Space combat sim for windows 7
Posted: 2010-05-31 02:33pm
Anyone know of a good realistic space combat sim for windows 7? Apparently Independence war 1 and 2 don't work. Freespace 2 works but isn't very realistic. Any suggestions?
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Why's it so bad?Nephtys wrote:You could play Starshatter: the Gathering storm. It's realistic, just kinda pretty bad. Pretty really bad.
It is sorta fun sitting in the CIC though of your carrier, watching the wings of ships go about their missions. And to see if they can take out the enemy battlegroup pickets before you scramble off to join them. Then again, godawful game.
Is that game finished yet? Last I checked, it was 'Zomg, this is so close to completion!' for 3 years. All while it had like, a grand total of two levels or something. B5: I've Found Her is a damned strange name too.Stark wrote:What about that crazy B5 flight game? Better than Starshatter.
I have The babylon project- a freespace 2 mod. I that what your thinking of?Stark wrote:I have no idea; I just remember it being a get lost simulator. But 'proper' sims are always dead boring or heavily automated.
Actually, IIRC, there is something there only you can just barely see it and will probably miss it if you're talking about what I think you are.Nephtys wrote: It also has the best level ever: 30 minutes of trying to navigate Hyperspace, which is totally empty except for red swirly dizzylights, where you fly towards nav-points. WOW! How ultra-realistic!
None of which corresponds to the show. I remember downloading IFH years ago to try it out and after about five mins of trying to fly my Starfury, and failing to hit a single target in a dogfight, I gave up.Nephtys wrote:It's damn near impossible to hit your enemy. Also, your guns fire like three 'pew pew' shots, before overheating and needing like 30 seconds to recharge. Oh yeah, and your missile tracking is dead terrible.
I-War is one of those games I wish I had played when I had the chance, because I can't find it anywhere anymore.Stark wrote:Yeah, it's called 'flight assist'. I have no idea why people think 'newtonian' means 'player must calculate trajectories in real time'. I-War was newtonian and not retarded.
IFH had flight assist, which tried to replicate a more traditional flight system if you needed to turn it on. The problem was however, that a Starfury literally only had thrusters facing 6 axis. So it couldn't thrust to a diagonal angle directly, it had to simulate it by firing off specific thrusters about the rest of the ship. This doesn't quite work the same though, making 'flight assist' feel awkward in a strange way, since sometimes your ship wouldn't behave as you expected it to, because of the thrusters.Stofsk wrote:None of which corresponds to the show. I remember downloading IFH years ago to try it out and after about five mins of trying to fly my Starfury, and failing to hit a single target in a dogfight, I gave up.Nephtys wrote:It's damn near impossible to hit your enemy. Also, your guns fire like three 'pew pew' shots, before overheating and needing like 30 seconds to recharge. Oh yeah, and your missile tracking is dead terrible.
I'm sure there is a way to implement a Newtonian flight model in outer space without crippling the game into unplayability, but the guys who made IFH haven't found a way.
It's so old it's clunky ugliness makes it really hard to enjoy these days. Some of the missions are mission control docking simulator stuff too. It was just ignored by all the nerds who grew up to be indy game developers for some reason.Stofsk wrote:I-War is one of those games I wish I had played when I had the chance, because I can't find it anywhere anymore.
They managed to get pretty close with Colony Wars over 10 years ago on the PS1.Stofsk wrote: I'm sure there is a way to implement a Newtonian flight model in outer space without crippling the game into unplayability, but the guys who made IFH haven't found a way.
I think you can still buy a used copy off Amazon for dirt cheap. It was a pretty fun game when it came out though.Stark wrote:I only ever played the CW demo Sony sent out in those demo disks. It seemed pretty cool.
You do know that GOG.com has it for just under $6 don't you? It'll work with XP and Vista, don't know about Windows 7.Stofsk wrote:I-War is one of those games I wish I had played when I had the chance, because I can't find it anywhere anymore.Stark wrote:Yeah, it's called 'flight assist'. I have no idea why people think 'newtonian' means 'player must calculate trajectories in real time'. I-War was newtonian and not retarded.
Usually vista games work on 7Jade Falcon wrote:
You do know that GOG.com has it for just under $6 don't you? It'll work with XP and Vista, don't know about Windows 7.
Joust fighting just requires different tactics, and well, missiles. In I-War 2 you just soften the target up with missiles, shoot guns at close range, turn the craft around and keep shooting until max range, shoot perhaps some more missiles, then rinse and repeat, or if you have about 10 missiles tracking you, you might have to try to shake them first. The whole experience is more about proper tactics and weapons management rather than über-piloting skills, which are more suitable for gun era flight simulators, but unfortunately many people stupidly expected that kind of experience from their space combat games (not sims for fuck's sake!), because Wing Commander and X-Wing had already established it. The I-War games of course had assisted aiming of the guns; making the pilot to aim like a WW2 fighter would have been stupid. You could avoid joust combat by matching speed with the targets if they were slow, but that was always risky, because it could make you a sitting duck for missiles.Stark wrote:Yeah, joust combat in newtonian games is a common pitfall. If only they weren't all one-seat fighter games?