Dawn of War II: The Tyranids are in

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Feil
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Dawn of War II: The Tyranids are in

Post by Feil »

http://pc.ign.com/articles/900/900039p1.html

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Post by Dartzap »

Me thinks the Hive Tyrant doth smote too much

Uh, I think some Titans are needed? Bigger Astartes indeed.....
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Post by Vendetta »

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Post by Feil »

Dartzap wrote:Me thinks the Hive Tyrant doth smote too much

Uh, I think some Titans are needed? Bigger Astartes indeed.....
That's a Carnifex, not a Hive Tyrant. The Hive Tyrant is bigger.

Fortunately, even regular sized Astartes can carry lascannons :D
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Post by White Haven »

Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
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Post by Vendetta »

Well, the Zerg were almost entirely ripp... inspired by the Tyranids, so using a term that the target audience will get is probably to be expected.
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Post by Vanas »

Eh. Good? Um. Never really seen the appeal myself, but I guess it's time to stock up on Assault Cannons and assorted dakka.
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Post by Ender »

good lord is that a beautiful game.
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Post by Darmalus »

White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.
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Post by Anarchist Bunny »

Darmalus wrote:
White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.
I think its entirely fair to say that both ripped off Starship Troopers(and no I'm not thinking of the movie)
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Post by Ender »

Anarchist Bunny wrote:
Darmalus wrote:
White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.
I think its entirely fair to say that both ripped off Starship Troopers(and no I'm not thinking of the movie)
Yes, you are. In the novel the Bugs used tech just like the humans did. The whole "creepy crawly kill with limbs and evolved weapons" bit has nothing to do with the novel.
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Post by Ford Prefect »

Comparing the Nids to either the Bugs in either Heinlein's novel or Verhoeven's film is bankrupt. Comparing the Nids to the Zerg is bankrupt as well, because the Zerg are a poor imitiation of the menace beyond spaaaace.
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Post by Shinova »

Article mentions you can change the behavior and tactics of your weaker swarm units with the kind of stronger, specialist synapse creature you have nearby. This sounds very interesting.
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Post by Feil »

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Post by Block »

The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
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Post by Fingolfin_Noldor »

I'd play Dawn of War II over Starcraft II anytime. The game looks great.

Not to mention, Starcraft does things with kid's gloves.

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Post by Stark »

Block wrote:The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
It's amusing because idiots on the internet have been claiming Tyranids are 'impossible' to do in an RTS context. They conflated 'the way Relic set up DoW' with 'everything possible in an RTS context' because they were unimaginative.
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Post by Feil »

Block wrote:The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
Because the 'nids are cool and different, while the 'crons are boring, the Tau are annoying, the Guard might as well be playing Company of Heroes, Witch Hunters are Space Marines with breasts, Daemonhunters are Space Marines with shiny silver armor, and Chaos is Space Marines with spiky hats.
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Post by PeZook »

Feil wrote: Because the 'nids are cool and different, while the 'crons are boring, the Tau are annoying, the Guard might as well be playing Company of Heroes, Witch Hunters are Space Marines with breasts, Daemonhunters are Space Marines with shiny silver armor, and Chaos is Space Marines with spiky hats.
It's a question of implementation, not some inherent quality of all those factions.

I actually don't see how the Nids are so cool and different. Oooh, they swarm!
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Post by Shinova »

At the risk of sounding semantic, it's cause they embody an unrelenting tide of cold, unthinking, organic killing machines driven only by a machine-like desire to consume. That and they're just brutal. They take the bloody, ripping people into chunks with biological horrors to new levels of scale.
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Post by PeZook »

Shinova wrote:At the risk of sounding semantic, it's cause they embody an unrelenting tide of cold, unthinking, organic killing machines driven only by a machine-like desire to consume. That and they're just brutal. They take the bloody, ripping people into chunks with biological horrors to new levels of scale.
The exact same thing can be said about the Necrons with just minor adjustments (instead of "organic killing machines" they're "robotic killing machines").

And, of course, it has nothing to do with the way they are implemented. Knowing Relic, I'm not getting my hopes up (Hey, we'll have the Guard in the game! Yeah, they're gonna be this massive mechanized force crushing everybody beneath a wave of armored vehicles...so, um, let's set the build cap to two Leman Russ tanks. Yeah! :D )
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Post by Shinova »

Well getting killed by a bunch of robots feels a lot different from getting done in by a bunch of *GRAAHSHRIEIEIEKAAAAAAAAAAAAAAHH*.
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Post by Brother-Captain Gaius »

Anyone who does not see the appeal in re-enacting the fort defense scene from Starship Troopers with Space Marines in place of the MI and Tyranids in place of the Bugs is dead to me.

(well, ideally it'd be Guard, but such is life)
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Post by PeZook »

Brother-Captain Gaius wrote:Anyone who does not see the appeal in re-enacting the fort defense scene from Starship Troopers with Space Marines in place of the MI and Tyranids in place of the Bugs is dead to me.

(well, ideally it'd be Guard, but such is life)
Again, this will only happen if the game allows it.

If it's anything like Dark Crusade's brilliant "Two tanks and three Bassilisks = mechanized maneuver!!!" system, then you'll get a bog-standard faction with a few gimmicks. There's nothing inherent about the Nids which would make that cool, ever :P
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JULY 20TH 1969 - The day the entire world was looking up

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Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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