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Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-08-29 06:55pm
by Alyrium Denryle
Hello,

So I have not actually had a good d20 gaming fix since I started grad school, and in any case have never been able to find real life players for a particular game I have always wanted to play. Namely, the Babylon 5 RPG.

I would prefer to focus this game on the really fucked up internal and external politics of the Psi Corps within the early-mid 2250s, because the Psi Corps is probably my favorite fucked up totalitarian regime ever. However there is definitely room for mundane involvement if that suits the players and I can definitely fit my campaign in most any direction that you guys want to take.

So, anyone interested? If you dont have the necessary books, that is not a problem for a variety of reasons. I can get you all the information you need.

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-08-29 11:33pm
by Anguirus
I tried to run the B5 RPG a few times, couldn't get my friends into it. I'm game for this, but would prefer to pick it up after my prelims Sept. 20.

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-08-30 02:07pm
by Alyrium Denryle
Well, I have Enforcer Talen, you, maaaaaybe rogue 9. One or two others and we have ourselves a game.

Again, I can take just about any character concept imaginable. The psi corps angle is more metaplot, and there is nothing about a forum game that even has to make you folks a traditional "party" in a way other than how the Minbari explain people you always seem to run into. So those restrictions are not even an issue.

Come on folks, you know you want to....

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-08-31 02:42am
by Norade
I like d20 based games, but I really know nothing about B5 aside from what I read in versus threads here. If my not being up to speed right away isn't an issue I'll play.

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-08-31 04:23am
by Alyrium Denryle
Norade wrote:I like d20 based games, but I really know nothing about B5 aside from what I read in versus threads here. If my not being up to speed right away isn't an issue I'll play.

That will not be an issue. Background information can be provided, universe info out of game, specifics will all be provided in game.

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-08-31 02:40pm
by Alyrium Denryle
Initial Parameters and a few house rules that will impact character generation

Ability score generation is 4d6 drop lowest, and reroll ones. Dont worry, your enemies will be just as badass :twisted:

Start at level three, starting cash is 6 months wages for your class minus any lifestyle deductions.

Hit points are being handled a bit differently than in the main text. Your hit-points are calculated as per the text, but they are vitality points. They represent the cinematic ability to partially dodge damage (taking a knife wound to the shoulder or something and have adrenaline take care of the pain). Wound points are equal to your con score. Telepathic attacks go straight to wound points whether they are lethal or non-lethal. There is no way for a mundane to mitigate a brute scan. The rules also do not adequately simulate a telepaths ability to turn a human target into a vegetable made of meat.

When non-lethal damage from telepathic attacks (or boosting to use abilities you cannot use easily) brings your wound points to below zero, any additional damage from that and subsequent telepthic attacks will cause Int, Wis, or Cha damage (telepath's choice). If you go unconscious, it is just damage. You will recover.

Lethal damage brings you to -1 wound points and you start loosing wound points as normal. However, the telepath will then start doing permenant Int, Wis, or Cha drain, turning you into a vegetable. If your body survives, someone may--mind you may--be able to return you to sentience by rebuilding your personality.

Telepathy is very fucking scary in this universe, and the baseline rules sacrifice some of that for game balance. Someone who wants to play a mundane in my game can do it, but be warned, it would be a VERY good idea to be practiced in anti-scanning techniques, and be very fast with a PPG. If your character starts feeling light headed, the person staring at you needs to be shot.

Additionally, D20 systems do a poor job of simulating having a good public education. Most of your characters will, provided you are human. Non-humans will get a separate list once each extant alien in the game is finalized. As a result you will gain two free ranks in the following skills regardless of your class. They do count against your Max Ranks based upon class. I basically assume that you have at least a secondary education and you know... live in this universe. As a result there are things you are just going to know. If you are a high school dropout, let me know.

Athletics (presumably you all took PE, frankly a typical 8 year old has a few ranks in this one)
Drive (Groundcars, which include the hovering variety)
Computer Use (technological society and all, I assume you have a basic grasp of how to find files etc)
Knowledge Skills:
Biology, Chemistry, Physics, Mathematics
History, Literature, Earth Culture (or appropriate homeworld culture for non-humans), Local Area of your birth, earth holdings (or Drazi etc if non-human).
One other knowledge skill of your choice. You had electives afterall.


Telepaths who belong to an organization that trains its telepaths such as the Psi Corps get 4 free ranks in telepathy, and two in Knowledge Telepathy. Everyone else (teeps and mundanes alike) has 6 free ranks to move around as they choose. You did all for example have hobbies, unless your parents were the Psi Corps, in which case you did not get to have hobbies.

