Quake Live (beta)

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

Post Reply
User avatar
Oskuro
Sith Devotee
Posts: 2698
Joined: 2005-05-25 06:10am
Location: Barcelona, Spain

Quake Live (beta)

Post by Oskuro »

Recently, in a fit of nostalgia, I re-installed Quake 3 Arena, looking forward to some unadulterated fragging. While looking online for mods, models and whatnot, I came about the Quake Live site, and, quite frankly, 24 hours later the frag centers of my brain are still tingling. Since my scouring of the G&C forums has had no result on this issue, I'll share my thoughts:


So, what's the deal? In a nutshell, ranked Quake 3 servers. In more depth, the game is essentially Quake 3 plus the Team Arena expansion pack, with a few tweaks here and there, running as a browser-embedded application. The site also keeps track of your stats, has an integrated matchmaking system, friends list, achievement medals, and all you'd come to expect from ranked online games. Still... browser-embedded application! As long as the computer is up to specs (and being Quake 3 so old it should) you can play it anywhere, even across operating systems (even on full-screen mode). It's like Facebook, but with Quake!

The Good:
  • -Quake fragfest at its best: So deathmatching and its variants might not be your cup of tea, but it is undeniable that Quake 3 was a very polished and balanced iteration of the genre. Additionally, although graphics have gone a long way, the colorful design of the game environments has aged well, and it still looks gorgeous. Not so much the blocky models, but you barely see those in between all the mayhem.

    -Balancing & Upgrading: The game has, of course, a dev team rebalancing things and addressing problems as they come around. Additionally, all maps have been updated with minor gameplay tweaks, and a few maps have been added.

    -Billboards: A major addition to the maps are massive yet unobtrusive bilboards. These are meant for the in-game advertising. Now, normally this would be seen as a bad point, but since the game is offered at the reasonable price of FREE, in-game advertising as a source of revenue is welcome. I particularly like a creative billboard in a space map, placed in such a way that you fly through it when using a certain jump-pad.
The Bad:
  • -Exclusively Online: You can create bot matches to practise your skills, but you need the web interface to do so, so there's no purely offline component. That also means there's no LAN capability.

    -No private servers: You can join games in progress, but you can't create your own games, something that doesn't sit well with clans.
The Ugly:
  • -No user-made content: That is, no new player models, no new maps, no mods. Arguably, this is a good point in the sense that gameplay will be balanced by actual professionals, instead of someone thinking that making the rocket launcher be nuclear is a good idea. But the again, it prevents the introduction of new gameplay elements, and might lead to stagnation.

    -No Blood: There is no blood or gibbing. Although the maps retain their creepy imagery, some of the dangling bodies have been removed too. When gibbed, your character explodes in a glowing display of fireworks rather than the gory mess of before. My guess is that they are censoring things a bit to avoid age classification causing trouble. Not sure if there's a language filter.

    -Concessions to latency: I've noticed that some of the maps are lacking moving platforms or obstacles present in their Q3A incarnation. My guess is that these were troublesome with medium to high latencies, and thus have been removed to ease things a bit. There are still a couple moving platforms in an space level, though. And I guess some other tweaks have been made in that regard.

    -Online Community: This should be a good point, but we all know that wherever there's a forum, there are trolls. And gamer trolls are a particularly whiny breed. I mean, I had to dig through massive amounts of balancing woes before I found an actual useful post about a basic gameplay mechanic. Oh well.
So, in essence, it is good old Quake with a proper tutorial (Crash even has a voiceover :luv: ), a challenge mode meant to teach the finer points of rocket and strafe jumping, a nice matchmaking system, merit badges (I just got my Sucker Punch badge by killing a Quad Damage user with the Gauntlet :D ), stats, a friend system, and awesome portability (I'm very impressed by the whole embedded app affair, I see a lot of potential in the game/website combo). I'd recommend Quake fans to give it a try.

Also, the whole thing is still in beta, so I expect details might eventually change. So try it now before they change their mind and make it pay-to-play or something :wink:
unsigned
User avatar
salm
Rabid Monkey
Posts: 10296
Joined: 2002-09-09 08:25pm

Re: Quake Live (beta)

Post by salm »

What i like about Quake Live is that it´s got a ranking system. The game allways places you in matches with other players of similar quality.
I played Quake Live for a while when it went online a year or so ago and it was the first time i played a multiplayer online game since... i guess, the first Unreal Tournament.
The ranking system is awesome. Back in the days you´d just allways get shot to pieces within 5 seconds after respawning because there´e allways be a couple of incredibly good people.

Do all online shooters have this ranking system nowadays?
aieeegrunt
Jedi Knight
Posts: 512
Joined: 2009-12-23 10:14pm

Re: Quake Live (beta)

Post by aieeegrunt »

I don't know about the PC versions, but many xbox shooters do.
User avatar
Oskuro
Sith Devotee
Posts: 2698
Joined: 2005-05-25 06:10am
Location: Barcelona, Spain

Re: Quake Live (beta)

Post by Oskuro »

Some newer games have ranked matches, like the newer Battlefield titles, or the Enemy Territory games, but they don't seem to have this automated matchmaking system. My guess is that when developers began developing ranked games, they had already changed focus to consoles.
unsigned
Post Reply