Arkham Horror 3.0
Posted: 2009-07-20 04:25am
So there's silly old Arkham Horror, right? By the realities of the boardgame industry, copies you buy now are basically identical to the 2005 version (fixed a few cards, rules clarifications, that's it).
The expansions have added not just extra mechanics that really should be in the base game but entirely new (and better) ways of doing things and dealing with mechnical issues like deck dilution etc. However, these ideas can only be applied to the particular expansion (and later expansions) and not the cards in the original game.
Since a few people play AH here, what do you think the elements that need to be backported into the base game? Primarily I think Black Pharaoh needs serious structural work - it was clearly hte first, experimental expansion and the rules for it's use are complete shit compared to later small-box expansions like KiY. The ideas for other world encounters introduced in Innsmouth (very detailed encounters for a single world or 'discard and draw again') mean you can have interesting, choice based 'adventure' shit in other worlds without diluting the deck with seldom-appropriate cards. The KiY dual colour cards are a good idea that could benefit from this. The more 'interesting' Mythos cards, with no move, no gate, terror, all move, etc have a place throughout. The investigators and Ancient Ones need to be a bit more even (especially the dogshit Dunwich Ancient Ones which can basically fuck off) and ideas like Quattil Uttaus are a fantastic alternative.
In brief, since 2005 some really good ideas have come out and many of the basic problems of the base game have been resolved - but this only happens if you buy the expansions, and only works for those expansions. Things like cheaper but exhausting weapons, the different approaches to spells and tomes, etc all lead to imbalance and dilution because the base game hasn't changed. If they republished AH to the 'current' mechanical standard, it would be a far better - and simpler, more interesting - game, and you'd just need to reword some cards and introduce some expansion concepts. However, given the reality of the boardgame industry, this can never happen.
The expansions have added not just extra mechanics that really should be in the base game but entirely new (and better) ways of doing things and dealing with mechnical issues like deck dilution etc. However, these ideas can only be applied to the particular expansion (and later expansions) and not the cards in the original game.
Since a few people play AH here, what do you think the elements that need to be backported into the base game? Primarily I think Black Pharaoh needs serious structural work - it was clearly hte first, experimental expansion and the rules for it's use are complete shit compared to later small-box expansions like KiY. The ideas for other world encounters introduced in Innsmouth (very detailed encounters for a single world or 'discard and draw again') mean you can have interesting, choice based 'adventure' shit in other worlds without diluting the deck with seldom-appropriate cards. The KiY dual colour cards are a good idea that could benefit from this. The more 'interesting' Mythos cards, with no move, no gate, terror, all move, etc have a place throughout. The investigators and Ancient Ones need to be a bit more even (especially the dogshit Dunwich Ancient Ones which can basically fuck off) and ideas like Quattil Uttaus are a fantastic alternative.
In brief, since 2005 some really good ideas have come out and many of the basic problems of the base game have been resolved - but this only happens if you buy the expansions, and only works for those expansions. Things like cheaper but exhausting weapons, the different approaches to spells and tomes, etc all lead to imbalance and dilution because the base game hasn't changed. If they republished AH to the 'current' mechanical standard, it would be a far better - and simpler, more interesting - game, and you'd just need to reword some cards and introduce some expansion concepts. However, given the reality of the boardgame industry, this can never happen.