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Borderlands

Posted: 2009-10-20 12:20pm
by UCBooties
So, it's out today in the States but I can't pick my copy up until after work. Anyone else have it yet or getting it today? I'd be very interested to hear what the early impressions are and how the online matchmaking is for co-op.

Re: Borderlands

Posted: 2009-10-20 01:51pm
by Lagmonster
Ditto on the request for initial impressions; I vastly prefer co-op gameplay of this type to any other style of online gaming and would simply love to hear, honestly, that this is a fun game.

Re: Borderlands

Posted: 2009-10-20 02:12pm
by Losonti Tokash
Been playing it for about 15 minutes, first impressions are good. It's got kind of a grindhouse feel to the presentation which I like, and the combat is nice and deadly without being frustrating.

Re: Borderlands

Posted: 2009-10-20 02:16pm
by Gramzamber
I'm on the fence about this, it seems appealing but character templates as opposed to full customisation annoy me greatly.
Blah decisions decisions.

Re: Borderlands

Posted: 2009-10-20 04:38pm
by Stark
I love this thread already - I hope to see even more 'we don't understand the nature of the game' style complaints. :)

I was talking to Los before, and the game seems to have a pretty good feel and he got out of the noobzone pretty quick. It's clearly MMO/Diablo play (which people still don't fucking get, which is hilarious) but I'm looking forward to someone breaking the date here in AU so everyone in the Vegas can jump on.

Re: Borderlands

Posted: 2009-10-20 06:45pm
by Oskuro
Wonder if the game will have LAN coop. Doubtful. Will have to wait for the PC release to find out.

And what is it with post-apocaliptic games lately (zombie games included)? Are they the new balck or what? What'll be the next trend, pottery games?

Re: Borderlands

Posted: 2009-10-20 06:47pm
by Stark
Well consoles have split-screen. Why wouldn't there be LAN on pc?

Re: Borderlands

Posted: 2009-10-20 06:50pm
by Ford Prefect
Stark wrote:Well consoles have split-screen.
Seriously? That just makes it all them ore enticing.

Re: Borderlands

Posted: 2009-10-20 06:52pm
by Stark
Sherry and I are goingbto see if it allows split-screen + online, like Gears. I hope so!

Re: Borderlands

Posted: 2009-10-20 06:56pm
by Losonti Tokash
LordOskuro wrote:Wonder if the game will have LAN coop. Doubtful. Will have to wait for the PC release to find out.

And what is it with post-apocaliptic games lately (zombie games included)? Are they the new balck or what? What'll be the next trend, pottery games?
It's not post-apocalyptic, Pandora is just a backwater shithole of a planet overrun by treasure hunters.

Stark, I'll see if I can get Emily to help test that out.

Re: Borderlands

Posted: 2009-10-20 06:57pm
by Stark
Los, can you plug another controller in then join a multi game so I don't have to buy two copies? :D

Re: Borderlands

Posted: 2009-10-20 07:18pm
by Andrew_Fireborn
Spent a fair few hours so far today. (Rented a copy early this morning, preorderd PC.)

Combat is indeed very lethal. Although the enemies tended to be bullet sponges, and some odd things happened. For example, while trying to kill Bonehead (Very early quest, not really a spoiler.) I would duck behind cover to recharge my shield, and when I came back out he would be fully healed.

Not quite sure what the proficiency levels are for yet. Probably in the manual... But I imagine it's a low, all around buff for the gun as it gets higher.

The opening area is, of course, the desert we've seen, but it's subdivided into a few zones. (With moderately long loading times. Probably 10 seconds tops, haven't paid that much attention.) The textures kind of do that pop-in thing that was so prevalent in Mass Effect 360, but I've only seen it as I'm entering a zone.

Seems to be only the one vehicle, with 10~ monocolor paint jobs. It controls rather poorly, but only because you only have Forward and Reverse, which always move you in the direction you're facing. Front (driver) turret is useless, but if you don't have a passenger you fire the top turret with the left trigger. Though the machine gun it has is rather useless, the Launcher seems acceptably powerful.

It can also run things over, which has so far killed everything I've gotten under the wheels.

The quests are greatly simplified by a green dimond marker pointing the way to the next step on your HUD Compass, and also marking it on your map.

On major complaint though, is that a lot of the guns have useless iron sights. Yet every class of weapon (even shotguns) -can- have a scope attached to the weapon.

So far, my favorite gun is an SMG that fires four projectiles at once, making it a fully automatic shotgun. Though, sadly, I've had to long since ditch it to keep up the damage output. Which is kind or required, as enemies even a couple of levels higher than you become -severe- bullet sponges, even with criticals. That's to not even referring to the enemies who're bullet sponges at all times.

