Videogames vs Real Armies
Posted: 2009-04-15 07:59pm
I’ve been motivated to create a little diatribe in response to seeing lots of stuff where I feel real military forces are not given credit for the capability the possess verse things from videogames. I’m interested in some commentary on it.
FPS Badasses
Wolfenstein 3D was the original First Person shooter game. Originally conceived as a kind of adventure game, it ended up being more or less a straight up shooter game in a maze. All guns used the same ammunition and for the most part your advantage such as it was relied upon aggression, planning, and situational awareness to prevent the semi-routine occurrence of a Guard you never saw blowing your brains out execution style.
From there FPS shooter games evolved in two directions, pure shooters and those at least giving a wave at the original adventure roots in the process. Main characters tend to get by with higher than average health, and instant healing artifacts with no real issues with fatigue. In my experience in these you rarely face more than a fire team at any given time. One on one where the player has the initiative in terms of being able to kill their opponent first tends to be typical, with the individual able to seriously hurt you if you’re stupid about taking them down. When you do face an analogy of a fire team complete with machine gun operator analogue tends to be encounters that are not easily dealt with. The few time you face larger force concentrations in my experience tend to be scripted with things like convenient automatic weapons in prepared positions.
FPS shooter games almost never have anything even vaguely resembling artillery, and like Hollywood shrapnel tends to be ignored. Only in the original Ubersoldier have I encountered enemies intelligently using and responding to grenades, and in most they’ve been neutered to the point of irrelevance. Plus the Artifical Idiots one faces in a FPS shooter game tend to not even be vaguely comparable with troops of a real professional army. Plus unless the FPS badass is turned into a Terminator the whole toughness and no fatigue business drops out once you leave game mechanics behind and hit reality.
In my experience a long mission will tend to have a Company or at most a Battalion’s worth of troops strewn throughout the place. As the Artificial Idiot program governing the enemy sprites increases in quality these numbers tend to decrease. The net effect however is in any given game you’d be pushing it to kill a Brigade or two worth of troops.
Thus the bottom line is that excluding uberarmor/uberweapons “I win” buttons a modern professional military force should have little to fear from a FPS badass. Organizationally fire teams are the smallest unit, meaning the FPS badass would perpetually be in trouble. In modern military operations where Divisions and Corps are still not exactly in short supply even a badass that could theoretically maul a Brigade before going down cannot in of themselves win a straight up victory.
Strategy Games
The unit limit on the original Starcraft was 300 units ala a very light Battalion. Most RTS games I’ve played are designed to use fewer units to avoid the annoying Starcraft slog problem. Plus most of these games tend to encourage a Horde approach instead of the approach that arose from the eventual organization of Battalion, Brigades, Divisions, and Corps in Western Armies. Even Starcraft involves arguably only a couple of Brigades worth of units under your command across an entire game.
This gives the benefit of the excitement of tactics as opposed to the more strategic level, as appropriate for a gaming experience. Part of why I prefer games like Command and Conquer to Starcraft in terms of Single player. This however sets real minimalism limitations against anything vaguely resembling a real military. Not to mention you can drop enough submunitions to terminate even moderately armored targets up to the original Starcraft unit limit without straining even a single fighter bomber’s payload capacity. It’s also very conceivable that a typical RTS base could get utterly annihilated by a single planned Strike mission with modern conventional munitions, baring uberarmor/uberweapons.
FPS Badasses
Wolfenstein 3D was the original First Person shooter game. Originally conceived as a kind of adventure game, it ended up being more or less a straight up shooter game in a maze. All guns used the same ammunition and for the most part your advantage such as it was relied upon aggression, planning, and situational awareness to prevent the semi-routine occurrence of a Guard you never saw blowing your brains out execution style.
From there FPS shooter games evolved in two directions, pure shooters and those at least giving a wave at the original adventure roots in the process. Main characters tend to get by with higher than average health, and instant healing artifacts with no real issues with fatigue. In my experience in these you rarely face more than a fire team at any given time. One on one where the player has the initiative in terms of being able to kill their opponent first tends to be typical, with the individual able to seriously hurt you if you’re stupid about taking them down. When you do face an analogy of a fire team complete with machine gun operator analogue tends to be encounters that are not easily dealt with. The few time you face larger force concentrations in my experience tend to be scripted with things like convenient automatic weapons in prepared positions.
FPS shooter games almost never have anything even vaguely resembling artillery, and like Hollywood shrapnel tends to be ignored. Only in the original Ubersoldier have I encountered enemies intelligently using and responding to grenades, and in most they’ve been neutered to the point of irrelevance. Plus the Artifical Idiots one faces in a FPS shooter game tend to not even be vaguely comparable with troops of a real professional army. Plus unless the FPS badass is turned into a Terminator the whole toughness and no fatigue business drops out once you leave game mechanics behind and hit reality.
In my experience a long mission will tend to have a Company or at most a Battalion’s worth of troops strewn throughout the place. As the Artificial Idiot program governing the enemy sprites increases in quality these numbers tend to decrease. The net effect however is in any given game you’d be pushing it to kill a Brigade or two worth of troops.
Thus the bottom line is that excluding uberarmor/uberweapons “I win” buttons a modern professional military force should have little to fear from a FPS badass. Organizationally fire teams are the smallest unit, meaning the FPS badass would perpetually be in trouble. In modern military operations where Divisions and Corps are still not exactly in short supply even a badass that could theoretically maul a Brigade before going down cannot in of themselves win a straight up victory.
Strategy Games
The unit limit on the original Starcraft was 300 units ala a very light Battalion. Most RTS games I’ve played are designed to use fewer units to avoid the annoying Starcraft slog problem. Plus most of these games tend to encourage a Horde approach instead of the approach that arose from the eventual organization of Battalion, Brigades, Divisions, and Corps in Western Armies. Even Starcraft involves arguably only a couple of Brigades worth of units under your command across an entire game.
This gives the benefit of the excitement of tactics as opposed to the more strategic level, as appropriate for a gaming experience. Part of why I prefer games like Command and Conquer to Starcraft in terms of Single player. This however sets real minimalism limitations against anything vaguely resembling a real military. Not to mention you can drop enough submunitions to terminate even moderately armored targets up to the original Starcraft unit limit without straining even a single fighter bomber’s payload capacity. It’s also very conceivable that a typical RTS base could get utterly annihilated by a single planned Strike mission with modern conventional munitions, baring uberarmor/uberweapons.