Since you're pleading stupidity, I'll repeat myself; games either designed for controllers or sensibly converted to such don't suffer most of the scaremongering horror PC-philes claim.
I have no idea to which scaremongering you're referring. If you're saying that strategy can work on console, I'm not disputing that claim. If you're claiming that they're every bit as good and that PC RTS doesn't offer anything over the console versions, I disagree.
I'm not saying console games or controls are better; I'm saying the misinformation spread about strategy games on consoles is demonstrably wrong.
No, you were saying that the only Genre that PC is "left with" is MMO's, i.e. that it's the only genre that the PC does better than console.
Actually this argument is fucking stupid anyway, because this isn't console vs PC, it's K&M vs Gamepad.
I'm saying the misinformation spread about strategy games on consoles is demonstrably wrong.
And what misinformation is that? That they don't control as well? Maybe your Tropico (I can't even tell you what genre that game is without looking it up, other than the vague qualifier of "strategy") does work really nicely on a gamepad, but the most streamlined and functional RTS games on console (Red Alert 3, Halo Wars, EndWar et al.) either control better on PC, or don't play like a PC RTS game does.
Whether the altered design to accommodate being played on a gamepad is better or worse is entirely up to each player to decide for themselves, but you
do have to alter your design with it in mind.
You suggestion that large-scale strategy is 'extremely difficult' on console when I just pointed out a complex management game that works just fine is pretty lame.
What, so some kind of Sim Management game plays well on a gamepad, therefore all complex strategy games will? You tried to veto SupCom as an example why exactly?
I'd like you to quote me saying 'a 360 controller is the ultimate, irrefutably optimal number of buttons' or I'm not going to prove shit.
I misread one of your sentences, never mind. You said that intelligent UI and game design means they don't suck on console, I
thought you saying that intelligent UI and game design = console play and that K&M wasn't part of "good design and intelligent UI".
Stop being insecure and actually think about this - many genres traditionally seen as impossible on console or PC mainstays are moving to consoles successfully. Maybe - just maybe - this means the religious horror of complex games on consoles is baseless and wrong. People are already talking about Diablo 3 on console, and while I personally doubt that would happen, Sacred 2 shows it could be successful and would break yet another genre away from 'PC only'.
Oh, I'd like
you to quote
me as saying that genres traditionally seen as impossible on console or mainstays of PC wouldn't be able to move to console successfully. What I said was that RTS games play better on PC.