Brothers In Arms: Hell's Highway
Posted: 2008-12-14 09:55pm
I give this game a B. (A fun rental for the tactical FPS crowd.)
Pros: Great immersive cutscenes and story, beautiful graphics, good level design (for the tactical levels)
Cons: Hard to control your squad, unskippable cutscenes, dumb vehicle levels, strangeness on the "Authentic" setting, almost no one playing this game on LIVE.
I've played the first BIA when it came out years ago, and have forgotten most of the plot, which makes me feel like I'm missing out on this one, which is shame because the psychological stuff is great.
The gameplay is for the most part passable. I have trouble controlling my fireteams sometimes (occassionally I will order them on the wrong side of cover) because the commands can only be given through the first person point and click interface. There is no way to set waypoints or use the overhead map to issue orders. This is shame because the pathfinding is sometimes atroicious and when they get to cover I have noticed soldiers simply standing straight up and bitching about being exposed. Also sometimes I will see the icon that means my team can open fire on an enemy position, but when I issue the order, they just sit there. The bazooka team also has unlimited rounds, making it very easy to abuse.
The German AI is okay, though it is predictable and has no strategic sense (the Germans never try to flank you). Also they have Z-ray (two better than X) vision, so that even the stealthiest flank maneuver is always discovered.
The cutscenes are LONG and almost all of them are unskippable, even when replaying the game. However, as a small upside, at least they are usually entertaining, and seeing Matt Baker crack up is a great ride.
The unlockable "Authentic" mode is a nice addition, which makes the Germans tougher opponents (frankly there should have been one harder mode, because even this is does not feel "OMG!" hard) and rightly for a hard setting removes most of the UI. However it removes any way to aim when stuck against cover, making shooting a pain in the ass and leaving no way to count remaining ammunition for weapons- two things that are more annoying than realistic.
The multiplayer is a waste. Its laggy, people have already discovered cheats on LIVE, and it takes forever waiting in the lobby for enough players to join up. All it is really successful in doing is making me miss playingDay Of Defeat, which is something I guess.
Pros: Great immersive cutscenes and story, beautiful graphics, good level design (for the tactical levels)
Cons: Hard to control your squad, unskippable cutscenes, dumb vehicle levels, strangeness on the "Authentic" setting, almost no one playing this game on LIVE.
I've played the first BIA when it came out years ago, and have forgotten most of the plot, which makes me feel like I'm missing out on this one, which is shame because the psychological stuff is great.
The gameplay is for the most part passable. I have trouble controlling my fireteams sometimes (occassionally I will order them on the wrong side of cover) because the commands can only be given through the first person point and click interface. There is no way to set waypoints or use the overhead map to issue orders. This is shame because the pathfinding is sometimes atroicious and when they get to cover I have noticed soldiers simply standing straight up and bitching about being exposed. Also sometimes I will see the icon that means my team can open fire on an enemy position, but when I issue the order, they just sit there. The bazooka team also has unlimited rounds, making it very easy to abuse.
The German AI is okay, though it is predictable and has no strategic sense (the Germans never try to flank you). Also they have Z-ray (two better than X) vision, so that even the stealthiest flank maneuver is always discovered.
The cutscenes are LONG and almost all of them are unskippable, even when replaying the game. However, as a small upside, at least they are usually entertaining, and seeing Matt Baker crack up is a great ride.
The unlockable "Authentic" mode is a nice addition, which makes the Germans tougher opponents (frankly there should have been one harder mode, because even this is does not feel "OMG!" hard) and rightly for a hard setting removes most of the UI. However it removes any way to aim when stuck against cover, making shooting a pain in the ass and leaving no way to count remaining ammunition for weapons- two things that are more annoying than realistic.
The multiplayer is a waste. Its laggy, people have already discovered cheats on LIVE, and it takes forever waiting in the lobby for enough players to join up. All it is really successful in doing is making me miss playingDay Of Defeat, which is something I guess.