Dwarf fortress AAR Dangerfound
Posted: 2010-12-08 08:38pm
"Letter of Comissioning
By order of the king Ezum Azothrigoth, You have been comissioned to serve in our new outpost, Kezatatol, stationed in the swamps. Report in 3 days hence, dawn, at the city hall for embarkation. May fortune smile upon you."
General Risen scowled as he looked up at the map. At his side, Rhys Rhysson waited patiently.
"We can't afford to do this."Risen turned upon Rhys.
"We can't afford not to either."
The stylised map showed the depiction of the haunted swamp. Deeper inside, monsters popped up as contacts along the road and an occasional demon. Near to the Hall of Hames main trading partner and close to several other trading routes through the mountains or the plains. In the nearby sea, a pin marked the demise of a human ship via a massive squid.
Pointing his fingers, Risen marked out the areas of concerns. " If the goblins keep expanding, they will have a serious chokehold on the mountain passes. And here.... an unguarded route through the waters.. into the rear flank."
Rhys spoke," The king has authorised you to send an expedition. Worrying about the costs of doing so is too late now."
"No Rhys. Only the reasons."
In their hearts, both knew the results of a year long acrinmous debate. The Hall of Hame was weakening, engaged on two fronts with elves and goblins. On their southern border, a mountaineous terrain that leads to their main dwarven trading partner and other human contacts. Threatened by the existence of a terrifying swamp that has become more and more deadly as the years go by, avoided even by goblins. Yet..... the possibility of an unguarded pass into the mountainhomes that would finally collapse the defence of their main dwarven partner and leave them more and more isolated on the continent, reliant on human ships for contact with other dwarven civilisation.
It must be done despite the costs. The Hall must secure the pass and provide safety in the swamp, safety and substance for their human and dwarven caravans.
OOC: So, here begins my first dwarven fortress in a haunted swamp. I played around with aquifers, begun some experience in engineering, but this would be my FIRST military challenge. The game is already a year in progress so enjoy!
Also, tips and frankly, directions for military defence would be appreciated.
Pics of the fort in summer. Spoiler
By order of the king Ezum Azothrigoth, You have been comissioned to serve in our new outpost, Kezatatol, stationed in the swamps. Report in 3 days hence, dawn, at the city hall for embarkation. May fortune smile upon you."
General Risen scowled as he looked up at the map. At his side, Rhys Rhysson waited patiently.
"We can't afford to do this."Risen turned upon Rhys.
"We can't afford not to either."
The stylised map showed the depiction of the haunted swamp. Deeper inside, monsters popped up as contacts along the road and an occasional demon. Near to the Hall of Hames main trading partner and close to several other trading routes through the mountains or the plains. In the nearby sea, a pin marked the demise of a human ship via a massive squid.
Pointing his fingers, Risen marked out the areas of concerns. " If the goblins keep expanding, they will have a serious chokehold on the mountain passes. And here.... an unguarded route through the waters.. into the rear flank."
Rhys spoke," The king has authorised you to send an expedition. Worrying about the costs of doing so is too late now."
"No Rhys. Only the reasons."
In their hearts, both knew the results of a year long acrinmous debate. The Hall of Hame was weakening, engaged on two fronts with elves and goblins. On their southern border, a mountaineous terrain that leads to their main dwarven trading partner and other human contacts. Threatened by the existence of a terrifying swamp that has become more and more deadly as the years go by, avoided even by goblins. Yet..... the possibility of an unguarded pass into the mountainhomes that would finally collapse the defence of their main dwarven partner and leave them more and more isolated on the continent, reliant on human ships for contact with other dwarven civilisation.
It must be done despite the costs. The Hall must secure the pass and provide safety in the swamp, safety and substance for their human and dwarven caravans.
OOC: So, here begins my first dwarven fortress in a haunted swamp. I played around with aquifers, begun some experience in engineering, but this would be my FIRST military challenge. The game is already a year in progress so enjoy!
Also, tips and frankly, directions for military defence would be appreciated.
Pics of the fort in summer. Spoiler