Destroy All Humans: Path of the Furon (3/10)
Posted: 2008-12-17 08:38am
3/10 - this also includes 2 bonus points I'm giving because with a score this low, and a game this shitty, it doesn't matter.
Hey - here's a winning formula for all you would-be game designers out there who want to tighten up the graphics on level 3: Take a good game, fuck it up, and sell it as a sequel, people will then buy it, thinking that it's going to be good like the first game, and you will make money while it only costs 17.00 USD to make! WIN!
I loved Destroy All Humans. The FIRST ONE. Even the second one I rather enjoyed, then there was Big Willy Unleashed, which does not exist. No really. Enter Path of the furon, which, predictably takes place in the 70's. I won't spoil the plot for you all, mainly because you know what the plot is already. A Lot of the comedic references in the game are probably lost on me, probably because the 70's were uninteresting, boring, and stupid, and disco music sucks. Nevertheless, there's loads of old, campy, kung-fu movie action and....well, that's the end of the good things about this game.
It's like they actually did shit to actively fuck it up. I'm not even a little bit joking. THEY TRIED TO SCREW THIS GAME UP. And they succeeded brilliantly. First - for a next-gen-only game, the graphics are unforgiveably ba...no. No, no, no, if this game were released on PS2/XBox/GC, They would be unforgivably bad. Lets pretend there's a human, running away from you, an alien with a Zap-o-matic. Now, logic dictates that if that human, say, ran 30 feet from you and was still running away, his arms and legs would be moving. Well, in thie magical world of levitation and flying saucers and disco music, when people are 30 feet + away from you, they simply stop moving their arms and legs, frozen in whatever position they obtained the magical distance, and they continue to sliiiiiiiiiiide away. That's right, ALL ANIMATION OF THE CHARACTER MODELS STOP. this also applies with the saucer. As you look down on the people below, they're skittering about as if the world is a giant ice-rink. no movement whatsoever, yet they slide to and fro, futilely trying to avoid your flaming death-ray.
This magical phenomenon also applies to cars, whose wheels simply stop animating at the magical 30 foot distance and go from roundish, jaggy lines for wheels to....OCTAGONS. I'm not even a little bit joking. At 30 feet, the wheel *POP* turn into octagons and stop moving. This also applies to tanks, EVEN IN CUTSCENES. a battalion of tanks rolls in, intent on destroying Crypto - on MAGICAL, NON MOVING TANK TREADS.
I've spent a lot of time on this so lets just make the rest short and sweet. While playing through this game, I fell through the map no less than 7 times. FELL THROUGH THE MAP. and got stuck up to my waist in the map no less that (Wait for it) 24 TIMES, the majority of which was on the last level.
Add to that the fact that it's ludicrously easy to beat the game, the shit loading times, etc. etc. etc., and you've got one crappy, crappy game. The dialogue between Crypto and orthopox was the only ONLY good thing about DAH, and I got the feeling that a lot of it was ad-libbed because no company who produces such a 100% shitball game like this could possibly be bothered to come up with clever dialogue.
In the end, I watched as the credits rolled and discovered that THQ hired an outside vendor to do it's quality testing in addtion to it's in-house quality assurance people - and that company needs to be immediately fired, along with every single person who put their greasy paws on my beloved franchise. THQ should pay a REAL developer to take this game off their hands so they can no longer fuck it up, because no one in their right mind would dare pay THEM for it, and hopefully, HOPEFULLY someone awesome will come along to fix this disasterous mess.
(I'm looking at you, pandemic - GO GET YOUR GAME BACK, PLEASE)
Hey - here's a winning formula for all you would-be game designers out there who want to tighten up the graphics on level 3: Take a good game, fuck it up, and sell it as a sequel, people will then buy it, thinking that it's going to be good like the first game, and you will make money while it only costs 17.00 USD to make! WIN!
I loved Destroy All Humans. The FIRST ONE. Even the second one I rather enjoyed, then there was Big Willy Unleashed, which does not exist. No really. Enter Path of the furon, which, predictably takes place in the 70's. I won't spoil the plot for you all, mainly because you know what the plot is already. A Lot of the comedic references in the game are probably lost on me, probably because the 70's were uninteresting, boring, and stupid, and disco music sucks. Nevertheless, there's loads of old, campy, kung-fu movie action and....well, that's the end of the good things about this game.
It's like they actually did shit to actively fuck it up. I'm not even a little bit joking. THEY TRIED TO SCREW THIS GAME UP. And they succeeded brilliantly. First - for a next-gen-only game, the graphics are unforgiveably ba...no. No, no, no, if this game were released on PS2/XBox/GC, They would be unforgivably bad. Lets pretend there's a human, running away from you, an alien with a Zap-o-matic. Now, logic dictates that if that human, say, ran 30 feet from you and was still running away, his arms and legs would be moving. Well, in thie magical world of levitation and flying saucers and disco music, when people are 30 feet + away from you, they simply stop moving their arms and legs, frozen in whatever position they obtained the magical distance, and they continue to sliiiiiiiiiiide away. That's right, ALL ANIMATION OF THE CHARACTER MODELS STOP. this also applies with the saucer. As you look down on the people below, they're skittering about as if the world is a giant ice-rink. no movement whatsoever, yet they slide to and fro, futilely trying to avoid your flaming death-ray.
This magical phenomenon also applies to cars, whose wheels simply stop animating at the magical 30 foot distance and go from roundish, jaggy lines for wheels to....OCTAGONS. I'm not even a little bit joking. At 30 feet, the wheel *POP* turn into octagons and stop moving. This also applies to tanks, EVEN IN CUTSCENES. a battalion of tanks rolls in, intent on destroying Crypto - on MAGICAL, NON MOVING TANK TREADS.
I've spent a lot of time on this so lets just make the rest short and sweet. While playing through this game, I fell through the map no less than 7 times. FELL THROUGH THE MAP. and got stuck up to my waist in the map no less that (Wait for it) 24 TIMES, the majority of which was on the last level.
Add to that the fact that it's ludicrously easy to beat the game, the shit loading times, etc. etc. etc., and you've got one crappy, crappy game. The dialogue between Crypto and orthopox was the only ONLY good thing about DAH, and I got the feeling that a lot of it was ad-libbed because no company who produces such a 100% shitball game like this could possibly be bothered to come up with clever dialogue.
In the end, I watched as the credits rolled and discovered that THQ hired an outside vendor to do it's quality testing in addtion to it's in-house quality assurance people - and that company needs to be immediately fired, along with every single person who put their greasy paws on my beloved franchise. THQ should pay a REAL developer to take this game off their hands so they can no longer fuck it up, because no one in their right mind would dare pay THEM for it, and hopefully, HOPEFULLY someone awesome will come along to fix this disasterous mess.
(I'm looking at you, pandemic - GO GET YOUR GAME BACK, PLEASE)