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Article: A look at Virtual Jihadi

Posted: 2009-08-20 07:58pm
by Oskuro
Found this article on The Escapist, thought I'd share:
Consider the case of The Night of Bush Capturing: A Virtual Jihadi, a game mod created by Iraqi-born American artist Wafaa Bilal to emphasize the plight of Iraqi civilians during the American invasion and occupation. The player's avatar is Bilal himself. In the game, as in real life, Bilal's brother, an Iraqi civilian, becomes "collateral damage" in an American airstrike. Departing from reality, virtual Bilal is so overcome by grief that he joins Al-Qaeda, trains as a suicide bomber and works his way past American forces to kill President Bush.

Virtual Jihadi presents an excellent opportunity for all sides to examine the new distinction of videogames as a medium. In this case, the devil's in the details: Virtual Jihadi is Bilal's hack of an Al-Qaeda skin of the American-made shooter Quest for Saddam. Quest for Saddam gives players the opportunity to shoot up a bunch of Saddam body doubles until reaching the real deal and killing him in the name of truth, justice and apple pie. The Al-Qaeda version, The Night of Bush Capturing, not to be confused with Bilal's own game, gives you the exact same gameplay but replaces Saddam with Bush look-alikes for targets.

If the concept of the game makes you uncomfortable, don't worry - it should. In his statement about the piece, Bilal writes: "Because we inhabit a comfort zone far from the trauma of [the] conflict zone, we Americans have become desensitized to the violence of war." Iraqis have no comfort zone where they can be away from the violence. Virtual Jihadi turns the tables and makes Americans into the vulnerable ones. And since videogames are an interactive medium, the game is even more disquieting than simply watching American soldiers fall; instead, you're the one gunning them down.
I personally agree with the idea that media is routinely used as a tool to instigate aversion towards the current enemies of the US (as always, really, media from WW2 was quite explicit in that regard, for example), although I also agree that many developers just jump into the bandwagon of developing games with a "current" content, and the US waging war on the middle east is quite current.

And I also don't see anything wrong with a game that presents the alternative, specially if it is done in order to present a good story, or more important, convey a message that trascends the setting, but I do agree with the notion that audiences tend to stay in their confort zone, and very rarely do they step out to consider new angles, wich makes such productions hard to market, not to mention they would quickly be targetted by groups opposing such messages.