DoW: Dark Crusade "Table Top Roundup" mod
Posted: 2009-08-16 12:49pm
I got Dawn of War Platinum a little while ago and had fun playing it at first, but a few things about it started annoying me so I tried a couple different mods. One I've been playing lately supposedly tries to make the game more like the Table Top. I can't really say how much it succeeded in that regard, since I've never played the TT, but IMO it definitely improves the game.
After playing for about an hour, I've noticed the following:
1) Everything is scaled correctly. The Chimera troop transport, for instance, looks like it could actually carry a squad of guardsmen. This isn't really game play related but the scaling in the vanilla game always annoyed me a lot so I'm glad they've changed it.
2) There is a setting that allows units to gain experience during skirmishes.
3) Guns are actually dangerous now. Guardsmen, for instance, go down after being shot a couple of times. Even Space Marines die pretty quickly when under heavy fire.
4) There are a lot more units for the different races, and more buildings.
5) The Skirmish AI has gotten a lot better, at least as far as I can tell.
6) There is a setting that forces broken squads to run back to the nearest strategic point.
7) The speed at which troops are added to a squad now depends on whether or not the squad is being shot at.
8.) Unit caps are generally larger. The Imperial Guard's infantry cap has been changed from 20 to 30, for instance.
Link
After playing for about an hour, I've noticed the following:
1) Everything is scaled correctly. The Chimera troop transport, for instance, looks like it could actually carry a squad of guardsmen. This isn't really game play related but the scaling in the vanilla game always annoyed me a lot so I'm glad they've changed it.
2) There is a setting that allows units to gain experience during skirmishes.
3) Guns are actually dangerous now. Guardsmen, for instance, go down after being shot a couple of times. Even Space Marines die pretty quickly when under heavy fire.
4) There are a lot more units for the different races, and more buildings.
5) The Skirmish AI has gotten a lot better, at least as far as I can tell.
6) There is a setting that forces broken squads to run back to the nearest strategic point.
7) The speed at which troops are added to a squad now depends on whether or not the squad is being shot at.
8.) Unit caps are generally larger. The Imperial Guard's infantry cap has been changed from 20 to 30, for instance.
Link