Dawn of War II: The Tyranids are in
Posted: 2008-08-19 01:34pm
Get your fill of sci-fi, science, and mockery of stupid ideas
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http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=125773
That's a Carnifex, not a Hive Tyrant. The Hive Tyrant is bigger.Dartzap wrote:Me thinks the Hive Tyrant doth smote too much
Uh, I think some Titans are needed? Bigger Astartes indeed.....
White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
I think its entirely fair to say that both ripped off Starship Troopers(and no I'm not thinking of the movie)Darmalus wrote:White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
Yes, you are. In the novel the Bugs used tech just like the humans did. The whole "creepy crawly kill with limbs and evolved weapons" bit has nothing to do with the novel.Anarchist Bunny wrote:I think its entirely fair to say that both ripped off Starship Troopers(and no I'm not thinking of the movie)Darmalus wrote:White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
It's amusing because idiots on the internet have been claiming Tyranids are 'impossible' to do in an RTS context. They conflated 'the way Relic set up DoW' with 'everything possible in an RTS context' because they were unimaginative.Block wrote:The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
Because the 'nids are cool and different, while the 'crons are boring, the Tau are annoying, the Guard might as well be playing Company of Heroes, Witch Hunters are Space Marines with breasts, Daemonhunters are Space Marines with shiny silver armor, and Chaos is Space Marines with spiky hats.Block wrote:The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
It's a question of implementation, not some inherent quality of all those factions.Feil wrote: Because the 'nids are cool and different, while the 'crons are boring, the Tau are annoying, the Guard might as well be playing Company of Heroes, Witch Hunters are Space Marines with breasts, Daemonhunters are Space Marines with shiny silver armor, and Chaos is Space Marines with spiky hats.
The exact same thing can be said about the Necrons with just minor adjustments (instead of "organic killing machines" they're "robotic killing machines").Shinova wrote:At the risk of sounding semantic, it's cause they embody an unrelenting tide of cold, unthinking, organic killing machines driven only by a machine-like desire to consume. That and they're just brutal. They take the bloody, ripping people into chunks with biological horrors to new levels of scale.
Again, this will only happen if the game allows it.Brother-Captain Gaius wrote:Anyone who does not see the appeal in re-enacting the fort defense scene from Starship Troopers with Space Marines in place of the MI and Tyranids in place of the Bugs is dead to me.
(well, ideally it'd be Guard, but such is life)