I made it to level 2 before quitting. That pretty much sums up my experience. Now, before I get any hate from the people who'll just click "reply" and say:
I can address this with a simple response: I already have a job.WoW Whore wrote:You have no idea what the game is like! Get to level 30 and you'll see!
Now, I started playing as a Tauren Warrior. Nothing too adventurous, I just wanted to get the feel for it. And after the really quite intriguing intro fly-by I arrive in a camp and walk to the guy with the big yellow exclamation mark over his head. All the while marvelling at just how good the game looks, even running on what is a very low powered laptop.
Conceded point no.1 - I love the art. It's simple, but beautiful. In fact, it's fantastic. If only more games just went: "how about we spend time on art design, rather than just applying yet another level of normal mapping to that plank on a wall".
First quest. It's a "Kill X of Y to get A of B and bring B back to me"-type quest. Sure, simple enough and that's all you really expect for an early quest in any RPG. So I head out and kill about 15 ostrich thingies and bring back the feathers or meat, or whatever he was after. With the amount of guys crowding around him, he must have enough feathers to make a hundred thousand luxurious doonas.
Second quest. Find grandma. Aka - introduction to the map and direction finding. Also introduction to inventory management. Again, fairly straight forward and during it I get challenged to a dual by another newbie. So we have at it while some 30th level guys stand around and watch the uneventful smiting.
It's about this point that I realise that I'm not actually enjoying this game. "I'll try another quest, see what happens." So I wander back to the town, deposit an urn of water and pick up a new quest. "Kill X of Y to get A of B and bring B back to me."
Fuck this. I spend about 3 minutes trying to find a way to quit, before realising that I just have to quit the game and it spends 30 seconds or whatever logging you out.
Back to an earlier point: I already have a job. I don't want a game to become a job for me. If I'm sitting down to play a game after a day at work, and an evening at home doing the daily chores of life I don't want to log in and play a game where my only option for advancement is to go forth and do more make-work and chores.
The Sims gets around this particular little niggle by allowing me to cheat and go hogwild on building a monstrous non-Euclidean home which would drive Escher mad and dropping in a mass of Sims, each carefully engineered to provoke rage-virus type symptoms from their other housemates.
Various other RPGs get around it by making me feel special right from the word "Go!". Sure, I might be doing yet another FedEx mission, but I'm assured that this mission is vital to the continued survival of the realm and I get a chance to develop my own character and learn more about various NPCs along the way.
Any which way I try to spin it, WoW just feels like work to me. Especially when people crack out the afore-mentioned line about having to get to some ridiculous level before it becomes fun. Perhaps they have a better work ethic than me. Perhaps they just have a lot more spare time than I do. Perhaps they feel that grinding through hours upon hours of shitty gameplay to reach something exciting is worth it.
But I don't feel that way. And I refer you all to Diablo. I don't really view it as a game. More as a click-fest grinding simulator. But I play it none-the-less because it has an addictive quality. And after playing WoW, which should have had the same effect - but didn't, I think I can finally pin point what it is. It made you feel special. Every quest was important. Every creature you faced was actually a challenge, not some semi-domesticated prey-animal who's there just to give people XP.
WoW, by virtue of it's MMORPG design seems to lack that feeling of empowerment that most games give. After all, who plays games not to escape, but to just to continue feeling like a goddamn wage-slave?
Perhaps I'll still be lambasted by the WoW-loving hordes for "just not getting it". But frankly, I couldn't see what there really is to get. Which is why after about an hour of play, I decided to quit and then uninstall it. Thus ends my time with WoW.
PS - Point Conceded 2: Maybe at level 20 or 30 or 40 or whatever, it actually does get interesting, what with instances, raids and the big team-work aspect. And from what half my friends say, this would appear to be the case But the fact is, that I can get that experience in many other games from the first hour of play, so sorry, but no sale.