Battalion Wars 2: good times
Posted: 2009-01-17 07:52am
I fished Battalion Wars 2 out of the bargain bin earlier this week and have been playing it on-and-off for a few days now. It's a third-person shooter with RTS elements tacked on (or an RTS with action bits, though there isn't much strategy beyond "make sure you don't let infantry walk into flame-throwers").
Basically, each mission gives you a number of units and a couple of objectives to capture/liberate/destroy/clean/whatever. You directly control one unit under your command and order the others to hold, follow you, attack specific targets or guard installations. The game uses Advance Wars' rock-paper-scissors system for what unit works against what unit (simple stuff really: guys with bazookas rape armour, frigates can depth charge subs and shoot down choppers but won't even dent battleships, and so forth). Completing missions boils down to knowing when to order certain units to attack and taking direct control for jobs that need doing well.
And it's brilliant, brilliant fun. Sure, it's piss-easy, but it's never boring. You can switch to any unit or vehicle under your command, so there's always something fun to do; if you get bored gunning down infantry, you can switch to a tank and blow up MG nests, or switch to a fighter and provide air cover, or take over a sub and sneak up on a battleship.
The game's biggest fault is that, despite being easy, it also insists on holding your hand throughout. I'm 55% through according to my save file and I still get told what to do nearly every step of the way. It's getting better - the last two missions I just got updates about critical objectives I was about to fail - but nearly every mission in the first half of the game introduces some sort of new unit with a tutorial section.
And there's no skirmish mode. You get the single player campaign, and online multi, but as far as I can see there's no "quick match" option against the AI. Boo.
Thankfully the missions are set up pretty well. The last one I did was a kinda like a miniature WW2; all the factions in the game are parodies of real-world countries, and the third campaign has you playing as a spoof of WW2-era England. They get a mission where you start by defending an airbase against invasion in a fighter, then move through the countryside attacking enemy bases and freeing POW's. Its in missions like that one where the game gets into its rhythm; rolling a tank into a town after calling an airstrike and seeing the enemy's infantry disappear under a rain of bombs is great.
So, is anyone else playing this?
Basically, each mission gives you a number of units and a couple of objectives to capture/liberate/destroy/clean/whatever. You directly control one unit under your command and order the others to hold, follow you, attack specific targets or guard installations. The game uses Advance Wars' rock-paper-scissors system for what unit works against what unit (simple stuff really: guys with bazookas rape armour, frigates can depth charge subs and shoot down choppers but won't even dent battleships, and so forth). Completing missions boils down to knowing when to order certain units to attack and taking direct control for jobs that need doing well.
And it's brilliant, brilliant fun. Sure, it's piss-easy, but it's never boring. You can switch to any unit or vehicle under your command, so there's always something fun to do; if you get bored gunning down infantry, you can switch to a tank and blow up MG nests, or switch to a fighter and provide air cover, or take over a sub and sneak up on a battleship.
The game's biggest fault is that, despite being easy, it also insists on holding your hand throughout. I'm 55% through according to my save file and I still get told what to do nearly every step of the way. It's getting better - the last two missions I just got updates about critical objectives I was about to fail - but nearly every mission in the first half of the game introduces some sort of new unit with a tutorial section.
And there's no skirmish mode. You get the single player campaign, and online multi, but as far as I can see there's no "quick match" option against the AI. Boo.
Thankfully the missions are set up pretty well. The last one I did was a kinda like a miniature WW2; all the factions in the game are parodies of real-world countries, and the third campaign has you playing as a spoof of WW2-era England. They get a mission where you start by defending an airbase against invasion in a fighter, then move through the countryside attacking enemy bases and freeing POW's. Its in missions like that one where the game gets into its rhythm; rolling a tank into a town after calling an airstrike and seeing the enemy's infantry disappear under a rain of bombs is great.
So, is anyone else playing this?