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Dawn of War II: The Tyranids are in

Posted: 2008-08-19 01:34pm
by Feil
http://pc.ign.com/articles/900/900039p1.html

Happy happy happy happy happy happy!

Posted: 2008-08-19 02:01pm
by Dartzap
Me thinks the Hive Tyrant doth smote too much

Uh, I think some Titans are needed? Bigger Astartes indeed.....

Posted: 2008-08-19 02:05pm
by Vendetta
All together now!

"He's behind you!"

Posted: 2008-08-19 02:21pm
by Feil
Dartzap wrote:Me thinks the Hive Tyrant doth smote too much

Uh, I think some Titans are needed? Bigger Astartes indeed.....
That's a Carnifex, not a Hive Tyrant. The Hive Tyrant is bigger.

Fortunately, even regular sized Astartes can carry lascannons :D

Posted: 2008-08-19 02:58pm
by Vendetta

Posted: 2008-08-19 03:08pm
by White Haven
Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.

Posted: 2008-08-19 03:22pm
by Vendetta
Well, the Zerg were almost entirely ripp... inspired by the Tyranids, so using a term that the target audience will get is probably to be expected.

Posted: 2008-08-19 04:12pm
by Vanas
Eh. Good? Um. Never really seen the appeal myself, but I guess it's time to stock up on Assault Cannons and assorted dakka.

Posted: 2008-08-19 04:56pm
by Ender
good lord is that a beautiful game.

Posted: 2008-08-19 05:02pm
by Darmalus
White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.

Posted: 2008-08-19 05:42pm
by Anarchist Bunny
Darmalus wrote:
White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.
I think its entirely fair to say that both ripped off Starship Troopers(and no I'm not thinking of the movie)

Posted: 2008-08-19 05:53pm
by Ender
Anarchist Bunny wrote:
Darmalus wrote:
White Haven wrote:Sigh. From the blurb below that video, 'The Zerg of the 40k battlefield.' Knew that spectre of raving ignorance would pop up in reference to Dawn of War Tyranids.
IGN wrote:If you're unfamiliar with 40K, the Tyranids are totally alien, unfeeling hive-mind creatures manipulated on a genetic level by their queen. The Zerg of the 40K battlefield.
As far as I understand, WH40K is massively less well known compared to Starcraft, so it seems like a valid way to explain things to me.
I think its entirely fair to say that both ripped off Starship Troopers(and no I'm not thinking of the movie)
Yes, you are. In the novel the Bugs used tech just like the humans did. The whole "creepy crawly kill with limbs and evolved weapons" bit has nothing to do with the novel.

Posted: 2008-08-19 06:36pm
by Ford Prefect
Comparing the Nids to either the Bugs in either Heinlein's novel or Verhoeven's film is bankrupt. Comparing the Nids to the Zerg is bankrupt as well, because the Zerg are a poor imitiation of the menace beyond spaaaace.

Posted: 2008-08-19 07:23pm
by Shinova
Article mentions you can change the behavior and tactics of your weaker swarm units with the kind of stronger, specialist synapse creature you have nearby. This sounds very interesting.

Posted: 2008-08-19 10:35pm
by Feil

Posted: 2008-08-20 12:04am
by Block
The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.

Posted: 2008-08-20 12:31am
by Fingolfin_Noldor
I'd play Dawn of War II over Starcraft II anytime. The game looks great.

Not to mention, Starcraft does things with kid's gloves.

Blood for the Blood God!

Posted: 2008-08-20 01:38am
by Stark
Block wrote:The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
It's amusing because idiots on the internet have been claiming Tyranids are 'impossible' to do in an RTS context. They conflated 'the way Relic set up DoW' with 'everything possible in an RTS context' because they were unimaginative.

Posted: 2008-08-20 01:50am
by Feil
Block wrote:The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
Because the 'nids are cool and different, while the 'crons are boring, the Tau are annoying, the Guard might as well be playing Company of Heroes, Witch Hunters are Space Marines with breasts, Daemonhunters are Space Marines with shiny silver armor, and Chaos is Space Marines with spiky hats.

Posted: 2008-08-20 02:42am
by PeZook
Feil wrote: Because the 'nids are cool and different, while the 'crons are boring, the Tau are annoying, the Guard might as well be playing Company of Heroes, Witch Hunters are Space Marines with breasts, Daemonhunters are Space Marines with shiny silver armor, and Chaos is Space Marines with spiky hats.
It's a question of implementation, not some inherent quality of all those factions.

I actually don't see how the Nids are so cool and different. Oooh, they swarm!

Posted: 2008-08-20 02:52am
by Shinova
At the risk of sounding semantic, it's cause they embody an unrelenting tide of cold, unthinking, organic killing machines driven only by a machine-like desire to consume. That and they're just brutal. They take the bloody, ripping people into chunks with biological horrors to new levels of scale.

Posted: 2008-08-20 03:03am
by PeZook
Shinova wrote:At the risk of sounding semantic, it's cause they embody an unrelenting tide of cold, unthinking, organic killing machines driven only by a machine-like desire to consume. That and they're just brutal. They take the bloody, ripping people into chunks with biological horrors to new levels of scale.
The exact same thing can be said about the Necrons with just minor adjustments (instead of "organic killing machines" they're "robotic killing machines").

And, of course, it has nothing to do with the way they are implemented. Knowing Relic, I'm not getting my hopes up (Hey, we'll have the Guard in the game! Yeah, they're gonna be this massive mechanized force crushing everybody beneath a wave of armored vehicles...so, um, let's set the build cap to two Leman Russ tanks. Yeah! :D )

Posted: 2008-08-20 03:08am
by Shinova
Well getting killed by a bunch of robots feels a lot different from getting done in by a bunch of *GRAAHSHRIEIEIEKAAAAAAAAAAAAAAHH*.

Posted: 2008-08-20 03:29am
by Brother-Captain Gaius
Anyone who does not see the appeal in re-enacting the fort defense scene from Starship Troopers with Space Marines in place of the MI and Tyranids in place of the Bugs is dead to me.

(well, ideally it'd be Guard, but such is life)

Posted: 2008-08-20 03:36am
by PeZook
Brother-Captain Gaius wrote:Anyone who does not see the appeal in re-enacting the fort defense scene from Starship Troopers with Space Marines in place of the MI and Tyranids in place of the Bugs is dead to me.

(well, ideally it'd be Guard, but such is life)
Again, this will only happen if the game allows it.

If it's anything like Dark Crusade's brilliant "Two tanks and three Bassilisks = mechanized maneuver!!!" system, then you'll get a bog-standard faction with a few gimmicks. There's nothing inherent about the Nids which would make that cool, ever :P