Alyeska wrote:Its been two and a half years, and suddenly people are mentioning Duke Nukem and calling the engine a "corpse".
Yeah, two and a half years with out so much as a word about it, and it's supposed to be
an episodic game. The idea is to take less time with your development cycle, not more, since the game is only going to be 3-5 hour long, and the engine + major assets have already been constructed. Also, I've been playing games on the Source Engine since 2004. Even when Ep 2 came out it was starting to get a little bit long in the tooth. Yes, it's seen upgrades, but 6 years is a loooong time for an engine. They've added a few effects and optimized a thing here and there. It's really depressing that their tech has stagnated to the point that they are only building things that run on the 360 and (occasionally, if the stars are aligned correctly) PS3. This isn't restricted to valve, of course; I can't recall a PC game since Crysis that has pushed the platform. There would be a few, but they're a dying breed.
AFAIK, the major problem with the Source engine isn't the core engine technology, it's the toolset. That doesn't require a rewrite of the whole platform to fix, it just requires some investment in tools rather than shiny.
If that's all that's required then fine, but it's bizarre that when I play Left 4 Dead 2 on my friend's 2000 dollar uber PC and it only looking marginally better than the PC I haven't upgrade since 2007. All the source-engine games have a "look" about them, character models in particular. Perhaps all of the modders and developers (only really valve and turtle rock that do major work on the engine) are just doing the same art style or something, but they haven't improved drastically since HL2 came out, and they've been blown away by a lot of stuff, even on consoles.