Back to the Future: The Video Game.
Posted: 2010-12-26 07:17pm
Has anybody else played this yet? I don't want to spoilerize anything drastic, but I will say that I fucking geeked out over this game. Yes, you get the DeLorean back through complete handwavium bullshit; it's a complete and total Asspull, with more bullshit technobabble than bouncing a graviton particle beam off the main deflector dish.
But who cares? BttF is about as hard science as jello is hard as a brick. It wouldn't be Back to the Future without the DeLorean. You get the DeLorean back, you get Einstein back, and you get the doc - what more can anybody want?
Naturally the game is completely full of references to the movies, primarily Marty finding historical references to their exploits in the past, like "Clint Eastwood's" death in the ravine in an old, old newspaper. There's two time periods, both of which are wonderfully realized in Telltale's cartoonish way, and both of which are equally alien to us: 1986, and 1931. Yes, we're going back to the height of Prohibition.
I will note that there's one really, really frustrating part where you can seem stuck without realizing what to go and do, having exhausted all available dialog options. If you get stuck in that place, just have Marty walk away and take a break next to Emmet Brown and let the computer idle for a bit - it may take a few minutes. (Bad game design in that one spot.)
Completely aside, if you could pick another car to be made into a Flux Capacitor time machine, which would you choose? There's a lot of nice cars that I'd choose, but in keeping with the 1980s, I'd pick either a Merkur XR4Ti (or a Sierra Cosworth variant,) or a fire-engine red Audi Quattro.
But who cares? BttF is about as hard science as jello is hard as a brick. It wouldn't be Back to the Future without the DeLorean. You get the DeLorean back, you get Einstein back, and you get the doc - what more can anybody want?
Naturally the game is completely full of references to the movies, primarily Marty finding historical references to their exploits in the past, like "Clint Eastwood's" death in the ravine in an old, old newspaper. There's two time periods, both of which are wonderfully realized in Telltale's cartoonish way, and both of which are equally alien to us: 1986, and 1931. Yes, we're going back to the height of Prohibition.
I will note that there's one really, really frustrating part where you can seem stuck without realizing what to go and do, having exhausted all available dialog options. If you get stuck in that place, just have Marty walk away and take a break next to Emmet Brown and let the computer idle for a bit - it may take a few minutes. (Bad game design in that one spot.)
Completely aside, if you could pick another car to be made into a Flux Capacitor time machine, which would you choose? There's a lot of nice cars that I'd choose, but in keeping with the 1980s, I'd pick either a Merkur XR4Ti (or a Sierra Cosworth variant,) or a fire-engine red Audi Quattro.