Roll To Dodge: A forum "RPG".
Posted: 2010-06-26 03:13pm
Greetings and well met.
My handle is Sean Mirrsen, and I'd like to inquire upon the nature of this forum.
I realize this is mostly the place for STGODs, an acronym I still can't quite decipher, but I'd like to ask whether or not the people here would like a different kind of game for a change.
Roll To Dodge is a forum game that takes the basic premise of tabletop RPGs and does unspeakable things to it.
At its most basic, an RtD is run with a single six-sided die. A single roll of this die determines the outcome of any imaginable and unimaginable action, on this scale:
[1]: Epic Failure. The action failed and horribly backfired on the user.
[2]: Failure. The action failed.
[3]: Unfailure. The action didn't succeed all the way through.
[4]: Success. The action succeeded, just barely.
[5]: Epic Success. The action succeeded, in the most improbable way.
[6]: Overshot. The action succeeded, but backfired horribly on the user and anyone around.
Now, over the course of the game, and as a result of other players' actions, a player may have something threatening him. Should that be the case, that player gets the eponymous Roll to Dodge, and the outcome of that roll determines what happens.
[1]: The threat was not avoided, and the player did everything possible to magnify it.
[2]: The threat was not avoided.
[3]: The threat was partially avoided.
[4]: The threat was just barely avoided.
[5]: The threat was completely avoided.
[6]: The threat was avoided, but the player also magnified it and created an additional threat.
This is the game at its most basic. No skills, no goals, just a lot of players exercising their luck against each other. Now, this doesn't have to be the case. More advanced versions of the game evolved, which can be found in the forum I linked in my sig, where there are skills, and bonuses, and even actual plot.
So, all of the above taken into account - would you like an RtD game here? Feel free to consult the forum I mentioned if you'd like some examples.
My handle is Sean Mirrsen, and I'd like to inquire upon the nature of this forum.
I realize this is mostly the place for STGODs, an acronym I still can't quite decipher, but I'd like to ask whether or not the people here would like a different kind of game for a change.
Roll To Dodge is a forum game that takes the basic premise of tabletop RPGs and does unspeakable things to it.
At its most basic, an RtD is run with a single six-sided die. A single roll of this die determines the outcome of any imaginable and unimaginable action, on this scale:
[1]: Epic Failure. The action failed and horribly backfired on the user.
[2]: Failure. The action failed.
[3]: Unfailure. The action didn't succeed all the way through.
[4]: Success. The action succeeded, just barely.
[5]: Epic Success. The action succeeded, in the most improbable way.
[6]: Overshot. The action succeeded, but backfired horribly on the user and anyone around.
Now, over the course of the game, and as a result of other players' actions, a player may have something threatening him. Should that be the case, that player gets the eponymous Roll to Dodge, and the outcome of that roll determines what happens.
[1]: The threat was not avoided, and the player did everything possible to magnify it.
[2]: The threat was not avoided.
[3]: The threat was partially avoided.
[4]: The threat was just barely avoided.
[5]: The threat was completely avoided.
[6]: The threat was avoided, but the player also magnified it and created an additional threat.
This is the game at its most basic. No skills, no goals, just a lot of players exercising their luck against each other. Now, this doesn't have to be the case. More advanced versions of the game evolved, which can be found in the forum I linked in my sig, where there are skills, and bonuses, and even actual plot.
So, all of the above taken into account - would you like an RtD game here? Feel free to consult the forum I mentioned if you'd like some examples.