Return to Conan '09
Posted: 2009-07-14 08:14pm
For free Flash and I will play any kind of shit, so we went back into Conan recently. It is indeed improved from lauch (not really hard) but the whinging is utterly hilarious.
We are informed that PvP is now 'ruined', because there are actual guards in NPC settlements and you can't gank people using vendors anymore. The 99% of the zones with no guards are not relevant. This is more amusing because people KEEP TRYING TO KILL YOU IN NPC TOWNS, even though they get instantly one-shot by guards. Solution - idiots lurk outside the gate and try to kill people, but stealth is still broken so you can easily avoid it.
The game has also been ruined as many of the early-game clothing items are no longer transparent. This is apparently a massive RP problem.
Demos and Necros are now 'broken' because they can't kite every other class in the game and get 3x scores on the minigames.
More seriously, they've messed with the feat trees and the way stealth works, so different playstyles are possible now (of course this means every class is now 'broken' or 'imba' depending on whether you use it or get killed by it). The engine is much nicer and more efficient (although dx10 runs 18 fps on Flashes 260, lol) although it still locks up when entering/leaving busy areas (which are now protected by NPC guards so it's no biggy). The 'murder' system seems to work pretty well (although it's apparently still bugged) and the guards allow the vast majority of the game to retain the drive-by-ganking flavour (which I like) while shutting down the constant res-plate camping (which was fucking stupid). I'm too low level to comment on the itemisation changes.
Crafting is still a high-level thing (50 i think) which is stupid, but levelling appears faster. Flash and I knocked over 5 quests the other day and I got two levels, which is much faster than previously. A lot of the lameness is gone, but the constant free PvP is still there, so balance issues and things like stealth and murderpoints not working properly aside I'm having a good time. Has anyone else reactivated?
We are informed that PvP is now 'ruined', because there are actual guards in NPC settlements and you can't gank people using vendors anymore. The 99% of the zones with no guards are not relevant. This is more amusing because people KEEP TRYING TO KILL YOU IN NPC TOWNS, even though they get instantly one-shot by guards. Solution - idiots lurk outside the gate and try to kill people, but stealth is still broken so you can easily avoid it.
The game has also been ruined as many of the early-game clothing items are no longer transparent. This is apparently a massive RP problem.
Demos and Necros are now 'broken' because they can't kite every other class in the game and get 3x scores on the minigames.
More seriously, they've messed with the feat trees and the way stealth works, so different playstyles are possible now (of course this means every class is now 'broken' or 'imba' depending on whether you use it or get killed by it). The engine is much nicer and more efficient (although dx10 runs 18 fps on Flashes 260, lol) although it still locks up when entering/leaving busy areas (which are now protected by NPC guards so it's no biggy). The 'murder' system seems to work pretty well (although it's apparently still bugged) and the guards allow the vast majority of the game to retain the drive-by-ganking flavour (which I like) while shutting down the constant res-plate camping (which was fucking stupid). I'm too low level to comment on the itemisation changes.
Crafting is still a high-level thing (50 i think) which is stupid, but levelling appears faster. Flash and I knocked over 5 quests the other day and I got two levels, which is much faster than previously. A lot of the lameness is gone, but the constant free PvP is still there, so balance issues and things like stealth and murderpoints not working properly aside I'm having a good time. Has anyone else reactivated?