Civilisation IV Beyond the Sword help
Posted: 2008-12-14 10:28am
I recently picked up Civ IV BTS and god....... to compound the new learning curve I had from learning to play Civ IV, BTS changed the things again with episonage.
So, I'm still stuck in adapting gameplay from Civ II and Civ III to match up with the massive changes in Civ IV, and the addition of a new episonage counter and requirements for defence/attacks, quests and etc...... its a pretty large leap. I picked up some of the new lore, such as how cities should be specialised now, the idea of cottage cities, military cities, wonders aren't everything(! !?!?)..... And I think I restarted at least 6 games so far after my civilisation found itself in a barely tenable position.
So, as background fluff, I'm usually a turtler and win prevous civ games through tech advantages, developing a small advanced military against my opponents. Tank rushes, artillery bombardment and aerial attacks against their armies.
Here's the two questions I would love people to answer.
1. How do you gear up industrial production easily? I usually find that other than my capital city and perhaps, one military city, I have no other cities capable of reaching a decent industrial output. Granted, I haven't reached the real industrial age such as powerplants and the like, but I would had expected reaching access to coal, forges and etc would had made it easy for me to build up industrial production. It wasn't....... the difficulty of developing and levelling up semi-mature cities in Mediveal cities felt like when I was creating new cities in Industrial age for the older civ games.
To make things worse, the game really appears to favour specialisation, to the extent that smaller general cities can't build up an army and you either need to specialise cities near hills/rivers in production or start levelling up cities in good terrain to high population, with the attendant problems of riots/health/...... not to mention I find it extremely difficult to level up cities pops outside of cities located near two food resources.
2. How do you fight and win wars? Civ IV is the only game where I don't find myself with an early tech advantage other than a rapidly transient period between Macemen/Crossbows and the opponents are having archers. Riflemen/Musketmen don't seem to offer the same dramatic tech change, and due to my industrial weakness, I can't really generate a large army to win opponents. The early network of religions and diplomatic tensions also means that my "defensive" army is usually engaged in wars.... and once I get stuck in a war, my economic/tech advantages usually get attrited away rapidly.
And while the difficulties of capturing a city, the need for multiple unit types and etc are all welcome and extremely fun, well....... i still trying to learn how to build up an army from scratch that could actually do that. From what I seen online, its also beneficial to be aggressive in the game, capturing enemy cities. So, how do you do that easily? so far, penetrating into the heartland of an enemy civilisation, I find my army stacks falling to their units and degrading to the point of being useless. Reinforcements are then too far away to easily reach, and as said, my industrial production is usually too low to really compete.
So, I'm still stuck in adapting gameplay from Civ II and Civ III to match up with the massive changes in Civ IV, and the addition of a new episonage counter and requirements for defence/attacks, quests and etc...... its a pretty large leap. I picked up some of the new lore, such as how cities should be specialised now, the idea of cottage cities, military cities, wonders aren't everything(! !?!?)..... And I think I restarted at least 6 games so far after my civilisation found itself in a barely tenable position.
So, as background fluff, I'm usually a turtler and win prevous civ games through tech advantages, developing a small advanced military against my opponents. Tank rushes, artillery bombardment and aerial attacks against their armies.
Here's the two questions I would love people to answer.
1. How do you gear up industrial production easily? I usually find that other than my capital city and perhaps, one military city, I have no other cities capable of reaching a decent industrial output. Granted, I haven't reached the real industrial age such as powerplants and the like, but I would had expected reaching access to coal, forges and etc would had made it easy for me to build up industrial production. It wasn't....... the difficulty of developing and levelling up semi-mature cities in Mediveal cities felt like when I was creating new cities in Industrial age for the older civ games.
To make things worse, the game really appears to favour specialisation, to the extent that smaller general cities can't build up an army and you either need to specialise cities near hills/rivers in production or start levelling up cities in good terrain to high population, with the attendant problems of riots/health/...... not to mention I find it extremely difficult to level up cities pops outside of cities located near two food resources.
2. How do you fight and win wars? Civ IV is the only game where I don't find myself with an early tech advantage other than a rapidly transient period between Macemen/Crossbows and the opponents are having archers. Riflemen/Musketmen don't seem to offer the same dramatic tech change, and due to my industrial weakness, I can't really generate a large army to win opponents. The early network of religions and diplomatic tensions also means that my "defensive" army is usually engaged in wars.... and once I get stuck in a war, my economic/tech advantages usually get attrited away rapidly.
And while the difficulties of capturing a city, the need for multiple unit types and etc are all welcome and extremely fun, well....... i still trying to learn how to build up an army from scratch that could actually do that. From what I seen online, its also beneficial to be aggressive in the game, capturing enemy cities. So, how do you do that easily? so far, penetrating into the heartland of an enemy civilisation, I find my army stacks falling to their units and degrading to the point of being useless. Reinforcements are then too far away to easily reach, and as said, my industrial production is usually too low to really compete.