Email: Infinity Ward sues ActivisionHi Malstrom,
What do you think of this link?
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http://abovethelaw.com/2010/03/lawsuit_ ... vision.php
Yet more Industry corporate douchebaggery from Activision and Kotick. A couple of weeks ago, Kotick had the founders of Infinity Ward escorted out of their offices by security. They are now suing because they allege that they were fired just before they were to receive their first royalty checks for Modern Warfare 2.
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It would appear that the Industry is going from greedy and lazy to criminal. Keep up the good work and I’ll keep reading your blog.
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You’re not going to like my reply to this. I’ve always called Kotick as ‘King Kotick’ and have been critical of many ‘game company’ decision makers (i.e. the “Industry”). But I also have been critical of the ‘artist personality’ who thinks they are geniuses and can ignore business reality. I want to destroy the ‘Game Gods’. These bad businessmen like Kotick did not appear from the sky. They got their tentacles into gaming precisely because of the ‘artist personalities’ who believe business matters are of no importance to them so they outsource it to people outside of gaming.
While details will be debated, here is the general cusp of events as I understand it:
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-Infinity Ward does not wish to make Modern Warfare 2. Wishes to do something else.
-Activision forces Infinity Ward to make Modern Warfare 2.
-Infinity Ward does not allow Activision to see its milestones on time. This infuriates Kotick.
-Infinity Ward hides the ‘Russian Mission’ where you kill civilians until it becomes so late that Activision cannot tell them to take it out without ruining the launch date for Modern Warfare 2 (which already had millions invested in the marketing and advertising side for the launch date).
-Infinity Ward begins to talk to other publishers in a breach of their contract. Apparently, Infinity Ward knew they were in trouble and were looking to bail out.
-The big risk is that when the founders of Infinity Ward left, they could poach the entire team. So Activision made the preemptive attempt to stop any poaching by cutting off the head of the company.
It has been extremely disappointing to see how this issue is being reported as a ‘little creative artist being stomped on by big ugly corporate giant’. West and Zampelli are certainly millionaires. While it was PC gaming where Call of Duty found its initial success, the two of them turned against PC gaming (remember the ruckus of no dedicated servers for Modern Warfare 2?). I thought the stupid Russian mission was something Activision had put in as the dopey ‘big business guy’ trying to be creative. But it was West and Zampelli who were the ones behind it. And the fact that they were trying to hide it until it couldn’t be taken out was definite grounds of insubordination. That Russian mission could have exploded into a ‘Hot Coffee’ situation and done huge damage to the Call of Duty franchise.
One thing I do not see anyone reporting is how Infinity Ward did not wish to make Modern Warfare 2 but Activision made them. Activision was correct to make them make the game as Modern Warfare 2 is a smashing success. But I suppose this isn’t being reported because it would show Activision had the correct judgment on that decision and that would ruin the template of ‘poor artists stamped on by big corporate giant’ of a story. It is also not being reported that West and Zampelli have so much money now that they don’t even need a job. They are not like your typical employees. This, too, is not being said because it doesn’t fit the emotional template our little game journalists want to write.
Activision did help build Infinity Ward. They invested in the company. They funneled in the money. When someone invests in you, they have leverage over you. Period. It is looking like West and Zampelli suffer from the ‘artist disease’ in thinking that they, alone, are cause of the success of Modern Warfare. They probably are so egotistical to think the marketing departments and sales departments are just parasites off of “their” genius.
In matters between an artist who is annoyed he cannot be ‘creative’ in any way, shape, or form to the business that pays his bills, I’ll always side with the business. The reason why is that the business, even ones that I do not consider ‘good businesses’ like Activision, have to live in reality. The artist,.as his profession demands, intentionally does not live in reality. West and Zampelli had their PR dude call the Activision producer a ‘douche’ publically. The question isn’t why West and Zampelli were terminated but why Activision waited so long to do so.
