Let's Play: HOUSE OF HELL
Posted: 2009-05-27 07:19am
Let's play the blockbuster new (new may be nearly thirty years old) role playing adventure - HOUSE OF HELL! Or as you americans know it, HOUSE OF HECK!
artistic angle, no?
Before making the worst mistake of my life I have to generate my character!
complex rules = better novel
Skill 10 Stamina 18 Luck 7 Maximum Fear 11
Oh dear. My character - a navigationally challenged salesman - is taking shape. He's the unluckiest man possible, afraid of nothing, and barely as fit as four goblins.
Things are looking up however; the hints section assures me that there is a 'true path' that will bring me success regardless of my initial weaknesses! Apparently houses of hell involve getting some advice. Hopefully my map doesn't need to be non-eucidlean!
The background sets the scene - we're driving through Backwoods England on our way to a 'business appointment'. We're in a car, in a place, in some kind of post-industrial time. That's a pretty terrifying lack of detail.
Recognising old men - the greatest horror of 1985
As events unfold it turns out that Backwoods England is full of helpful old men who direct itinerant wanderers to their drug rendevous appointments. However a storm breaks, and it's a bit tense out in the lonely Backwoods with only dimly-remembered directions from a man OH NO I JUST RAN HIM OVER!
Thankfully, there's no body and thus no crime. But sadly the panic of the event has killed the car as well; so we're TRAPPED in COUNTRY ENGLAND.
Let's hope there are no model villages around.
Anyway a nearby house (non-hell related) is spotted nearby and we trek up the really quite terrible driveway.
This is Hell - for RENOVATION TELEVISION
The rain and isolation is clearly playing tricks on our Protaganist Feedback Narrator, and there's some indecision about whether to wake up the locals. The initial alternative of standing on the porch forever discarded, there remains an even better idea - BREAK IN.
Meeting new people can be hard for lonely nerds
So in the first big decision of the terrifying night (which is of course the biggest mistake of my life), we sneak around the side of the house to where a light is visible. It's possible to see our damp salesman, crouched in the bushes of a faded Edwardian mansion, peering in the windows to spot the good silver. But what's this? People?!
Two men enter the room talking -
The last regeneration never went well
This sounds a bit strange, or even unnerving, and certainly hot! Luckily, no FEAR points are involved.
But what is the best move? The universe has left us only two - we can get the attention of these men to ask their assistance, or we can try to hear more about the hot hot bondage action apparently going on.
YOU MAKE THE CALL. Remember - unlucky, but brave!
Next week on House Of Hell - strong likelihood of roast duck. Don't miss out.
artistic angle, no?
Before making the worst mistake of my life I have to generate my character!
complex rules = better novel
Skill 10 Stamina 18 Luck 7 Maximum Fear 11
Oh dear. My character - a navigationally challenged salesman - is taking shape. He's the unluckiest man possible, afraid of nothing, and barely as fit as four goblins.
Things are looking up however; the hints section assures me that there is a 'true path' that will bring me success regardless of my initial weaknesses! Apparently houses of hell involve getting some advice. Hopefully my map doesn't need to be non-eucidlean!
The background sets the scene - we're driving through Backwoods England on our way to a 'business appointment'. We're in a car, in a place, in some kind of post-industrial time. That's a pretty terrifying lack of detail.
Recognising old men - the greatest horror of 1985
As events unfold it turns out that Backwoods England is full of helpful old men who direct itinerant wanderers to their drug rendevous appointments. However a storm breaks, and it's a bit tense out in the lonely Backwoods with only dimly-remembered directions from a man OH NO I JUST RAN HIM OVER!
Thankfully, there's no body and thus no crime. But sadly the panic of the event has killed the car as well; so we're TRAPPED in COUNTRY ENGLAND.
Let's hope there are no model villages around.
Anyway a nearby house (non-hell related) is spotted nearby and we trek up the really quite terrible driveway.
This is Hell - for RENOVATION TELEVISION
The rain and isolation is clearly playing tricks on our Protaganist Feedback Narrator, and there's some indecision about whether to wake up the locals. The initial alternative of standing on the porch forever discarded, there remains an even better idea - BREAK IN.
Meeting new people can be hard for lonely nerds
So in the first big decision of the terrifying night (which is of course the biggest mistake of my life), we sneak around the side of the house to where a light is visible. It's possible to see our damp salesman, crouched in the bushes of a faded Edwardian mansion, peering in the windows to spot the good silver. But what's this? People?!
Two men enter the room talking -
The last regeneration never went well
This sounds a bit strange, or even unnerving, and certainly hot! Luckily, no FEAR points are involved.
But what is the best move? The universe has left us only two - we can get the attention of these men to ask their assistance, or we can try to hear more about the hot hot bondage action apparently going on.
YOU MAKE THE CALL. Remember - unlucky, but brave!
Next week on House Of Hell - strong likelihood of roast duck. Don't miss out.