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-09-01 03:15am
by Norade
I give you Tk'Vort!
Basic Info:
Name: Tk'Vort
Race: Pak'ma'ra
Class: Lurker 3

Stats:
Strength: 15
Dexterity: 15
Constitution: 20
Intelligence: 15
Wisdom: 12
Charisma: 10

Speed: 20ft (-4 to jump checks)

Racial Abilities:
+2 to stealth and subterfuge
+2 to Intrigue checks to investigate an area
Great Fortitude as a Bonus Feat
Immune to most diseases and some poisonous atmospheres
Automatic Languages (Human, Pak'ma'ra)

Combat Related Stats:
BAB: +2
Melee: +4
Ranged: +4
Grapple: +4

Initiative: +6

Vitality Points: 15
Wound Points: 20

AC: 13 = 10 +2 (Dex) +1 (Class)

Fortitude: 10 = 3 +5 (Con) +2 (Feat)
Reflex: 3 = 1 +2 (Dex)
Will: 4 = 1 +1 (Wis) +2 (Feat)

Attacks:
PPG: +4 -Damage: 2d8 - Range: 60ft – Crit: 19-20/x2 – Type: E – Pen 1, Automatic
Club: +4 – Damage 1d6+2 - Range: 10ft – Crit: x2 – Type: B

Skills:
Appraise (Int) 8
Concentration (Con) 11
Intrigue (Cha) 6
Notice (Wis) 7
Stealth (Dex) 10
Subterfuge (Dex) 10
Telepathy (Cha) 9

Feats:
Great Fortitude
Improved Initiative
Iron Will
Telepath (P-Rating of 4)
Skill Focus (Telepathy)
Class Features:
Lurker's Knowledge: +3 to Intrigue and Knowledge (Local) checks.
Survivor's Luck:

Equipment:
-Padded Armor: R/I: N/A – Weight: 18lb – DR: 2 – Speed Reduction: N/A – ACP: -1
-Club: DMG: 2d8 – Crit: x2 – Ammo: N/A – Range: 10ft – Size: M – Weight: 3lb. - Type: B
-PPG, EF-7: DMG: 2d8 – Crit: 19-20/x2 – Ammo: 12 – Range: 60ft – Size: S – Weight: 1lb. - Type: E - Pen 1, Automatic
-PPG Caps x3
-Carry All
-Data Crystal
-Bedroll

Influence and Wealth:
Influence (Local): 6
Influence (Pak'ma'ra): 2
Wealth: 5 credits

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-09-01 03:57am
by Alyrium Denryle
I would recommend that you put a higher score in Cha, as a telepath all of your abilities are based on it. Your abilities (such as they are, being a P4) would be relatively easy to resist.

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-09-01 04:46am
by Norade
Yeah, I built him as a lurker first, and then realized that he should likely have some for of telepathy. With a quick change we get.
Norade wrote:I give you Tk'Vort!
Basic Info:
Name: Tk'Vort
Race: Pak'ma'ra
Class: Lurker 3

Stats:
Strength: 15
Dexterity: 15
Constitution: 16
Intelligence: 15
Wisdom: 12
Charisma: 15

Speed: 20ft (-4 to jump checks)

Racial Abilities:
+2 to stealth and subterfuge
+2 to Intrigue checks to investigate an area
Great Fortitude as a Bonus Feat
Immune to most diseases and some poisonous atmospheres
Automatic Languages (Human, Pak'ma'ra)

Combat Related Stats:
BAB: +2
Melee: +4
Ranged: +4
Grapple: +4

Initiative: +6

Vitality Points: 13
Wound Points: 16

AC: 13 = 10 +2 (Dex) +1 (Class)

Fortitude: 8 = 3 +3 (Con) +2 (Feat)
Reflex: 3 = 1 +2 (Dex)
Will: 4 = 1 +1 (Wis) +2 (Feat)

Attacks:
PPG: +4 -Damage: 2d8 - Range: 60ft – Crit: 19-20/x2 – Type: E – Pen 1, Automatic
Club: +4 – Damage 1d6+2 - Range: 10ft – Crit: x2 – Type: B

Skills:
Appraise (Int) 8
Concentration (Con) 9
Intrigue (Cha) 8
Notice (Wis) 7
Stealth (Dex) 10
Subterfuge (Dex) 10
Telepathy (Cha) 11

Feats:
Great Fortitude
Improved Initiative
Iron Will
Telepath (P-Rating of 4)
Skill Focus (Telepathy)
Class Features:
Lurker's Knowledge: +3 to Intrigue and Knowledge (Local) checks.
Survivor's Luck:

Equipment:
-Padded Armor: R/I: N/A – Weight: 18lb – DR: 2 – Speed Reduction: N/A – ACP: -1
-Club: DMG: 2d8 – Crit: x2 – Ammo: N/A – Range: 10ft – Size: M – Weight: 3lb. - Type: B
-PPG, EF-7: DMG: 2d8 – Crit: 19-20/x2 – Ammo: 12 – Range: 60ft – Size: S – Weight: 1lb. - Type: E - Pen 1, Automatic
-PPG Caps x3
-Carry All
-Data Crystal
-Bedroll

Influence and Wealth:
Influence (Local): 6
Influence (Pak'ma'ra): 2
Wealth: 5 credits

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-09-01 05:34pm
by Alyrium Denryle
Much better. Makes a hell of a lot more sense.

Re: Babylon 5 d20 RPG Game--Any Takers?

Posted: 2010-09-03 02:49pm
by Alyrium Denryle
Alright, well, given that we have a few other players, once I get Enforcer Talen's character sheet posted, I will start. Angurius*, I can incorporate later, it will take a little bit to get where I can insert him.

*If your Gf wants to play, make sure she gets registered and gets me a character sheet. I dont know what her preferred start date is, but let me know