Roll To Dodge: Space Whaler Escape!
Posted: 2010-07-01 07:34am
Greetings, and welcome to Roll to Dodge.
This campaign will be called "Space Whaler Escape", and will proceed with the extended RTD rules, which are as follows:
Spoiler
These six players are participating:
Turn 0
The "SUS Inhibitable", "the rustbucket", the "Protsvetanie" class Space Whaler. A rather large, and at the same time incredibly cramped ship. For the last eight months, it's been the home of its ten crewmembers, and an incredibly large rat that snuck on board back on the tradestation at Deneb Kaitos. Things were going rather well since then, the cargo holds were nearly full, packed with all kinds of processed meats. The various horrors of interstellar space, referred to as "space whales", made surprisingly good sushi, and were massively hunted since their discovery. This last one, however, proved to be tough. It managed to smash the ship's entire arsenal of weapons (one dorsal laser-tipped harpoon turret) and sensors and broke free, leaving the ship nearly blind in interstellar space. The captain and his three officers did a great job of getting the ship where it is now, on the orbit of an unidentified blue giant star. And then, it happened. Without sensors, nobody could really see it coming - a large asteroid, smashing straight into the ship's midsection. Tucked safely away behind the thickest armor in the center of the ship, the bridge, along with the captain, the first officer, the chief engineer and the navigator, was instantly vaporized. The enormous gap in the structure has cut off the engineering deck and the cargo hold from the rest of the crew, who were left without control, on an accelerating ship, quickly careening towards a massive gas giant. With all escape pods lost (they, too, were located in the midsection - a great flash of brilliance on the designers' part), the crew seems doomed... until they remembered.
Back at Deneb Kaitos, the captain blew half of his profit on a new purchase. The Captain's Pod. Situated in a tube in the ship's nose, this brilliant needle of a pod was a state-of-the-art design. It could only house a single person, but its engines were advanced enough to take it anywhere within ten parsecs in a single burst. It's the last glimmer of hope for the six remaining crewmembers... and each of them will do anything to reach it first. Anything.
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The ship's fore section consists of four levels, each shaped like a disc. Several elevators connect the levels, which share a similar layout - a large "hub" in the center, surrounded by rooms and corridors. As long as the engines provide thrust, the ship has gravity, directed along the ship's axis. The gravity is currently around 0.6G.
The captain's pod in on the first, foremost level. You are all on the fourth level, closest to the wrecked midsection.
Tyler Wilks is in the lavatory, fourth level.
James Khan is in the Medibay, fourth level.
Matt Frehley is in the Lounge, fourth level.
Unit 4 is in his quarters, fourth level.
Jack Ross is in the Dorsal Observatory, fourth level.
Der Hummelsaft is in the Ventral Observatory, fourth level.
You all know the ship through and through of course, but you're under stress at the moment, and will have to make an effort to correctly recall what is where on the ship.
And now, it starts. Post your actions for turn 1! Doesn't have to be a single action, but something you can pull off within a minute at most.
This campaign will be called "Space Whaler Escape", and will proceed with the extended RTD rules, which are as follows:
Spoiler
Now that the system is explained in detail, we can start.
