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Conquest: Frontier War multiplayer co-ordination
Posted: 2008-08-04 07:53pm
by Straha
So, rather than drag
this thread even more off topic I started this thread for organizing multi-player games of Conquest, if more people are interested.
I, for one, should be free any time during the week after about 5 PM EST (10 PM GMT), and will pretty much be up most of the night regardless. How about the lot of you?
Posted: 2008-08-04 09:25pm
by Stark
What rules would you want to use? How many CPs, how many systems, what link logic? I generally play max CP, max systems, 'true random' (not really very random but better than 'circle'), death by HQ and medium resource density.
Posted: 2008-08-04 09:42pm
by Straha
Stark wrote:What rules would you want to use? How many CPs, how many systems, what link logic? I generally play max CP, max systems, 'true random' (not really very random but better than 'circle'), death by HQ and medium resource density.
200 CP (max), max systems, I usually use the system where everyone gets a home system with only one exit wormhole but I'm up for anything except circle (otherwise known as instant death via rush), HQ death, and I personally prefer heavy resource density. But medium is fine as well. Besides, as the game goes on resource density tends to matter less as you have more planet based refineries.
Posted: 2008-08-04 09:53pm
by Adrian McNair
I'd definitely be up for it. I just need to re-install my copy. Which version of the game will you be using?
Posted: 2008-08-05 12:28am
by Adrian Laguna
I'd be up for a few games, though I haven't played in years and was never particularly good at it. I don't think beating the Single Player campaign is some great accomplishment.
Posted: 2008-08-05 12:29am
by Stark
I think the last patch is 1.07?
Posted: 2008-08-05 12:31am
by Adrian McNair
Adrian Laguna wrote:I'd be up for a few games, though I haven't played in years and was never particularly good at it. I don't think beating the Single Player campaign is some great accomplishment.
And I haven't even managed to do that, so I doubt I'll be able to offer much in the way of competition. Still, it probably will be fun to see how long I can last.