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Empire Total War: naval combat gameplay video

Posted: 2008-08-14 10:29am
by Vympel

Posted: 2008-08-14 10:53am
by Dartzap
That looks pretty damn nifty. Guess its time to start hoarding for the beast needed to run it :lol:

Posted: 2008-08-14 11:06am
by chitoryu12
This game will finally give me an excuse to upgrade. Yay.

Posted: 2008-08-14 11:10am
by Alferd Packer
Holy shith!

I really wish I knew something about naval combat, now! :D

Posted: 2008-08-14 12:11pm
by ray245
Alferd Packer wrote:Holy shith!

I really wish I knew something about naval combat, now! :D
Cross the T?

Posted: 2008-08-14 12:40pm
by Chardok
I just can't get excited about this. it's my least favorite time-period for war. I prefer close up and dirty (as in M:TW or R:TW) or reaaaaaly far and techie (As in WWII onward). Even the Civil war and WWI evoke a meh response from me as far as gaming genres go.

Posted: 2008-08-14 12:41pm
by White Haven
I have to admit I've got a huge soft spot for Age of Sail naval warfare...so I'ma go ahead and give this a heartfelt FUCK YEAH.

Posted: 2008-08-14 01:53pm
by Dartzap
Chardok wrote:I just can't get excited about this. it's my least favorite time-period for war. I prefer close up and dirty (as in M:TW or R:TW) or reaaaaaly far and techie (As in WWII onward). Even the Civil war and WWI evoke a meh response from me as far as gaming genres go.
Yeah, the development period of the bayonet isn't close up and dirty at all, no siree.... :wink:

Those US Colonies are going to be smote most hard, me thinks. Serves 'em right for that war crime against tea.

Posted: 2008-08-14 03:07pm
by Ubiquitous
Those broadsides look awesome.

Posted: 2008-08-14 03:44pm
by White Haven
Ubiquitous wrote:Those broadsides look awesome.
FIRE AS YOU BEAR!

8)

Posted: 2008-08-14 05:13pm
by Brother-Captain Gaius
While that looks incredible and amazing and omg omg omg I must have it now, the broadsides and general cannon fire look like the weakest part of it. I hope the effects are WIP, because from the video it seems like there's a serious lack of smoke and oomph.

Also, Chardok, I once shared your view. 17/18th century warfare never particularly interested me either... until I started learning about the naval warfare of the period (well, mostly pirate-related, but still). Now I can't wait for this game.

Speaking of which, I really hope there are recruitable privateers. I must create a pirate armada and rule the seas with it. I don't care how expensive or impractical it is.

Posted: 2008-08-14 05:39pm
by RogueIce
Dartzap wrote:Those US Colonies are going to be smote most hard, me thinks. Serves 'em right for that war crime against tea.
Except in my game. Not only shall the Colonies know the sweet taste of independence, but the Stars and Stripes will be flying over Canada. :twisted:

Posted: 2008-08-14 10:27pm
by wautd
It doesn't look too bad

Posted: 2008-08-14 11:19pm
by Enigma
Will ironclads be buildable or is that from a later period?

Posted: 2008-08-14 11:25pm
by Karrick
RogueIce wrote:Except in my game. Not only shall the Colonies know the sweet taste of independence, but the Stars and Stripes will be flying over Canada. :twisted:
Why stop there? My Americans will be celebrating in London during a quick stopover on the way to Madrid, Paris, Berlin, and Moscow. If my computer doesn't have a heart attack trying to run it, anyway.

Posted: 2008-08-14 11:44pm
by Slacker
I just orgasmed in my brain. That was freaking amazing. I cannot wait for this game to come out.

Posted: 2008-08-14 11:46pm
by Stark
Sorry, I zoned out watching it, just imagining all the things that will be broken on release. I'm sure the community will fix the FX themselves, lol! :lol:

Posted: 2008-08-15 12:21am
by RogueIce
Stark wrote:Sorry, I zoned out watching it, just imagining all the things that will be broken on release. I'm sure the community will fix the FX themselves, lol! :lol:
That's one advantage to the fact my computer would cry like a little bitch just running the loading screen: by the time I get it, there should be patches from CA to fix any of the more glaring problems. :D

Of course I still play vanilla RTW and BI and the various mods that are "OMG MUST HAVE MY LIFE WAS INCOMPLETE WITHOUT THEM" never really impressed me. Yeah yeah, I know, I'm a n00b, simple minded, easy to please, blah blah blah...but at least ETW will keep me entertained once I get it. :)

Posted: 2008-08-15 02:21am
by ray245
Enigma wrote:Will ironclads be buildable or is that from a later period?
People from the development team said that the tech tree allows you to have steam warships...but no iron clad.

Posted: 2008-08-15 04:23am
by Dartzap
ray245 wrote:
Enigma wrote:Will ironclads be buildable or is that from a later period?
People from the development team said that the tech tree allows you to have steam warships...but no iron clad.
Ironclads are waaaaaay out of the time frame, that's why :P

Posted: 2008-08-15 07:14am
by ray245
Dartzap wrote:
ray245 wrote:
Enigma wrote:Will ironclads be buildable or is that from a later period?
People from the development team said that the tech tree allows you to have steam warships...but no iron clad.
Ironclads are waaaaaay out of the time frame, that's why :P
Although I am proposing a mods to include ironclads AND battleships like the Prince of wales, Yamato and Iowa.

Posted: 2008-08-15 08:03am
by phongn
ray245 wrote:Although I am proposing a mods to include ironclads AND battleships like the Prince of wales, Yamato and Iowa.
:roll: Do you seriously thing the engine would be capable of modeling that?

Posted: 2008-08-15 01:26pm
by ray245
phongn wrote:
ray245 wrote:Although I am proposing a mods to include ironclads AND battleships like the Prince of wales, Yamato and Iowa.
:roll: Do you seriously thing the engine would be capable of modeling that?
I've ask a few members of the CA development team down there...well they seems to think that a ironclad mod is possible.

Posted: 2008-08-15 04:36pm
by Darth Wong
ray245 wrote:
phongn wrote:
ray245 wrote:Although I am proposing a mods to include ironclads AND battleships like the Prince of wales, Yamato and Iowa.
:roll: Do you seriously thing the engine would be capable of modeling that?
I've ask a few members of the CA development team down there...well they seems to think that a ironclad mod is possible.
Confederate Ironclad, perhaps. That's just a wooden ship with an iron skin, and only the Union ironclads had turrets. A real battleship, on the other hand, would require some pretty huge alterations to the system. I seriously doubt there's a facility already built into the game for shipboard guns to rotate on turrets.

Posted: 2008-08-15 05:46pm
by Scottish Ninja
Darth Wong wrote:
ray245 wrote:
phongn wrote: :roll: Do you seriously thing the engine would be capable of modeling that?
I've ask a few members of the CA development team down there...well they seems to think that a ironclad mod is possible.
Confederate Ironclad, perhaps. That's just a wooden ship with an iron skin, and only the Union ironclads had turrets.
There are other good candidates for early ironclads, like the French La Gloire, the world's first blue-water ironclad, which is much more closely related to the older ships of the line, as well as Britain's HMS Warrior, which was similar, but one step above an ironclad; the construction was entirely iron. Neither of those would particularly tax ETW's engine, I imagine. It's funny, people always talk about Monitor and Virginia, but only Monitor really was innovative and the Koreans had ironclads in the late 16th century.