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Klingon Academy help needed
Posted: 2009-06-27 11:40pm
by Enigma
I got KA to work thanks to Windows Application Compatibility Toolkit but now I have a problem. Whenever a ship\planet appears onscreen everything slows to a stop. How do I fix this? I've looked through google but all I get is old posts with no resolution. Help?
Also I know there is a way to create a DVD version of KA from the CDs. How?
And is there a workable total conversion or a mod that fixes\improves KA? Thanks.
Re: Klingon Academy help needed
Posted: 2009-06-28 01:22am
by Stark
Making a 'dvd' is easy; just put all the files in a single disk image. I'll look at mine later to see if you need to mess with key files but I don't think so.
I've never been able to get KA to run without glitches on modern systems.
Re: Klingon Academy help needed
Posted: 2009-06-28 11:16am
by Enigma
Stark wrote:Making a 'dvd' is easy; just put all the files in a single disk image. I'll look at mine later to see if you need to mess with key files but I don't think so.
I've never been able to get KA to run without glitches on modern systems.
Klingonacademy.com shows how but I can't download the files from them that they say are needed to make a dvd. Any help would be appreciated.
Re: Klingon Academy help needed
Posted: 2009-06-28 12:07pm
by CaptHawkeye
Stark wrote:Making a 'dvd' is easy; just put all the files in a single disk image. I'll look at mine later to see if you need to mess with key files but I don't think so.
I've never been able to get KA to run without glitches on modern systems.
I was able to make KA run on a very rudimentary business computer built a few years ago for my family. I think it has more to do with hardware than software, since that computer used Windows XP. It still CTD'd a ton though, but the game was never well designed.
The game seems to piss itself and die the moment it confronts Duo Core processors and any GPUs newer than the Nvidia 5000 series. Not unlike most games of the time.
Re: Klingon Academy help needed
Posted: 2009-06-28 12:19pm
by Uraniun235
Don't blame the designers too hard - they wanted to build a new engine for Klingon Academy, but Interplay overrode them and mandated they use the old Starfleet Academy engine. Up until a few months before release it looked like the game wouldn't even support anything better than 640x480 (as the source code to the engine had been lost), but they managed to bludgeon it into producing higher resolutions. Interplay also basically fired everyone in the KA team right after the first patch went out, and the second patch was cobbled together by a few holdovers.
Klingon Academy is really a shining example of terrible mismanagement.
Enigma: Is KA fully patched? It was never really stable, but if I remember right the patches did help considerably.
I don't recall any TCs or mods that significantly improved KA's gameplay - I think almost all of them were basically more planets and more ships. I remember one of them was a texture pack that made the Federation ships look way better.
Re: Klingon Academy help needed
Posted: 2009-06-28 09:02pm
by Enigma
Uraniun235 wrote:<snip>
Enigma: Is KA fully patched? It was never really stable, but if I remember right the patches did help considerably.
I don't recall any TCs or mods that significantly improved KA's gameplay - I think almost all of them were basically more planets and more ships. I remember one of them was a texture pack that made the Federation ships look way better.
It is fully patched. I am not getting any CTDs just slow downs and "fire lag" when encountering ships\planets. Funny thing, is that I installed the game on my father-in-law's WinME computer from around 2000\2001 and it runs like a charm except for the hang when you exit the game. I don't want to set up a VM with ME installed but instead have the slow down fixed. Any help would be great.
Re: Klingon Academy help needed
Posted: 2009-06-28 09:06pm
by Stark
CaptHawkeye wrote:
I was able to make KA run on a very rudimentary business computer built a few years ago for my family. I think it has more to do with hardware than software, since that computer used Windows XP. It still CTD'd a ton though, but the game was never well designed.
The game seems to piss itself and die the moment it confronts Duo Core processors and any GPUs newer than the Nvidia 5000 series. Not unlike most games of the time.
Yeah, the problems are certainly graphics driver related. Nvidia frequently retires legacy support for various features (which is why, for instance, Kohan can't display buttons because they way the game did it doesn't work anymore) and old games have all kinds of problems. In Vista compat you can get KA going fine with no pauses when you fire (or play a sound, lol) but the starfield is still fucked.