TF2: Meet The Sniper
Posted: 2008-06-17 10:17pm
Get your fill of sci-fi, science, and mockery of stupid ideas
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FYI, they're not actually building companies. They are in fact rival intelligence organizations that are pretending to be construction companies!Ford Prefect wrote:Even the idea that the teams are rival construction companies makes the whole game somewhat more fun to play.
Subtitles for the Pyro, or an interpreter.Mr Bean wrote:The question for me of course is how the hell they do the Pyro.. and when the hell they do the Spy.
Are you kidding? The Pyro achievements are much easier to get. If you run around constantly flamethrowering constantly your going to get 10 of them in under a day just in normal play.Ender wrote:Here is the listing of Pyro stuff. Awesome. That compressed air thing is going to revolutionize gameplay for pyros. At the very least the "pyros are easy prey for soldiers" dynamic is thrown completely out the window now. Further, OMGWTFBBQ means that the pyro taunt now does damage - that itself will change things as well because it essentially gives the pyro an extra weapon. But damn some of those achievements will be hard to get, the Medic ones were a lot easier. I guess that is why you need fewer to unlock.
Yeah, I was chuckling with the "Some people think they can outsmart me...maybe. But I've yet to meet someone who can outsmart bullet!" comment.Bubble Boy wrote:My favorite so far is heavy weapons guy...love his accent and attitude.
Pyros do have some epic achievements. Fire and Forget (kill 15 players while you're dead) actually made me laugh out loud.Ender wrote:Here is the listing of Pyro stuff. Awesome. That compressed air thing is going to revolutionize gameplay for pyros. At the very least the "pyros are easy prey for soldiers" dynamic is thrown completely out the window now. Further, OMGWTFBBQ means that the pyro taunt now does damage - that itself will change things as well because it essentially gives the pyro an extra weapon. But damn some of those achievements will be hard to get, the Medic ones were a lot easier. I guess that is why you need fewer to unlock.
If that said in "one life" yes Epic, however I'm pretty sure every pyro on the planet with more than two hours playtime qualifies for this one.Civil War Man wrote: Pyros do have some epic achievements. Fire and Forget (kill 15 players while you're dead) actually made me laugh out loud.
2-second teleporters and medic-strength dispenser healing? That almost sounds too good to be true. They might be holding them back for playtesting, to see what they do to the game.Mr Bean wrote:(Class changes for engineers, everything is upgradable, a level 3 tel-porter recharges in 2 seconds for example, and a level 3 Dispensor is equivalent to a medic heal gun when standing next to it and has 400 ammo inside )
If it takes just as long to upgrade as the level 3 sentry gun and as much metal that's going to be a four minute build project. Also dispensers have small refill fields so you make yourself a stationary target while getting medi-healed. It makes pistoling someone off the gun impossible if true(Fun scout trick, aim at a engineer not totally behind his gun with your pistol, all you need is one lucky crit to seriously damage the gun or kill him so keep firing)Pablo Sanchez wrote:2-second teleporters and medic-strength dispenser healing? That almost sounds too good to be true. They might be holding them back for playtesting, to see what they do to the game.Mr Bean wrote:(Class changes for engineers, everything is upgradable, a level 3 tel-porter recharges in 2 seconds for example, and a level 3 Dispensor is equivalent to a medic heal gun when standing next to it and has 400 ammo inside )
With the teleporter, you usually build the entrance (the part that charges) immediately outside the spawn anyway, so you drop one and then go build at the front, and on your next death spend a rather short amount of time running between the spawn supply chest and the pad. The dispenser, which supplies metal, will pay for itself. I would actually think that the upgrade requirements for both devices would be higher than that of the gun for these reasons.Mr Bean wrote:If it takes just as long to upgrade as the level 3 sentry gun and as much metal that's going to be a four minute build project. Also dispensers have small refill fields so you make yourself a stationary target while getting medi-healed. It makes pistoling someone off the gun impossible if true(Fun scout trick, aim at a engineer not totally behind his gun with your pistol, all you need is one lucky crit to seriously damage the gun or kill him so keep firing)
1. Who says you don't have to upgrade the exit not the entrance?Pablo Sanchez wrote:
With the teleporter, you usually build the entrance (the part that charges) immediately outside the spawn anyway, so you drop one and then go build at the front, and on your next death spend a rather short amount of time running between the spawn supply chest and the pad. The dispenser, which supplies metal, will pay for itself. I would actually think that the upgrade requirements for both devices would be higher than that of the gun for these reasons.