These six players are participating:
Norade wrote:Name: Tyler Wilks
Species: Human
Equipment:
-CAW-1a Assault Rifle (+1 to-hit, +1 pierce damage)
-Armored Space Suit (+1 to resist energy damage, +1 to resist physical damage)
-Multitool (+1 to making broken things work again)
-MP3 Player w/ Headphones
-Toiletry Kit
Skills:
-Assault Rifle Champion (+1 to hit and +1 to damage with assault rifles)
-Low-G Hero (+1 to actions taken in less than 0.5G's gravity)
OmegaChief wrote:Name: James Khan
Species: Human
Equipment:
-Lasgun (+2 Energy Damage)
-Combat Armour (+2 to resist Phyiscal damage, +1 to resist Energy damage)
-Packet of Bubblegum
Skills:
-Medic (+1 to Medical Rolls)
-I've been in space! (+1 to actions to operate shipboard machinery)
The Vortex Empire wrote:Name: Matt Frehley
Species: Human
Equipment:
-Ravager-11 Assault Rifle (+1 Armor Penetration, +1 to melee attack)
-Reinforced Combat Armor (+1 to resist physical damage, +1 to resist energy weapon damage)
-Omni-Tool (+1 to technology interactions)
-Spray Deodorant
-Lighter
Skills:
-Firearm Training (+1 damage with slugthrowers)
-Quick Reaction Time (+1 dodge)
Carinthium wrote:Name: Unit 4
Species: Anthromorphic Robot
Equipment:
-Explosives (+2 blunt/force damage)
-Armor (+1 to resist any damage)
Skills:
-Learned Psycology (+1 to dodge vs. character actions)
-Claimed to be Invincible (+1 to intimidation)
-Wheels (+2 movement speed, cannot climb stairs)
chitoryu12 wrote:Name: Jack Ross
Species: Human
Equipment:
- P45 Combat Handgun (+1 pierce damage)
- Sunglasses with holographic overlay (+2 to-hit with weapons)
- Datapad (+1 computer use)
- Cigarettes
Skills:
- One-handed shooting (+1 handgun accuracy)
- Quick thinker (+1 dodge)
============================born in shadow wrote:Name: Der Hummelsaft
Species: Human
Equipment:
-TRXX-1 Blaster Pistol (+2 laser damage)
-Slick coat (+1 persuasion)
-Sictes Pistol (small enough to be concealed)
Skills:
-Master Investigator (+1 to search)
-Gunfighter (+1 to-hit with guns)
-Precise aim (+1 to hit a held item)
Turn 0
The "SUS Inhibitable", "the rustbucket", the "Protsvetanie" class Space Whaler. A rather large, and at the same time incredibly cramped ship. For the last eight months, it's been the home of its ten crewmembers, and an incredibly large rat that snuck on board back on the tradestation at Deneb Kaitos. Things were going rather well since then, the cargo holds were nearly full, packed with all kinds of processed meats. The various horrors of interstellar space, referred to as "space whales", made surprisingly good sushi, and were massively hunted since their discovery. This last one, however, proved to be tough. It managed to smash the ship's entire arsenal of weapons (one dorsal laser-tipped harpoon turret) and sensors and broke free, leaving the ship nearly blind in interstellar space. The captain and his three officers did a great job of getting the ship where it is now, on the orbit of an unidentified blue giant star. And then, it happened. Without sensors, nobody could really see it coming - a large asteroid, smashing straight into the ship's midsection. Tucked safely away behind the thickest armor in the center of the ship, the bridge, along with the captain, the first officer, the chief engineer and the navigator, was instantly vaporized. The enormous gap in the structure has cut off the engineering deck and the cargo hold from the rest of the crew, who were left without control, on an accelerating ship, quickly careening towards a massive gas giant. With all escape pods lost (they, too, were located in the midsection - a great flash of brilliance on the designers' part), the crew seems doomed... until they remembered.
Back at Deneb Kaitos, the captain blew half of his profit on a new purchase. The Captain's Pod. Situated in a tube in the ship's nose, this brilliant needle of a pod was a state-of-the-art design. It could only house a single person, but its engines were advanced enough to take it anywhere within ten parsecs in a single burst. It's the last glimmer of hope for the six remaining crewmembers... and each of them will do anything to reach it first. Anything.
------------------------
The ship's fore section consists of four levels, each shaped like a disc. Several elevators connect the levels, which share a similar layout - a large "hub" in the center, surrounded by rooms and corridors. As long as the engines provide thrust, the ship has gravity, directed along the ship's axis. The gravity is currently around 0.6G.
The captain's pod in on the first, foremost level. You are all on the fourth level, closest to the wrecked midsection.
Tyler Wilks is in the lavatory, fourth level.
James Khan is in the Medibay, fourth level.
Matt Frehley is in the Lounge, fourth level.
Unit 4 is in his quarters, fourth level.
Jack Ross is in the Dorsal Observatory, fourth level.
Der Hummelsaft is in the Ventral Observatory, fourth level.
You all know the ship through and through of course, but you're under stress at the moment, and will have to make an effort to correctly recall what is where on the ship.
And now, it starts. Post your actions for turn 1! Doesn't have to be a single action, but something you can pull off within a minute at most.