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Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 10:07am
by White Haven
Gamasutra wrote:Stardock CEO Wardell Eyes Star Control, Orion, And More
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Stardock CEO Wardell Eyes Star Control , Orion , And More Stardock's recently-announced Elemental: War of Magic is the developer's own internal creation -- but it's no secret that the Michigan-based company originally intended to secure the sequel rights to Microprose's 1995 game Master of Magic.

As it turns out, that's not the only lapsed property the Stardock team dreams of getting its hands on -- and not the only one currently owned by Atari, for that matter.

"I actually pitched Atari on a whole idea for a true successor to Star Control," CEO Brad Wardell tells Gamasutra, noting that the game would follow original series developer Toys for Bob's Star Control II rather than the Legend Entertainment-developed Star Control 3 ("We just pretend that never happened," the CEO says of that release).

The exploration-driven space strategy game is said to have influenced Stardock's Galactic Civilizations series as well as Ironclad Games' Sins of a Solar Empire, also published by Stardock.

Novato, California-based Toys for Bob has actually floated the idea of making its own Star Control II sequel, with co-creator Paul Reiche III indicating he has tossed potential design ideas around, but with the company now owned by publisher Activision the proposal seems to be stuck in limbo.

Wardell also mentioned Simtex's Master of Orion as a franchise he would like to see Stardock continue. Like Star Control, its third entry was developed by a different studio -- in this case, Quicksilver Software -- and was not as well-regarded as the original games.

"We'd like to do a Master of Orion 4," said Wardell, noting that those rights are owned by Atari as well. "It would be an updated Master of Orion 2. There would be more to it, but that would be the basis of it."

He took the opportunity to deliver some stern words to those entrusted with a series they did not create: "If you're making a game that ends with '3,' or Something: The Sequel, it should be similar to the original game," he claimed.

Wardell noted: "Don't go off and say, 'I have my own artistic vision.' Okay, good -- so call it something else. Don't ride the coattails of the people who came before you to launch your own artistic vision."

And Elemental, influenced by Master of Magic but not officially based on it, is not the first time Stardock has developed its own property inspired by a best-case hypothetical scenario.

"I would never have done those Galactic Civilizations games in the first place if someone had made a Civilization-in-space game," Wardell laughed. "If [Sid Meier's] Alpha Centauri had been in space [rather than on another] planet, I never would have made it."

The CEO told Gamasutra that Stardock is building up a second full internal development team, and is tossing around various project ideas. "We'd like to do a roleplaying game too," he said, pointing to BioWare classics like Baldur's Gate II and Knights of the Old Republic as examples of the route he would like to take.

It would be "the same style of isometric gameplay -- not first person -- where I have a party that I'm interacting with," he explained, even calling out a specific Baldur's Gate II character.

"I think there are a lot of people who want that. They want to have a party again. They want to have a Minsc-type character in there. You can't have that interesting banter if it's just one guy running around."

"Someone's going to have to do it," he said, tossing out the idea of Demigod collaborator Gas Powered Games as a theoretical example. "If it's not another studio, it's got to be Stardock."
POSTED: 10.34AM PST, 11/17/08 - Chris Remo
Behold, hyperlink telecommunications. Which needs to be a tech in one game or the other.

I'm gonna go ahead and say fuck yes please.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 10:20am
by Darth Onasi
I'll second that fuck yes. I'm surprised it's taken this long for them to mention it.
Stardock are known to be big fans of both Star Control and Master of Orion (hell, the plot of GalCiv II basically emulates a lot of Star Control II/Ur-Quan Masters).

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 10:49am
by Darth Onasi
Sorry for the double post, can't seem to edit my previous one and I just noticed this:
He took the opportunity to deliver some stern words to those entrusted with a series they did not create: "If you're making a game that ends with '3,' or Something: The Sequel, it should be similar to the original game," he claimed.
Snide comment at Bethesda maybe? I can't think of any other resurrected series sequels.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 11:04am
by White Haven
Given the context...'Star Control 3' and 'Master of Orion 3' might come to mind. The most heinous example I can think of, though, is X-COM Enforcer.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 11:07am
by Darth Onasi
White Haven wrote:Given the context...'Star Control 3' and 'Master of Orion 3' might come to mind. The most heinous example I can think of, though, is X-COM Enforcer.
Well to a certain extent both are similar to the originals, or at least tried to be.
SC3's major flaw was it's crap, derivative story. Master of Orion 3 was just.. boredom.
I had forgotten about X-Com Enforcer though. Now you've made me remember. :x

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 11:31am
by Vendetta
There was no X-Com Enforcer. Anyone who says otherwise is a foul blackguard and liar.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 02:55pm
by CaptainChewbacca
Mo3 was so retardedly broken you could beat it the first two hours of playing. I bought it online and downloaded it, and I was so unimpressed with it that after I reformatted my hard drive, I never bothered to get it again. From the broken AI to the clunky interface, to the fact that you could keep exploring indefinitely without limits, it just wasn't fun.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 03:01pm
by Ted C
I must be the only person in the universe who actually likes MOO3. Of course, I never had any of the previous versions to compare it to.

I'd certainly like to see Stardock come out with a new version, though.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 03:04pm
by Samuel
Ted C wrote:I must be the only person in the universe who actually likes MOO3. Of course, I never had any of the previous versions to compare it to.

I'd certainly like to see Stardock come out with a new version, though.
Please clarify before we... unleash the attack dogs. You know we have them.

MOO3 sucks compared to Civilization 2's MOO mod, that is how bad it is.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 03:18pm
by The Grim Squeaker
The CEO told Gamasutra that Stardock is building up a second full internal development team, and is tossing around various project ideas. "We'd like to do a roleplaying game too," he said, pointing to BioWare classics like Baldur's Gate II and Knights of the Old Republic as examples of the route he would like to take.

It would be "the same style of isometric gameplay -- not first person -- where I have a party that I'm interacting with," he explained, even calling out a specific Baldur's Gate II character.

"I think there are a lot of people who want that. They want to have a party again.
They want to have a Minsc-type character in there. You can't have that interesting banter if it's just one guy running around."
Me!Me! I want that. Whether they can build a team from scratch that can do that sort of game worth a dime (especially when compared to Black ISle and Bioware at their best) is quite another matter, but they certainly have the right idea at keast :).

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 03:51pm
by Nephtys
Star Control 3? MOO4?

It's like it's 1994 again! I've been dying to see a proper sequel to these. Given that I happen to enjoy FO3 (admittedly in a different way than 1/2, more like Tactics), it's hope for the old series. Now all we need is a proper X-COM, Wing Commander, and Jagged Alliance.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 05:27pm
by Coalition
Now if they produce a better version, plus each game includes the original, so people can play that as well, that is what I would enjoy.

Re: Stardock looking for Star Control, Master of Orion

Posted: 2008-11-18 05:43pm
by Stark
You can already play SC2 with UQM.

Old Crazy Brad writing a Star Control game would make my eyes bleed. Have you seen what passes for nerd 'humour' in GalCiv2? Needs more tri-strontium warp drives! :D Seriously, Stardock have some cool games (and some total disaster-area 'don't even understand how games work' games like Sins) but it takes them YEARS to get it right. I'm interested in their fantasy game, but to link 'Stardock' with 'good games' is being generous. Master of Orion is just a brand, for fuck's sake; the name is meaningless and GalCiv2 is already eight thousand times better than MoO2, particularly with the free update to 'v2.0'.

What am I saying? The whole idea of getting these IPs is brand loyalty, which I am immune to! Of COURSE I think it's dumb! :)