But more troublesome is the bad reporting over the story. I don’t expect anything decent on business matters to come from game journalists. And this isn’t a slam. Game journalists want their job to report on games, not talk about business and that is fine. But when a site like Venture Beat writes some odd stuff, you have to be totally disappointed. Let us look at this story for a second.
After the Medal of Honor game shipped in 2002, Grant Collier and Vince Zampella left 2015 to set up their own game studio, Infinity Ward. They started out in Santa Monica, Calif., as close to the beach as possible. Their friend Jason West joined them, as did a total of 22 former 2015 employees. They got their startup money from Activision, a game publisher run by Bobby Kotick, who wanted them to get Activision into the then-hot genre of World War II shooting games. Activision gave them $1.5 million for a 30 percent stake. At the time, that was plenty of money to make a PC game. The deal made a lot of sense because the Infinity Ward crew had proven it could make an outstanding game. And Kotick was always happy to give seed money for teams that were willing to break away from Electronic Arts, his chief rival.
The bold always comes up as a red flag to me. What the hell does a beach have to do with game development? It sounds like West and Zampelli were ‘lifestyle developers’ from the start. But note that Kotick is directly responsible for investing the money that created Infinity Ward.
Activision was thrilled at the reception and agreed to acquire the remaining 70 percent of Infinity Ward in 2003 for $3.5 million. While Activision now held the purse strings for resources, Kotick let the team run independently. He wanted to “preserve the magic.”
Isn’t this what most studios want? They want the financial resources but want the business dudes to butt out? Kotick was happy to comply. Activision wanted their studios to be as successful as possible.
In talking about Call of Duty 2, we get the following:
Infinity Ward also put serious effort into putting artificial intelligence into its enemy soldiers. If a player stayed too long in one spot, the enemies would gather and outflank or encircle him just as in a real battle. The player also had intelligent squad mates who had to stay out of the real player’s way and yet guide him to the battle’s objective. All of this extra programming pushed the budget for the game toward $30 million. That was a big bet by Activision, which had to approve the game’s direction and budget.
Activision, again, is betting big on Infinity Ward. In other words, Activision is directly responsible for the success of Infinity Ward.
They were also starting to feel Activision wasn’t given them their fair share of compensation from the games’ sales.
Activision was making billions of dollars in revenue from Call of Duty. It entered into negotiations with Zampella and West and induced them to take on the sequel. In March, 2008, Activision offered them more money. They extended their contracts through 2011. They promised to deliver Call of Duty Modern Warfare 2 by Nov. 15, 2009.
Activision is offering West and Zampella more money, and they still aren’t happy. Like all artists, they believe they feel ripped that the business owners are the ones getting big bucket of the cashflow. Forget the fact that Activision’s investment money made the company.
In any entertainment business, it is always the business owner who gets the money. You will see the owner of the radio station driving the nice car, not the talent. You will see the publisher have the money, not the writer. The reason why this is so is because the ‘creative artist’ refused to learn the business side and let others do it for him. The result is that the destiny of the ‘creative artist’ is to always be leveraged. There are some ‘artists’ who do know the business side, and they, themselves, are fantastically wealthy.
You need to know business not just to make money but more importantly to protect yourself from ridiculous leveraging. If you are working harder and in under more stress while getting the same amount of money, you are likely being leveraged.
In a year and eight months, Infinity Ward completed the game. Modern Warfare 2 launched on Nov. 10, 2009, to almost universal critical acclaim. It created a huge controversy because there was a scene where the player, acting as an undercover agent, had to accompany a group of terrorists as they mowed down unarmed Russian civilians at an airport. The outcry from critics only generated more sales for the game, which set records of all kinds.
Good job putting your opinion in the middle of this piece, Takahashi.
Activision’s legal investigation into Infinity Ward’s alleged “insubordination” and “breach of contract” continued. Activision lawyers grilled Zampella and West in a windowless room for six hours on President’s Day. They interviewed other Infinity Ward employees. The attorneys were allegedly seeking information about attempts by the founders to contact Electronic Arts and other potential competitors.
