expect at a fucking quadriplegic clergy convention. The police are zero threat, the driving area is what can best be described as "tiny" and you know it's a terrible fucking thing when the best you can say is: "well, at least it's better than the driving in Enter The Matrix".
Next up. The gunplay. This comes before hand to hand, because it quite clearly takes precedence. That is to say, that once you pick up a gun or draw your pistol, I was unable to find a way to put it away. Meaning that though you are a fucking awesome arm-snapping machine, once you have a gun you are forced to use it. And the shooting mechanics are crap. You can only aim once you pull the LT, and in that mode it just feels odd. Like Bourne's arms are trapped in some invisible treacle and as you struggle to bring your weapon to bear after popping out from cover you are filled with innumerable rounds from the enemies shotguns and assault rifles.
Not to worry though, because like the police in the driving sections, every single encounter that you have in the demo can best be described as "zero threat". If you have your gun drawn you are best off just sprinting at the person and entering a cutscene.
Notice how I said cutscene rather than combat? That's because any time you get close enough to enter some hand-to-hand, you get a cutscene of Bourne unleashing some really quite nice looking hurt on the poor fool. Then it's your turn to take over. You get a choice of two buttons (light and heavy attack) and hammer these in any order you feel like to produce completely underwhelming, zero effect "combos". I only use the word combo here because there are several punches which queue up in a different order depending on what you press. Eventually you build up enough adrenaline to press the "I win" button. Where in you press it, it uses some of your adrenaline bar and you get to watch another short cutscene of Bourne messing the dude up. These are actually quite well animated and enjoyable to watch, but damnit - that's how the actual fight should have been.
Instead what we get are two guys squaring off with fucking Queensbury Rules. If your opponent starts to block, well, you're fucked, because there's no block-beating attack, you just have to wait for him to stop blocking. Similarly, if he feels like doing an attack it will interrupt you no matter what, even if you are within a micron of landing a massive Cro-Cop-esque headkick. Oh, and don't bother with kicks. They are a waste of time, you hold attack for about 2 seconds and eventually Bourne launches a lazy side kick that takes an age to land.
So, to sum up combat - you flail at each other like kids on a schoolground until you are able to hit the "win" button. People criticised Assassin's Creed for having simplified combat, but it was James Joyce compared to the "Dick and Jane" of The Bourne Conspiracy.
It's even so ridiculous as to artificially limit your actions. In the embassy level you are specifically told "you CANNOT fight the armed marines", yet in every other scenario, you are quite able to close upon and disarm, then fuck up and kill any other armed mook. But no, you come to close to the armed marines and suddenly it's a cutscene of Bourne having the handcuffs slapped on.
And now I'll move on to the single most challenging aspect of this game. Quicktime events. I hate them. I hate them SO FUCKING MUCH. It's nothing but lazy fucking game design. Sure, it was revolutionary back in 1983 [Dragon's Lair], but now it's a crutch for developers who want their game to look awesome but without actually having to spend time and money on anything like, you know, controls.
There are quicktime events for EVERYTHING in this game. Want to shoot someone at range? It's a quicktime event. Press the "I win" button with more than one person present? It's a quicktime event. Middle of a cutscene? Quicktime event.
And these are FAST. It's a random button each time so you can't anticipate it and my reaction times aren't poor, but I failed each event on average about 4-5 times before finally passing it. That's how ridiculous it is.
Hell, one of the levels features a bossfight where after you hit the "I win" button a certain number of times, depleting the bosses health, it suddenly goes to a fucking quicktime event where if you fail YOU LOSE. At least the developers have accepted that there game is so shit and these events so random and difficult to anticipate and complete that there's a fucking checkpoint between the end of the bossfight and the quicktime event.
Well, maybe I'll rent it, MAYBE. But there's no fucking way I'll buy this lazy turd. Because that's what it is. For a game that is meant to make you feel awesome (you're goddamn Jason Bourne kicking arse and taking names), instead you are made to feel incompetent and impotent, where your sole contribution to the game is hammering buttons like you're back playing the old C64 "... Games" series until you can press the "I win" button and have the game show you just how awesome it's meant to look. And then punish you mercilessly, time and time again for not having the reflexes to pass their shitty little delaying tactics reflex tests.
