How does trade work in Empire TW?
Posted: 2010-06-23 04:53am
I've been playing Empire Total War for the first time recently and although most of the systems in it are easy enough to understand, even after completing a short campaign as England I am still stumped by the trade system and related intricacies. I had a look around the net but only found one related thread on TWC with lots of contradictory information, so hopefully someone here might be able to help from simple experience of playing.
Firstly "trade theatres", how is it best to use these? Obviously you plonk Indiamen on the trade icons and it creates trade routes, but what are the mechanics of this? Can you place more than one Indiamen on a single point to get extra trade? If so, are there diminishing returns from this? Would it be better to put 4 Indiamen all on one node or each on a separate one? Does it display how much money is being generated by each ship anywhere?
Secondly, blockading. Currently my trade routes from America (i.e. the vast majority of my goods) are listed on the trade screen as being "blockaded" even though there appears to be not a single enemy ship anywhere near them - does blockading have some sort of lasting effect for several turns? The game itself mentioned that blockading requires the raider to stay on a trade route for one turn, does that mean if I destroy the raider in my turn immediately after the turn in which they attacked it they will not disrupt the route?
Thirdly, my own raiders. As with the Indiamen and trading, there is little indication what benefits raiding someone else's trade gives me. When you mouse over a trade route it shows you how much money it's worth (somewhat confusing as I thought they transferred goods, which you don't automatically get money for with trade agreements?), but when you tell a ship to raid that trade route what happens? Presumably it only steals the money being carried by enemy ships, but do you get all of the money from those ships directed to your coffers, or only a portion? Does it depends on how powerful the fleet raiding it is? Is it better to have one big fleet raiding one route or many small ones raiding the route at different points? Is there any way to see how much money this is bringing in for you?
I also had a question related to naval battles: what is the best way to deal with massed fleets of Galleons? Currently the Spanish have two fleets of around 10 Galleons each plus some anciliary ships, and even attempting to match them ship for ship in line of battle with fourth rates (the best I can build at the moment) doesn't work. Given they are supposed to be obsolescent, there must be some good tactic for taking them out - possibly researching rifled cannons and using faster ships with chain shot to disable them at range?
I am only just getting to grips with naval tactics beyond the basics, so any tips on useful tricks would also be good. Currently I am experimenting with splitting the fleet into a line of battle of fourth rates, and another formation with my fith/sixth rate frigates; I use the battle line to take the brunt of the enemy attack while the frigate try to get in position behind the enemy to rake them from astern. This also has the advantage that if the enemy goes after the frigates you can simply maneouver to avoid them while the battle line moves to catch them unprepared. The disadvantage is it takes very good timing to make sure both parts of you fleet engage at relatively the same time, otherwise they tend to get destroyed piecemeal.
Firstly "trade theatres", how is it best to use these? Obviously you plonk Indiamen on the trade icons and it creates trade routes, but what are the mechanics of this? Can you place more than one Indiamen on a single point to get extra trade? If so, are there diminishing returns from this? Would it be better to put 4 Indiamen all on one node or each on a separate one? Does it display how much money is being generated by each ship anywhere?
Secondly, blockading. Currently my trade routes from America (i.e. the vast majority of my goods) are listed on the trade screen as being "blockaded" even though there appears to be not a single enemy ship anywhere near them - does blockading have some sort of lasting effect for several turns? The game itself mentioned that blockading requires the raider to stay on a trade route for one turn, does that mean if I destroy the raider in my turn immediately after the turn in which they attacked it they will not disrupt the route?
Thirdly, my own raiders. As with the Indiamen and trading, there is little indication what benefits raiding someone else's trade gives me. When you mouse over a trade route it shows you how much money it's worth (somewhat confusing as I thought they transferred goods, which you don't automatically get money for with trade agreements?), but when you tell a ship to raid that trade route what happens? Presumably it only steals the money being carried by enemy ships, but do you get all of the money from those ships directed to your coffers, or only a portion? Does it depends on how powerful the fleet raiding it is? Is it better to have one big fleet raiding one route or many small ones raiding the route at different points? Is there any way to see how much money this is bringing in for you?
I also had a question related to naval battles: what is the best way to deal with massed fleets of Galleons? Currently the Spanish have two fleets of around 10 Galleons each plus some anciliary ships, and even attempting to match them ship for ship in line of battle with fourth rates (the best I can build at the moment) doesn't work. Given they are supposed to be obsolescent, there must be some good tactic for taking them out - possibly researching rifled cannons and using faster ships with chain shot to disable them at range?
I am only just getting to grips with naval tactics beyond the basics, so any tips on useful tricks would also be good. Currently I am experimenting with splitting the fleet into a line of battle of fourth rates, and another formation with my fith/sixth rate frigates; I use the battle line to take the brunt of the enemy attack while the frigate try to get in position behind the enemy to rake them from astern. This also has the advantage that if the enemy goes after the frigates you can simply maneouver to avoid them while the battle line moves to catch them unprepared. The disadvantage is it takes very good timing to make sure both parts of you fleet engage at relatively the same time, otherwise they tend to get destroyed piecemeal.