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Most annoying starcraft II unit

Posted: 2010-06-02 07:45pm
by Xenophon13
My vote goes to reapers.

This is also just a general SC 2 discussion thread, so, who else has the beta, and what do you think of it?

Re: Most annoying starcraft II unit

Posted: 2010-06-03 04:04am
by Lief
It's like SC 1, but with (slightly) newer graphics and a couple of new units.

Not innovative really, fun for a while but I doubt I'll get as hooked on it as I did with SC1.

It still just seems like resource gather / rush towards one unit / win.

I have only played protoss (which is the race I played in the original), and void rays really do seem to be the I WIN button at the moment, though I did pull of a carrier 'rush' the other day, although I guess he was a new player.

I expected more, and don't think i'll be buying it.

Re: Most annoying starcraft II unit

Posted: 2010-06-03 07:01am
by Exonerate
Why so many votes for Void Rays? I don't know how they work in PvZ (I suspect Hydralisks shut them down without too much problems), but in PvT, a handful of Marines seems to do the trick.

My vote goes to Banshees and Banelings.

Re: Most annoying starcraft II unit

Posted: 2010-06-03 08:55am
by Xenophon13
Exonerate wrote:Why so many votes for Void Rays? I don't know how they work in PvZ (I suspect Hydralisks shut them down without too much problems), but in PvT, a handful of Marines seems to do the trick.

My vote goes to Banshees and Banelings.
Void rays tend to attack your base from behind just as you leave to attack someone else, and are good at plowing through one's economy.

Re: Most annoying starcraft II unit

Posted: 2010-06-03 09:55am
by Alferd Packer
Infestors make me rage to no end. "Here come my Battlecruisers, no, ha ha, just kidding, they're his now. And now my army is dead. Awesome."

Void Rays are pretty easy to counter. If you tech to Vikings and keep them out of range, you're good, or if you keep Marines handy with maybe some turret support, you're also good. Even if you turret only gets off two or three shots before it's melted, it's usually enough to push back. Where they really suck are when they start wiping expansions. They'll melt structures so quickly it's not even funny.

Banshees are totally dick, though, especially against a Zerg player who has neglected to get an overseer.

Re: Most annoying starcraft II unit

Posted: 2010-06-04 09:23am
by Srelex
I have a few related questions: is there a select limit; what, if any, are the pop caps; and how long does it take to collect a good amount of resources?

Re: Most annoying starcraft II unit

Posted: 2010-06-04 09:38am
by D.Turtle
Srelex wrote:I have a few related questions: is there a select limit;
No. It shows three rows of 8 units each, with several tabs on the left when more than 24 units are selected.
what, if any, are the pop caps;
200 supply, like in SC, with larger/more advanced units taking more than one supply.
and how long does it take to collect a good amount of resources?
Well, depends on how much harassing, etc. takes place. I think the fastest I saw someone hit 200/200 was within 8 or 9 minutes - but that is unusual.
Interpreting the question as how long games take, from looking at shoutcasts, I would guess that a "normal" games takes between 8-15 minutes, with 30 minutes as the absolute maximum.

Re: Most annoying starcraft II unit

Posted: 2010-07-02 10:30am
by chris0101
It would depend on the context, the type of map, and the style of the players. I suspect that even though Void Rays are on top, none of the others have a decisive vote over the others because of all of the variables.

Re: Most annoying starcraft II unit

Posted: 2010-08-17 01:15pm
by Xenophon13
Just thought i'd bring this up now that SC2 is actually out. Now I say Void rays.

Re: Most annoying starcraft II unit

Posted: 2010-08-17 02:30pm
by Thanas
And now you get locked for necromancy.

Especially since this whole thread was rather worthless.