This is really where I don’t like this piece. Takahashi is trying to imply that Activision interrogated and tortured West and Zampella. This is so stupid. Why not tell us whether the air conditioner was on or off as well?
President’s Day is the equivalent of St. Patrick’s Day in America meaning that it is no holiday at all. The reason why President’s Day was invented was by ski lobbyists so people would have time to skiing on the slopes some more before the weather got too warm. If they were brought in at Christmas Day or Thanksgiving, that would be something. But President’s Day? Give me a break!
Infinity Ward’s lawsuit says this was simply an attempt to “manufacture a basis to fire West and Zampella.”
And what is wrong with this? If a company wants to fire you, they will most certainly find a way to do so. Activision invested tons of money into Infinity Ward and definitely wanted West and Zampella to do their thing, be happy, and make more money. But the two of them must have really pissed off Activision in order for them to try to push them out.
Activision Blizzard lawyers had demanded that the founders surrender their cell phones, PCs and other communications devices. When they refused on privacy grounds, the lawyers asserted that this was an additional act of insubordination.
You live by a contract, you die by a contract.
Zampella added, “After all we have given to Activision, we shouldn’t have to sue to get paid.”
Says the millionaire. Ooops. Sorry. I didn’t mean to say that. Pretend you never heard that, reader.
The fact is Infinity Ward is successful because of Activision. This is almost as absurd as Retro suing Nintendo.
In a statement, Activision Blizzard said, “Activision is disappointed that Mr. Zampella and Mr. West have chosen to file a lawsuit, and believes their claims are meritless. Over eight years, Activision shareholders provided these executives with the capital they needed to start Infinity Ward, as well as the financial support, resources and creative independence that helped them flourish and achieve enormous professional success and personal wealth. In return, Activision legitimately expected them to honor their obligations to Activision, just like any other executives who hold positions of trust in the company. While the company showed enormous patience, it firmly believes that its decision was justified based on their course of conduct and actions. Activision remains committed to the Call of Duty franchise, which it owns, and will continue to produce exciting and innovative games for its millions of fans.”
I have a hunch that Activision is going to win this case. And it is not because of Activision’s lawyers. The West and Zampella defense seem to be little more than ‘grieved artist being stamped on by big corporation’ where all information shows that Activision was a central player in building Infinity Ward. If Activision can build Infinity Ward, they can disassemble it or re-arrange it. The legal contracts will have the final say, of course, but all Activision has to do is show how much money they have invested into the company and show off West and Zampella’s insubordinate attempts through the years (which are not being reported because, of course, that does not fit the template of ‘poor artist being stamped on by big corporation’.)
When looking at the comments, I was pleased to find people defending Activison on this issue. And, more interestingly, people becoming unhinged when someone defended Activision.
Business education is 95% emotion. Matters of money are not a matter of arithmetic but of emotion. Investing money, building a business, these are massively emotional hurdles.
There are many people out there who are wedded to the idea of ‘artists are always wonderful’ and ‘businessmen are always corporate pigs’. When someone makes the point that the creative, imaginary, artist is likely the guilty party in this, they get very emotionally upset. This is why you learn business. The Infinity Ward story smells like a typical ‘arrogant artist’ scenario. And I have no love for Activision either.
It has gotten so absurd as to paint Kotick as Hitler. (And Modern Warfare 2 is most certainly not the best selling game on the planet.) But I have noticed most modern problems coming from disgruntled artists (usually disgruntled because of how their ‘visions’ never end up becoming recognized). Hitler was a failed artist. The Jews he slaughtered were the ‘businessmen’.
The Infinity Ward issue worries me only in the sense that people blindly side with the ‘artist’ and automatically paint the investor of the artist as ‘evil corporation’. With how much money Call of Duty was bringing in, West and Zampella had to have been doing something really drastic to have Activision force them out. But for some reason, the ‘artist’ can never be guilty.
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