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I'd like some help in designing a flashgame.

Posted: 2008-11-08 12:42am
by Qwerty 42
I'm in the tentative phases of designing a co-op action flashgame along the lines of Gauntlet, Four Swords, or Castle Crashers set in a post-zombie-apocalypse universe. Although I've got most of the game already worked out, I've run into something of a wall in ideas for one of the levels.

Basically, the player party, to this point, has been making a slow exodus to a military base, only to arrive there and find that the base has been overrun.

The base is in the desert, but navigation of the desert has already been addressed. So let's say that the level begins at the gate.

I'm trying to inject some variety from the last level, which is a pure dungeon crawler. What I'm thinking is that you'll have relatively free navigation of the base, but you do need to visit each of the rooms to engage the boss battle (think the Moschet Manor in Crystal Chronicles, if that means anything.) I would, however, like some suggestions on content from there.

As far as flexibility with enemies, the automated defenses of the fort are active, including vehicles, turrets, and robots, and the zombies can be flexible in their abilities, such as the use of blunt weapons or what have you.

Much obliged!

Re: I'd like some help in designing a flashgame.

Posted: 2008-11-08 01:43am
by Alan Bolte
Luring zombies into the automated defenses and vice versa sounds like it'd be different from a basic dungeon crawler. Perhaps it would be easier to think of something new if we knew more about what you've already done.

Re: I'd like some help in designing a flashgame.

Posted: 2008-11-08 02:01am
by Qwerty 42
Okay:

The level begins outside of the main gate of the fort, with automated turrets firing at you and zombies spawning from the sand. There's a crack in the wall to the left side of the gate, which can be destroyed with explosives, exposing a staircase that allows you to reach the "ramparts," which are crawling with zombies. There's a brief walk along the rampart, and then you descend another staircase to reach the fort proper, and that's where I'm stumped.