Is it worth the download? Sure, if you have the bandwidth to spare. If nothing else it will spare you the mistake of actually paying money for it at some point.
Next up. The gunplay. This comes before hand to hand, because it quite clearly takes precedence. That is to say, that once you pick up a gun or draw your pistol, I was unable to find a way to put it away. Meaning that though you are a fucking awesome arm-snapping machine, once you have a gun you are forced to use it. And the shooting mechanics are crap. You can only aim once you pull the LT, and in that mode it just feels odd. Like Bourne's arms are trapped in some invisible treacle and as you struggle to bring your weapon to bear after popping out from cover you are filled with innumerable rounds from the enemies shotguns and assault rifles.
Not to worry though, because like the police in the driving sections, every single encounter that you have in the demo can best be described as "zero threat". If you have your gun drawn you are best off just sprinting at the person and entering a cutscene.
Notice how I said cutscene rather than combat? That's because any time you get close enough to enter some hand-to-hand, you get a cutscene of Bourne unleashing some really quite nice looking hurt on the poor fool. Then it's your turn to take over. You get a choice of two buttons (light and heavy attack) and hammer these in any order you feel like to produce completely underwhelming, zero effect "combos". I only use the word combo here because there are several punches which queue up in a different order depending on what you press. Eventually you build up enough adrenaline to press the "I win" button. Where in you press it, it uses some of your adrenaline bar and you get to watch another short cutscene of Bourne messing the dude up. These are actually quite well animated and enjoyable to watch, but damnit - that's how the actual fight should have been.
Instead what we get are two guys squaring off with fucking Queensbury Rules. If your opponent starts to block, well, you're fucked, because there's no block-beating attack, you just have to wait for him to stop blocking. Similarly, if he feels like doing an attack it will interrupt you no matter what, even if you are within a micron of landing a massive Cro-Cop-esque headkick. Oh, and don't bother with kicks. They are a waste of time, you hold attack for about 2 seconds and eventually Bourne launches a lazy side kick that takes an age to land.
So, to sum up combat - you flail at each other like kids on a schoolground until you are able to hit the "win" button. People criticised Assassin's Creed for having simplified combat, but it was James Joyce compared to the "Dick and Jane" of The Bourne Conspiracy.
It's even so ridiculous as to artificially limit your actions. In the embassy level you are specifically told "you CANNOT fight the armed marines", yet in every other scenario, you are quite able to close upon and disarm, then fuck up and kill any other armed mook. But no, you come to close to the armed marines and suddenly it's a cutscene of Bourne having the handcuffs slapped on.
And now I'll move on to the single most challenging aspect of this game. Quicktime events. I hate them. I hate them SO FUCKING MUCH. It's nothing but lazy fucking game design. Sure, it was revolutionary back in 1983 [Dragon's Lair], but now it's a crutch for developers who want their game to look awesome but without actually having to spend time and money on anything like, you know, controls.
There are quicktime events for EVERYTHING in this game. Want to shoot someone at range? It's a quicktime event. Press the "I win" button with more than one person present? It's a quicktime event. Middle of a cutscene? Quicktime event.
And these are FAST. It's a random button each time so you can't anticipate it and my reaction times aren't poor, but I failed each event on average about 4-5 times before finally passing it. That's how ridiculous it is.
Hell, one of the levels features a bossfight where after you hit the "I win" button a certain number of times, depleting the bosses health, it suddenly goes to a fucking quicktime event where if you fail YOU LOSE. At least the developers have accepted that there game is so shit and these events so random and difficult to anticipate and complete that there's a fucking checkpoint between the end of the bossfight and the quicktime event.
Well, maybe I'll rent it, MAYBE. But there's no fucking way I'll buy this lazy turd. Because that's what it is. For a game that is meant to make you feel awesome (you're goddamn Jason Bourne kicking arse and taking names), instead you are made to feel incompetent and impotent, where your sole contribution to the game is hammering buttons like you're back playing the old C64 "... Games" series until you can press the "I win" button and have the game show you just how awesome it's meant to look. And then punish you mercilessly, time and time again for not having the reflexes to pass their shitty little delaying tactics reflex tests.
Is it worth the download? Sure, if you have the bandwidth to spare. If nothing else it will spare you the mistake of actually paying money for it at some point.