It'll definitely be more fun once PC hits, and I can play online with my clan...

Re: Borderlands

Posted: 2009-10-20 08:10pm
by Pulp Hero
The intro video is up there as one of my favorites in recent years.

Re: Borderlands

Posted: 2009-10-21 04:10am
by Laughing Mechanicus
Curses, I was all excited that my copy would be delivered today... only to discover the PC version is delayed until next week?!

I now have to endure a week of you console muppets talking about how awesome it is. Unsatisfactory.

At least I will find out if any of the characters are buggered (?)

Re: Borderlands

Posted: 2009-10-21 04:23am
by Pulp Hero
No, they all have minor differences, but play the same if your going it alone. In Co-op I can see some team up abuse though. I'm going with soldier now, and his turret seems like a good choice for distracting enemies to get good flank shots.

Re: Borderlands

Posted: 2009-10-21 06:52am
by Oskuro
Stark wrote:Well consoles have split-screen. Why wouldn't there be LAN on pc?
An alarming number of games lately don't have LAN capabilities, and force you to go online for Coop.

Re: Borderlands

Posted: 2009-10-21 07:22pm
by Vympel
This game sounds like the exact of opposite of anything I could ever possibly give a shit about. What is it, some kind of Diablo FPS?

Re: Borderlands

Posted: 2009-10-21 07:30pm
by Stark
What are you talking about? It's 'awesome' and has 'awesome' explosions. Isn't that what you like?

Re: Borderlands

Posted: 2009-10-21 08:08pm
by Vympel
Stark wrote:What are you talking about? It's 'awesome' and has 'awesome' explosions. Isn't that what you like?
Movies != games. :P

And it can't look like shit. That's why GI Joe sucking fucked.

Re: Borderlands

Posted: 2009-10-21 08:12pm
by Stark
Whoa, let's not say anything we can't take back! :O

Blands looks pretty cool even on 360, on PC it'll be waaaaaaaaay better. Unless you just mindlessly hate the art style. :)

And come on, it has Crusader No Remorse-style death animations; you can burn people so that they slowly disintegrate except their ski-mask, which clatters to the ground.

Re: Borderlands

Posted: 2009-10-21 09:41pm
by Losonti Tokash
I have a sniper rifle that fires bullets which set people on fire.

Re: Borderlands

Posted: 2009-10-22 02:09am
by Andrew_Fireborn
If you find a Double Anarchy SMG, I highly recommend giving that puppy a spin. I've found it twice now, once at 5 and again at 22. It's that shotgun SMG I mentioned.

I've passed mostly on the elemental weapons, although the DoT on fire is -beastly-, the other elements are somewhat lackluster, though they're each supposedly more effective on different things. Fire on Flesh, Shock on Shields, and Corrosive on "Armor". Not sure if that last one's refering to things like the front of Alpha Skagg and Antspiders or the Lance units...

The elemental weapons themselves have almost always had less -raw- damage than equivilent weapons though. In a lot of cases as much as half.

My earlier comment was based on about two hours of co-op, where very little cooperation happened. Spent a good while solo today, stuff is vastly easier to kill. Though a few items got annoying during the play time, top amongst them: Claptrap, after about the fifth time notifying me of "New Quests at ___," I wanted to break him and skatter his parts to the four corners of Pandora.

At the end of my play session, I went around starting those quests to get rid of the nag. As, I had them available at three different places, so about 5 minutes after he finished telling me about the last, he started the string over with the first. >_<

That, and Roland sounds like an Asthmatic Grandfather in a number of his jump noises. :lol:

Re: Borderlands

Posted: 2009-10-22 03:01am
by Ford Prefect
Stark, it sounds like you have played multiple characters. Clue me in on what they're like.

Re: Borderlands

Posted: 2009-10-22 03:04am
by TheMuffinKing
This game is a lot of fun! I can't believe it, I thought this would be total garbage, but so far I like it. I can't wait to get my friends on for some co-op.

Re: Borderlands

Posted: 2009-10-22 06:50am
by Stark
Ford, the classes are pretty flexible. Sherry plays a siren and never uses the special move, just using the skills to increase elemental shit. Using the tank as a sniper works well too as you can reduce recoil and make him hells of tough. Emo guys hawk is surprisingly flexible too - but it's good redpec is so cheap because I'm not certain what works. Thing like the class specific mag size skills are pretty land compared to the really scalable stuff. In brief soldier has support, tank is tank, siren is status effects and hunter is hunter, but there's a lot of room to move in there. My main is a shotgun revolver tank, even though he's a soldier.

The idea anyone would play this coop and not cooperate makes me laugh. Running around in +3 areas getting mad loot and varying tactics with the good guns is mad. I just hope weapon skills don't max at 10 as they appear to.